Papers
arxiv:2610.31162

HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games

Published on Oct 22
ยท Submitted by
Zecong Tang
on Oct 26
ยท tencent Tencent
Authors:
,
,
,
,

Abstract

HiSTEVE is a hierarchical vision-language-action agent that combines long-horizon planning with native keyboard-and-mouse control to perform complex open-ended tasks in Minecraft.

Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft provides a natural testbed for studying the integration of these capabilities. Existing agents typically provide either native visuomotor control without long-horizon autonomy or high-level planning executed through environment APIs or predefined skills. To bridge this gap, we propose HiSTEVE, a hierarchical VLA agent with a capability-aware agent harness. At the orchestration level, we equip the harness with structured memory for tracking progress and a VLM planner for selecting subtasks within the VLA's capabilities. To reliably determine subtask completion, we further introduce a policy-coupled task completion state detector that conditions on VLA policy context to signal candidate completion. At the control level, a single VLA executes all subtasks with vision-only perception and native keyboard-and-mouse actions. To mitigate interference between heterogeneous GUI and non-GUI interactions, we introduce regime-specific RMSNorm branches and separate mouse-movement token embeddings. We also train the VLA through world knowledge injection, imitation learning, and reinforcement learning with environment feedback to improve reliability and recovery. HiSTEVE achieves state-of-the-art atomic-task performance, scoring 85.0% on MineStudio Bench and a 37.4% average success rate on OpenHA, while also completing long-horizon tasks such as crafting an iron pickaxe from scratch like human players.

Community

Paper submitter

๐Ÿš€ We are excited to share our latest work: "HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games"!

Can an AI agent autonomously complete long-horizon tasks in Minecraft using only visual observations and native keyboard-and-mouse controls, just like a human player?

Existing Minecraft agents typically focus on either native visuomotor control without long-horizon autonomy or high-level planning that relies on environment APIs and predefined skills. To this end, we introduce HiSTEVE 1.0, a hierarchical Vision-Language-Action (VLA) agent that integrates a capability-aware agent harness with a native-control VLA policy, enabling autonomous planning and execution in Minecraft without privileged game states or environment APIs.

๐Ÿ”‘ Key Highlights

  • ๐Ÿง  Capability-Aware Agent Harness: We develop a hierarchical orchestration framework that combines capability-constrained planning, structured memory, and evidence-driven execution recovery. A policy-coupled task completion detector further enables the agent to determine when to advance, recover, or replan during long-horizon execution.
  • ๐ŸŽฎ Reliable Native-Interface Control: We design a VLA policy that handles both first-person gameplay and GUI interactions through native keyboard-and-mouse actions. To mitigate interference between these heterogeneous interaction regimes, we introduce regime-specific RMSNorm branches and separate mouse-movement token embeddings, together with a three-stage training strategy combining world knowledge injection, imitation learning, and reinforcement learning.
  • ๐Ÿ“ˆ Extensive Experimental Validation: HiSTEVE achieves state-of-the-art atomic-task performance, reaching 85.0% on MineStudio Bench and 37.4% average success on OpenHA. The complete agent also successfully executes long-horizon tasks such as crafting an iron pickaxe from scratch using only the human interface.

๐Ÿ“„ Paper: https://arxiv.org/abs/2610.31162

We welcome feedback and discussions!

ๆœ‰ๆผ”็คบ่ง†้ข‘ๅ—

The github repo linked doesn't work

This is an automated message from the Librarian Bot. I found the following papers similar to this paper.

The following papers were recommended by the Semantic Scholar API

Please give a thumbs up to this comment if you found it helpful!

If you want recommendations for any Paper on Hugging Face checkout this Space

You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend

Sign up or log in to comment

Get this paper in your agent:

hf papers read 2610.31162
Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2610.31162 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2610.31162 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2610.31162 in a Space README.md to link it from this page.

Collections including this paper 1