Commit History
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v3: geometry gradients (dual-number interior + shadow and camera silhouette edge sampling)
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v3: plastic, rough dielectric, per-texel emission, homogeneous medium
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Per-texel albedo textures with bilinear-footprint adjoints
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Per-texel albedo textures with bilinear-footprint adjoints
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pathtracer-diff v1: differentiable path tracer source tree
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