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Nov 6

Positive-Unlabelled Active Learning to Curate a Dataset for Orca Resident Interpretation

This work presents the largest curation of Southern Resident Killer Whale (SRKW) acoustic data to date, also containing other marine mammals in their environment. We systematically search all available public archival hydrophone data within the SRKW habitat (over 30 years of audio data). The search consists of a weakly-supervised, positive-unlabelled, active learning strategy to identify all instances of marine mammals. The resulting transformer-based presence or absence classifiers outperform state-of-the-art classifiers on 3 of 4 expert-annotated datasets in terms of accuracy and energy efficiency. The fleet of WHISPER detection models range from 0.58 (0.48-0.67) AUROC with WHISPER-tiny to 0.77 (0.63-0.93) with WHISPER-large-v3. Our multiclass species classifier obtains a top-1 accuracy of 53.2\% (11 train classes, 4 test classes) and our ecotype classifier obtains a top-1 accuracy of 33.6\% (4 train classes, 5 test classes) on the DCLDE-2026 dataset. We yield 919 hours of SRKW data, 230 hours of Bigg's orca data, 1374 hours of orca data from unlabelled ecotypes, 1501 hours of humpback data, 88 hours of sea lion data, 246 hours of pacific white-sided dolphin data, and over 784 hours of unspecified marine mammal data. This SRKW dataset is larger than DCLDE-2026, Ocean Networks Canada, and OrcaSound combined. The curated species labels are available under CC-BY 4.0 license, and the corresponding audio data are available under the licenses of the original owners. The comprehensive nature of this dataset makes it suitable for unsupervised machine translation, habitat usage surveys, and conservation endeavours for this critically endangered ecotype.

  • 4 authors
·
Apr 12

The Earth in One Gaze: Training-Free Active Focus for UHR Remote Sensing Understanding

Multimodal large language models (MLLMs) must balance local detail against scene context when interpreting ultra-high-resolution (UHR) remote sensing (RS) imagery within a limited visual-input budget. Existing selection-based methods either prune tokens and select patches through relevance scoring, or crop actively through repeated inspection. Neither strategy directly redistributes pixels within a continuous full-scene view: the first retains selected tokens or patches, and the second re-encodes a crop detached from its surroundings. Our pilot study finds that a frozen MLLM already produces useful question-guided spatial requests, yet crop-based inspection of the selected regions does not consistently improve its answers. We therefore formulate UHR understanding as a question of where to spend a fixed pixel budget. Based on this, we introduce GazeEarth, a simple-yet-effective training-free framework that couples question-guided region selection with full-scene foveated observation. The MLLM selects evidence cells from an indexed overview; a deterministic, topology-preserving warp resamples the original image onto a fixed-size canvas, enlarging their shared neighborhood while compressing the periphery; the same frozen model answers from this focused view, using at most two MLLM calls and no external selector or iterative search. Across three UHR remote sensing benchmarks and four frozen backbones, GazeEarth improves benchmark-averaged accuracy by 4.6 to 9.4 percentage points over direct answering and 3.4 to 4.3 over overview answering, outperforming task-trained methods. Our analyses show that existing MLLMs can guide where to look in UHR images on their own, and that what they can infer from the selected evidence depends on how that evidence is presented.

  • 8 authors
·
Sep 22

Interactive Recommendation Agent with Active User Commands

Traditional recommender systems rely on passive feedback mechanisms that limit users to simple choices such as like and dislike. However, these coarse-grained signals fail to capture users' nuanced behavior motivations and intentions. In turn, current systems cannot also distinguish which specific item attributes drive user satisfaction or dissatisfaction, resulting in inaccurate preference modeling. These fundamental limitations create a persistent gap between user intentions and system interpretations, ultimately undermining user satisfaction and harming system effectiveness. To address these limitations, we introduce the Interactive Recommendation Feed (IRF), a pioneering paradigm that enables natural language commands within mainstream recommendation feeds. Unlike traditional systems that confine users to passive implicit behavioral influence, IRF empowers active explicit control over recommendation policies through real-time linguistic commands. To support this paradigm, we develop RecBot, a dual-agent architecture where a Parser Agent transforms linguistic expressions into structured preferences and a Planner Agent dynamically orchestrates adaptive tool chains for on-the-fly policy adjustment. To enable practical deployment, we employ simulation-augmented knowledge distillation to achieve efficient performance while maintaining strong reasoning capabilities. Through extensive offline and long-term online experiments, RecBot shows significant improvements in both user satisfaction and business outcomes.

  • 15 authors
·
Sep 25, 2025 2

Label-efficient Single Photon Images Classification via Active Learning

Single-photon LiDAR achieves high-precision 3D imaging in extreme environments through quantum-level photon detection technology. Current research primarily focuses on reconstructing 3D scenes from sparse photon events, whereas the semantic interpretation of single-photon images remains underexplored, due to high annotation costs and inefficient labeling strategies. This paper presents the first active learning framework for single-photon image classification. The core contribution is an imaging condition-aware sampling strategy that integrates synthetic augmentation to model variability across imaging conditions. By identifying samples where the model is both uncertain and sensitive to these conditions, the proposed method selectively annotates only the most informative examples. Experiments on both synthetic and real-world datasets show that our approach outperforms all baselines and achieves high classification accuracy with significantly fewer labeled samples. Specifically, our approach achieves 97% accuracy on synthetic single-photon data using only 1.5% labeled samples. On real-world data, we maintain 90.63% accuracy with just 8% labeled samples, which is 4.51% higher than the best-performing baseline. This illustrates that active learning enables the same level of classification performance on single-photon images as on classical images, opening doors to large-scale integration of single-photon data in real-world applications.

  • 8 authors
·
May 7, 2025

Evaluation data contamination in LLMs: how do we measure it and (when) does it matter?

Hampering the interpretation of benchmark scores, evaluation data contamination has become a growing concern in the evaluation of LLMs, and an active area of research studies its effects. While evaluation data contamination is easily understood intuitively, it is surprisingly difficult to define precisely which samples should be considered contaminated and, consequently, how it impacts benchmark scores. We propose that these questions should be addressed together and that contamination metrics can be assessed based on whether models benefit from the examples they mark contaminated. We propose a novel analysis method called ConTAM, and show with a large scale survey of existing and novel n-gram based contamination metrics across 13 benchmarks and 7 models from 2 different families that ConTAM can be used to better understand evaluation data contamination and its effects. We find that contamination may have a much larger effect than reported in recent LLM releases and benefits models differently at different scales. We also find that considering only the longest contaminated substring provides a better signal than considering a union of all contaminated substrings, and that doing model and benchmark specific threshold analysis greatly increases the specificity of the results. Lastly, we investigate the impact of hyperparameter choices, finding that, among other things, both using larger values of n and disregarding matches that are infrequent in the pre-training data lead to many false negatives. With ConTAM, we provide a method to empirically ground evaluation data contamination metrics in downstream effects. With our exploration, we shed light on how evaluation data contamination can impact LLMs and provide insight into the considerations important when doing contamination analysis. We end our paper by discussing these in more detail and providing concrete suggestions for future work.

  • 7 authors
·
Nov 6, 2024

Active-O3: Empowering Multimodal Large Language Models with Active Perception via GRPO

Active vision, also known as active perception, refers to the process of actively selecting where and how to look in order to gather task-relevant information. It is a critical component of efficient perception and decision-making in humans and advanced embodied agents. Recently, the use of Multimodal Large Language Models (MLLMs) as central planning and decision-making modules in robotic systems has gained extensive attention. However, despite the importance of active perception in embodied intelligence, there is little to no exploration of how MLLMs can be equipped with or learn active perception capabilities. In this paper, we first provide a systematic definition of MLLM-based active perception tasks. We point out that the recently proposed GPT-o3 model's zoom-in search strategy can be regarded as a special case of active perception; however, it still suffers from low search efficiency and inaccurate region selection. To address these issues, we propose ACTIVE-O3, a purely reinforcement learning based training framework built on top of GRPO, designed to equip MLLMs with active perception capabilities. We further establish a comprehensive benchmark suite to evaluate ACTIVE-O3 across both general open-world tasks, such as small-object and dense object grounding, and domain-specific scenarios, including small object detection in remote sensing and autonomous driving, as well as fine-grained interactive segmentation. In addition, ACTIVE-O3 also demonstrates strong zero-shot reasoning abilities on the V* Benchmark, without relying on any explicit reasoning data. We hope that our work can provide a simple codebase and evaluation protocol to facilitate future research on active perception in MLLMs.

  • 11 authors
·
May 27, 2025 2

A Survey of Deep Active Learning

Active learning (AL) attempts to maximize the performance gain of the model by marking the fewest samples. Deep learning (DL) is greedy for data and requires a large amount of data supply to optimize massive parameters, so that the model learns how to extract high-quality features. In recent years, due to the rapid development of internet technology, we are in an era of information torrents and we have massive amounts of data. In this way, DL has aroused strong interest of researchers and has been rapidly developed. Compared with DL, researchers have relatively low interest in AL. This is mainly because before the rise of DL, traditional machine learning requires relatively few labeled samples. Therefore, early AL is difficult to reflect the value it deserves. Although DL has made breakthroughs in various fields, most of this success is due to the publicity of the large number of existing annotation datasets. However, the acquisition of a large number of high-quality annotated datasets consumes a lot of manpower, which is not allowed in some fields that require high expertise, especially in the fields of speech recognition, information extraction, medical images, etc. Therefore, AL has gradually received due attention. A natural idea is whether AL can be used to reduce the cost of sample annotations, while retaining the powerful learning capabilities of DL. Therefore, deep active learning (DAL) has emerged. Although the related research has been quite abundant, it lacks a comprehensive survey of DAL. This article is to fill this gap, we provide a formal classification method for the existing work, and a comprehensive and systematic overview. In addition, we also analyzed and summarized the development of DAL from the perspective of application. Finally, we discussed the confusion and problems in DAL, and gave some possible development directions for DAL.

  • 8 authors
·
Aug 30, 2020

Survey of Active Learning Hyperparameters: Insights from a Large-Scale Experimental Grid

Annotating data is a time-consuming and costly task, but it is inherently required for supervised machine learning. Active Learning (AL) is an established method that minimizes human labeling effort by iteratively selecting the most informative unlabeled samples for expert annotation, thereby improving the overall classification performance. Even though AL has been known for decades, AL is still rarely used in real-world applications. As indicated in the two community web surveys among the NLP community about AL, two main reasons continue to hold practitioners back from using AL: first, the complexity of setting AL up, and second, a lack of trust in its effectiveness. We hypothesize that both reasons share the same culprit: the large hyperparameter space of AL. This mostly unexplored hyperparameter space often leads to misleading and irreproducible AL experiment results. In this study, we first compiled a large hyperparameter grid of over 4.6 million hyperparameter combinations, second, recorded the performance of all combinations in the so-far biggest conducted AL study, and third, analyzed the impact of each hyperparameter in the experiment results. In the end, we give recommendations about the influence of each hyperparameter, demonstrate the surprising influence of the concrete AL strategy implementation, and outline an experimental study design for reproducible AL experiments with minimal computational effort, thus contributing to more reproducible and trustworthy AL research in the future.

  • 6 authors
·
Jun 4, 2025 2

Active Prompt Learning in Vision Language Models

Pre-trained Vision Language Models (VLMs) have demonstrated notable progress in various zero-shot tasks, such as classification and retrieval. Despite their performance, because improving performance on new tasks requires task-specific knowledge, their adaptation is essential. While labels are needed for the adaptation, acquiring them is typically expensive. To overcome this challenge, active learning, a method of achieving a high performance by obtaining labels for a small number of samples from experts, has been studied. Active learning primarily focuses on selecting unlabeled samples for labeling and leveraging them to train models. In this study, we pose the question, "how can the pre-trained VLMs be adapted under the active learning framework?" In response to this inquiry, we observe that (1) simply applying a conventional active learning framework to pre-trained VLMs even may degrade performance compared to random selection because of the class imbalance in labeling candidates, and (2) the knowledge of VLMs can provide hints for achieving the balance before labeling. Based on these observations, we devise a novel active learning framework for VLMs, denoted as PCB. To assess the effectiveness of our approach, we conduct experiments on seven different real-world datasets, and the results demonstrate that PCB surpasses conventional active learning and random sampling methods. Code will be available in https://github.com/kaist-dmlab/pcb .

  • 3 authors
·
Nov 18, 2023 1

Self-Training for Sample-Efficient Active Learning for Text Classification with Pre-Trained Language Models

Active learning is an iterative labeling process that is used to obtain a small labeled subset, despite the absence of labeled data, thereby enabling to train a model for supervised tasks such as text classification. While active learning has made considerable progress in recent years due to improvements provided by pre-trained language models, there is untapped potential in the often neglected unlabeled portion of the data, although it is available in considerably larger quantities than the usually small set of labeled data. In this work, we investigate how self-training, a semi-supervised approach that uses a model to obtain pseudo-labels for unlabeled data, can be used to improve the efficiency of active learning for text classification. Building on a comprehensive reproduction of four previous self-training approaches, some of which are evaluated for the first time in the context of active learning or natural language processing, we introduce HAST, a new and effective self-training strategy, which is evaluated on four text classification benchmarks. Our results show that it outperforms the reproduced self-training approaches and reaches classification results comparable to previous experiments for three out of four datasets, using as little as 25% of the data. The code is publicly available at https://github.com/chschroeder/self-training-for-sample-efficient-active-learning .

  • 2 authors
·
Jun 13, 2024

ActiveVLA: Injecting Active Perception into Vision-Language-Action Models for Precise 3D Robotic Manipulation

Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising vision-language-action (VLA) paradigm. However, most existing approaches overlook the importance of active perception: they typically rely on static, wrist-mounted cameras that provide an end-effector-centric viewpoint. As a result, these models are unable to adaptively select optimal viewpoints or resolutions during task execution, which significantly limits their performance in long-horizon tasks and fine-grained manipulation scenarios. To address these limitations, we propose ActiveVLA, a novel vision-language-action framework that empowers robots with active perception capabilities for high-precision, fine-grained manipulation. ActiveVLA adopts a coarse-to-fine paradigm, dividing the process into two stages: (1) Critical region localization. ActiveVLA projects 3D inputs onto multi-view 2D projections, identifies critical 3D regions, and supports dynamic spatial awareness. (2) Active perception optimization. Drawing on the localized critical regions, ActiveVLA uses an active view selection strategy to choose optimal viewpoints. These viewpoints aim to maximize amodal relevance and diversity while minimizing occlusions. Additionally, ActiveVLA applies a 3D zoom-in to improve resolution in key areas. Together, these steps enable finer-grained active perception for precise manipulation. Extensive experiments demonstrate that ActiveVLA achieves precise 3D manipulation and outperforms state-of-the-art baselines on three simulation benchmarks. Moreover, ActiveVLA transfers seamlessly to real-world scenarios, enabling robots to learn high-precision tasks in complex environments.

  • 5 authors
·
Jan 13

PInVerify: An Offline Embodied Benchmark for Active Instance Verification

Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale (leq8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.

  • 1 authors
·
May 27

AfroLM: A Self-Active Learning-based Multilingual Pretrained Language Model for 23 African Languages

In recent years, multilingual pre-trained language models have gained prominence due to their remarkable performance on numerous downstream Natural Language Processing tasks (NLP). However, pre-training these large multilingual language models requires a lot of training data, which is not available for African Languages. Active learning is a semi-supervised learning algorithm, in which a model consistently and dynamically learns to identify the most beneficial samples to train itself on, in order to achieve better optimization and performance on downstream tasks. Furthermore, active learning effectively and practically addresses real-world data scarcity. Despite all its benefits, active learning, in the context of NLP and especially multilingual language models pretraining, has received little consideration. In this paper, we present AfroLM, a multilingual language model pretrained from scratch on 23 African languages (the largest effort to date) using our novel self-active learning framework. Pretrained on a dataset significantly (14x) smaller than existing baselines, AfroLM outperforms many multilingual pretrained language models (AfriBERTa, XLMR-base, mBERT) on various NLP downstream tasks (NER, text classification, and sentiment analysis). Additional out-of-domain sentiment analysis experiments show that AfroLM is able to generalize well across various domains. We release the code source, and our datasets used in our framework at https://github.com/bonaventuredossou/MLM_AL.

  • 8 authors
·
Nov 6, 2022

Disentangling Shape and Pose for Object-Centric Deep Active Inference Models

Active inference is a first principles approach for understanding the brain in particular, and sentient agents in general, with the single imperative of minimizing free energy. As such, it provides a computational account for modelling artificial intelligent agents, by defining the agent's generative model and inferring the model parameters, actions and hidden state beliefs. However, the exact specification of the generative model and the hidden state space structure is left to the experimenter, whose design choices influence the resulting behaviour of the agent. Recently, deep learning methods have been proposed to learn a hidden state space structure purely from data, alleviating the experimenter from this tedious design task, but resulting in an entangled, non-interpreteable state space. In this paper, we hypothesize that such a learnt, entangled state space does not necessarily yield the best model in terms of free energy, and that enforcing different factors in the state space can yield a lower model complexity. In particular, we consider the problem of 3D object representation, and focus on different instances of the ShapeNet dataset. We propose a model that factorizes object shape, pose and category, while still learning a representation for each factor using a deep neural network. We show that models, with best disentanglement properties, perform best when adopted by an active agent in reaching preferred observations.

  • 5 authors
·
Sep 16, 2022

Interpretation modeling: Social grounding of sentences by reasoning over their implicit moral judgments

The social and implicit nature of human communication ramifies readers' understandings of written sentences. Single gold-standard interpretations rarely exist, challenging conventional assumptions in natural language processing. This work introduces the interpretation modeling (IM) task which involves modeling several interpretations of a sentence's underlying semantics to unearth layers of implicit meaning. To obtain these, IM is guided by multiple annotations of social relation and common ground - in this work approximated by reader attitudes towards the author and their understanding of moral judgments subtly embedded in the sentence. We propose a number of modeling strategies that rely on one-to-one and one-to-many generation methods that take inspiration from the philosophical study of interpretation. A first-of-its-kind IM dataset is curated to support experiments and analyses. The modeling results, coupled with scrutiny of the dataset, underline the challenges of IM as conflicting and complex interpretations are socially plausible. This interplay of diverse readings is affirmed by automated and human evaluations on the generated interpretations. Finally, toxicity analyses in the generated interpretations demonstrate the importance of IM for refining filters of content and assisting content moderators in safeguarding the safety in online discourse.

  • 3 authors
·
Nov 26, 2023

Look, Zoom, Understand: The Robotic Eyeball for Embodied Perception

In embodied AI perception systems, visual perception should be active: the goal is not to passively process static images, but to actively acquire more informative data within pixel and spatial budget constraints. Existing vision models and fixed RGB-D camera systems fundamentally fail to reconcile wide-area coverage with fine-grained detail acquisition, severely limiting their efficacy in open-world robotic applications. To address this issue, we propose EyeVLA, a robotic eyeball for active visual perception that can take proactive actions based on instructions, enabling clear observation of fine-grained target objects and detailed information across a wide spatial extent. EyeVLA discretizes action behaviors into action tokens and integrates them with vision-language models (VLMs) that possess strong open-world understanding capabilities, enabling joint modeling of vision, language, and actions within a single autoregressive sequence. By using the 2D bounding box coordinates to guide the reasoning chain and applying reinforcement learning to refine the viewpoint selection policy, we transfer the open-world scene understanding capability of the VLM to a vision language action (VLA) policy using only minimal real-world data. Experiments show that our system efficiently performs instructed scenes in real-world environments and actively acquires more accurate visual information through instruction-driven actions of rotation and zoom, thereby achieving strong environmental perception capabilities. EyeVLA introduces a novel robotic vision system that leverages detailed and spatially rich, large-scale embodied data, and actively acquires highly informative visual observations for downstream embodied tasks.

  • 5 authors
·
Nov 19, 2025

Rethinking Epistemic and Aleatoric Uncertainty for Active Open-Set Annotation: An Energy-Based Approach

Active learning (AL), which iteratively queries the most informative examples from a large pool of unlabeled candidates for model training, faces significant challenges in the presence of open-set classes. Existing methods either prioritize query examples likely to belong to known classes, indicating low epistemic uncertainty (EU), or focus on querying those with highly uncertain predictions, reflecting high aleatoric uncertainty (AU). However, they both yield suboptimal performance, as low EU corresponds to limited useful information, and closed-set AU metrics for unknown class examples are less meaningful. In this paper, we propose an Energy-based Active Open-set Annotation (EAOA) framework, which effectively integrates EU and AU to achieve superior performance. EAOA features a (C+1)-class detector and a target classifier, incorporating an energy-based EU measure and a margin-based energy loss designed for the detector, alongside an energy-based AU measure for the target classifier. Another crucial component is the target-driven adaptive sampling strategy. It first forms a smaller candidate set with low EU scores to ensure closed-set properties, making AU metrics meaningful. Subsequently, examples with high AU scores are queried to form the final query set, with the candidate set size adjusted adaptively. Extensive experiments show that EAOA achieves state-of-the-art performance while maintaining high query precision and low training overhead. The code is available at https://github.com/chenchenzong/EAOA.

  • 2 authors
·
Mar 13, 2025

A Survey on Cost Types, Interaction Schemes, and Annotator Performance Models in Selection Algorithms for Active Learning in Classification

Pool-based active learning (AL) aims to optimize the annotation process (i.e., labeling) as the acquisition of annotations is often time-consuming and therefore expensive. For this purpose, an AL strategy queries annotations intelligently from annotators to train a high-performance classification model at a low annotation cost. Traditional AL strategies operate in an idealized framework. They assume a single, omniscient annotator who never gets tired and charges uniformly regardless of query difficulty. However, in real-world applications, we often face human annotators, e.g., crowd or in-house workers, who make annotation mistakes and can be reluctant to respond if tired or faced with complex queries. Recently, a wide range of novel AL strategies has been proposed to address these issues. They differ in at least one of the following three central aspects from traditional AL: (1) They explicitly consider (multiple) human annotators whose performances can be affected by various factors, such as missing expertise. (2) They generalize the interaction with human annotators by considering different query and annotation types, such as asking an annotator for feedback on an inferred classification rule. (3) They take more complex cost schemes regarding annotations and misclassifications into account. This survey provides an overview of these AL strategies and refers to them as real-world AL. Therefore, we introduce a general real-world AL strategy as part of a learning cycle and use its elements, e.g., the query and annotator selection algorithm, to categorize about 60 real-world AL strategies. Finally, we outline possible directions for future research in the field of AL.

  • 4 authors
·
Sep 23, 2021

A First-Principles Theory of Slow Thinking and Active Perception

As part of a series on first-principles modeling of cognitive functions, this paper attempts to provide a mathematical formulation of thinking and perception. It formally derives slow thinking or more generally, active perception, and encompasses the design, training and inference of slow thinking large language models. Our starting point is the lifting and projection of probability distributions on the observable and latent spaces, with the objective of representing complex data distributions by simple function families such as neural networks. A theory called "active lifting" is proposed, based on the sampling of latent sequences and an intrinsic drive to reduce uncertainty with maximum rate. It derives a large design space, containing the slow thinking models in a subspace that we call the static theory. These models are positioned on the representation hierarchy and sampler hierarchy induced by the static theory, and can be upgraded by climbing the two hierarchies. Active lifting further derives an inference process with an internal time axis, and a training objective that resembles minimum-length coding as well as the invention of languages. Thus, it characterizes the agency of perception, including the emergence of the slow thinking formats. Technical by-products of this theory include a three-stage pathway for improving slow thinking models, a unified approach to constructing encoders and generative models for all data modalities, a priori formation of human-like visual representations, and a possible solution to policy collapse.

  • 4 authors
·
Jul 8

Active Inference as a Model of Agency

Is there a canonical way to think of agency beyond reward maximisation? In this paper, we show that any type of behaviour complying with physically sound assumptions about how macroscopic biological agents interact with the world canonically integrates exploration and exploitation in the sense of minimising risk and ambiguity about states of the world. This description, known as active inference, refines the free energy principle, a popular descriptive framework for action and perception originating in neuroscience. Active inference provides a normative Bayesian framework to simulate and model agency that is widely used in behavioural neuroscience, reinforcement learning (RL) and robotics. The usefulness of active inference for RL is three-fold. a) Active inference provides a principled solution to the exploration-exploitation dilemma that usefully simulates biological agency. b) It provides an explainable recipe to simulate behaviour, whence behaviour follows as an explainable mixture of exploration and exploitation under a generative world model, and all differences in behaviour are explicit in differences in world model. c) This framework is universal in the sense that it is theoretically possible to rewrite any RL algorithm conforming to the descriptive assumptions of active inference as an active inference algorithm. Thus, active inference can be used as a tool to uncover and compare the commitments and assumptions of more specific models of agency.

  • 4 authors
·
Jan 23, 2024

StreamVibe: Proactive Video Agents for Evolving User Intent

Vision-language models are shifting from offline passive understanding toward online proactive interaction. However, prevailing methods largely rely on explicit requests while miss the implicit user intent (e.g., "where should I click next?" while a user navigate a website), meanwhile fail to update the state simultaneously as user requests might update continuously. These limitations make them less suited to intent-aware interaction in practical. To address these challenges, we introduce StreamVibe-Bench, a new benchmark serving as testbed for user intent interaction, with 4.1K evaluation samples and 85K training samples spanning explicit, implicit, and dynamic intents. Building on this benchmark, we develop StreamVibe-VL, a streaming proactive model that infers implicit user intents from continuous observations and dynamically tailors its interactions as these intents evolve. We further introduce StreamVibe-Harness, which maintains user intents as persistent states with a fleixble lifecycles via a hierarchical memory to track the latest user intent and environmental state. Our experiments reveal three key findings: (i) StreamVibe-VL preserves strong general video understanding while improving response timing and answer quality by 10.7% over other baselines; (ii) existing proactive models remain limited in understanding user intent and deciding when to respond, especially under implicit and dynamic intents; and (iii) StreamVibe-Harness further improves response consistency and adaptation over sustained interaction, resulting in a 12.3% gain in proactive interaction.

google Google
·
Oct 25 2

Active Zero: Self-Evolving Vision-Language Models through Active Environment Exploration

Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in strong dependence on initial datasets and inefficient learning. Without the ability to actively seek visual data tailored to their evolving capabilities, agents waste computational effort on samples that are either trivial or beyond their current skill level. To address these limitations, we propose Active-Zero, a framework that shifts from passive interaction to active exploration of visual environments. Active-Zero employs three co-evolving agents: a Searcher that retrieves images from open-world repositories based on the model's capability frontier, a Questioner that synthesizes calibrated reasoning tasks, and a Solver refined through accuracy rewards. This closed loop enables self-scaffolding auto-curricula where the model autonomously constructs its learning trajectory. On Qwen2.5-VL-7B-Instruct across 12 benchmarks, Active-Zero achieves 53.97 average accuracy on reasoning tasks (5.7% improvement) and 59.77 on general understanding (3.9% improvement), consistently outperforming existing self-play baselines. These results highlight active exploration as a key ingredient for scalable and adaptive self-evolving vision-language systems.

  • 8 authors
·
Feb 11

A survey on online active learning

Online active learning is a paradigm in machine learning that aims to select the most informative data points to label from a data stream. The problem of minimizing the cost associated with collecting labeled observations has gained a lot of attention in recent years, particularly in real-world applications where data is only available in an unlabeled form. Annotating each observation can be time-consuming and costly, making it difficult to obtain large amounts of labeled data. To overcome this issue, many active learning strategies have been proposed in the last decades, aiming to select the most informative observations for labeling in order to improve the performance of machine learning models. These approaches can be broadly divided into two categories: static pool-based and stream-based active learning. Pool-based active learning involves selecting a subset of observations from a closed pool of unlabeled data, and it has been the focus of many surveys and literature reviews. However, the growing availability of data streams has led to an increase in the number of approaches that focus on online active learning, which involves continuously selecting and labeling observations as they arrive in a stream. This work aims to provide an overview of the most recently proposed approaches for selecting the most informative observations from data streams in real time. We review the various techniques that have been proposed and discuss their strengths and limitations, as well as the challenges and opportunities that exist in this area of research.

  • 2 authors
·
Feb 17, 2023

ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware

Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.

  • 6 authors
·
Sep 15

An Analysis of Active Learning Algorithms using Real-World Crowd-sourced Text Annotations

Active learning algorithms automatically identify the most informative samples from large amounts of unlabeled data and tremendously reduce human annotation effort in inducing a machine learning model. In a conventional active learning setup, the labeling oracles are assumed to be infallible, that is, they always provide correct answers (in terms of class labels) to the queried unlabeled instances, which cannot be guaranteed in real-world applications. To this end, a body of research has focused on the development of active learning algorithms in the presence of imperfect / noisy oracles. Existing research on active learning with noisy oracles typically simulate the oracles using machine learning models; however, real-world situations are much more challenging, and using ML models to simulate the annotation patterns may not appropriately capture the nuances of real-world annotation challenges. In this research, we first collect annotations of text samples (from 3 benchmark text classification datasets) from crowd-sourced workers through a crowd-sourcing platform. We then conduct extensive empirical studies of 8 commonly used active learning techniques (in conjunction with deep neural networks) using the obtained annotations. Our analyses sheds light on the performance of these techniques under real-world challenges, where annotators can provide incorrect labels, and can also refuse to provide labels. We hope this research will provide valuable insights that will be useful for the deployment of deep active learning systems in real-world applications. The obtained annotations can be accessed at https://github.com/varuntotakura/al_rcta/.

  • 4 authors
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Apr 24 1

Large Models of What? Mistaking Engineering Achievements for Human Linguistic Agency

In this paper we argue that key, often sensational and misleading, claims regarding linguistic capabilities of Large Language Models (LLMs) are based on at least two unfounded assumptions; the assumption of language completeness and the assumption of data completeness. Language completeness assumes that a distinct and complete thing such as `a natural language' exists, the essential characteristics of which can be effectively and comprehensively modelled by an LLM. The assumption of data completeness relies on the belief that a language can be quantified and wholly captured by data. Work within the enactive approach to cognitive science makes clear that, rather than a distinct and complete thing, language is a means or way of acting. Languaging is not the kind of thing that can admit of a complete or comprehensive modelling. From an enactive perspective we identify three key characteristics of enacted language; embodiment, participation, and precariousness, that are absent in LLMs, and likely incompatible in principle with current architectures. We argue that these absences imply that LLMs are not now and cannot in their present form be linguistic agents the way humans are. We illustrate the point in particular through the phenomenon of `algospeak', a recently described pattern of high stakes human language activity in heavily controlled online environments. On the basis of these points, we conclude that sensational and misleading claims about LLM agency and capabilities emerge from a deep misconception of both what human language is and what LLMs are.

  • 2 authors
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Jul 11, 2024

VIABench: A Comprehensive Video Benchmark Collected from Blind Individuals for Visual Impairment Assistance

Visually impaired individuals (VIIs) encounter significant daily challenges due to limited access to visual information. Although Multimodal Large Language Models (MLLMs) have achieved impressive results on general vision and language tasks, their practical utility in real-world blind assistance still remains largely underexplored. To fill this gap, we introduce VIABench, a comprehensive video benchmark specifically designed to evaluate MLLMs in Visually Impaired Assistance scenarios using first-person videos recorded or shared by VIIs themselves. VIABench defines three core tasks, each targeting a distinct requirement in visual assistance. Proactive Reminder: Assesses the model's ability to interpret ongoing video content while proactively anticipating and verbally describing upcoming navigation-critical events; Visual Question Answering (VQA): Evaluates the model's capacity to answer user-posed questions about the environment or objects within the video; Vision-Guided Interaction: Tests context-aware reasoning to accomplish intentional interactions between user and environment. To ensure a robust and fair evaluation, we propose a rigorous benchmarking pipeline that supports both online (real-time) and offline settings. Our experiments demonstrate that current MLLMs still struggle to deliver comprehensive support for VIIs, especially in the Proactive Reminder task, which demands accurate anticipation and real-time responsiveness. We hope VIABench will drive future research toward developing customized MLLMs for real-world assistance, ultimately improving navigation and interaction experiences for visually impaired individuals. Code and data will be released at https://github.com/MCG-NJU/VIABench.

nnActive: A Framework for Evaluation of Active Learning in 3D Biomedical Segmentation

Semantic segmentation is crucial for various biomedical applications, yet its reliance on large annotated datasets presents a bottleneck due to the high cost and specialized expertise required for manual labeling. Active Learning (AL) aims to mitigate this challenge by querying only the most informative samples, thereby reducing annotation effort. However, in the domain of 3D biomedical imaging, there is no consensus on whether AL consistently outperforms Random sampling. Four evaluation pitfalls hinder the current methodological assessment. These are (1) restriction to too few datasets and annotation budgets, (2) using 2D models on 3D images without partial annotations, (3) Random baseline not being adapted to the task, and (4) measuring annotation cost only in voxels. In this work, we introduce nnActive, an open-source AL framework that overcomes these pitfalls by (1) means of a large scale study spanning four biomedical imaging datasets and three label regimes, (2) extending nnU-Net by using partial annotations for training with 3D patch-based query selection, (3) proposing Foreground Aware Random sampling strategies tackling the foreground-background class imbalance of medical images and (4) propose the foreground efficiency metric, which captures the low annotation cost of background-regions. We reveal the following findings: (A) while all AL methods outperform standard Random sampling, none reliably surpasses an improved Foreground Aware Random sampling; (B) benefits of AL depend on task specific parameters; (C) Predictive Entropy is overall the best performing AL method, but likely requires the most annotation effort; (D) AL performance can be improved with more compute intensive design choices. As a holistic, open-source framework, nnActive can serve as a catalyst for research and application of AL in 3D biomedical imaging. Code is at: https://github.com/MIC-DKFZ/nnActive

  • 9 authors
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Nov 24, 2025

Reviso: Not All Visual Evidence Deserves Equal Attention in Video Captioning

Multimodal large language models (MLLMs) can generate detailed video captions, yet they may overemphasize minor details while overlooking essential context and key events. We argue that not all visual evidence deserves equal attention, as the importance of visual information depends on the content of each video. Motivated by this observation, we propose Reviso, an agentic video captioning framework that learns what to observe and how to gather relevant visual evidence. From a low-frame-rate global preview, Reviso constructs a hierarchical Context--Focus--Points (CFP) observation plan that identifies the video context, prioritizes key aspects, and defines concrete observation targets and corresponding tools. Guided by this plan, Reviso performs goal-directed active perception by selectively revisiting temporal segments and combining tools for fine-grained inspection. It interprets the acquired evidence, updates its plan as needed, and integrates global and local information to generate the final caption. To learn this observation strategy, we develop a verification-guided pipeline that constructs high-quality training trajectories through factual verification and teacher-guided refinement. We further train Reviso using Group Relative Policy Optimization (GRPO), incorporating a key-fact reward for caption quality, a Plan Alignment Reward (PAR) for identifying important observation targets, and an Unproductive Tool-Call Penalty (UTCP) that adjusts observation-cost penalties based on caption quality. Experiments across four video captioning benchmarks show that Reviso outperforms the evaluated open-source baselines, while its generated captions better support downstream video question answering. These findings highlight the effectiveness and potential of priority-guided active observation for video captioning.

  • 15 authors
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Nov 2 2

Improving Proactive AI Assistance with Hierarchical Procedural Understanding

Proactive AI assistants continuously observe a user's activity and decide whether to provide new guidance or remain silent. They should provide appropriate guidance for the task, determine when to provide the next guidance based on task progress, and adjust the guidance level to the user's expertise and needs. Supporting these capabilities requires training and evaluation data that reflect procedural structure and capture how guidance should adapt to task progress and user needs. However, existing datasets either focus on detection-based proactive understanding or provide procedural guidance at a fixed granularity. Fixed-granularity guidance provides limited information about fine-grained progress and broader procedural context, making it difficult to determine completion and adapt guidance granularity. To address these limitations, we introduce the ProactiveCoach suite, comprising ProactiveCoach-Instruct for training, ProactiveCoachBench for evaluation, and fine-tuned VLMs with an adaptive guidance system. ProactiveCoach-Instruct provides hierarchically structured guidance at the phase, step, and action levels for learning task progress and procedural context. ProactiveCoachBench evaluates whether models provide appropriate guidance at the right time across different guidance levels and adapt when the requested level changes. We fine-tune pretrained VLMs on ProactiveCoach-Instruct and demonstrate its effectiveness across backbones. Compared with fixed-granularity supervision, hierarchical supervision improves overall performance across backbones by up to 9.6%p. We further build an adaptive guidance system by combining our fine-tuned model with a lightweight guidance router. Without additional fine-tuning, our system outperforms the in-context adaptation baseline by 57.1%p across four guidance-level transitions. Our project page is available at https://jinsuby.github.io/ProactiveCoach/.

Active Prompting with Chain-of-Thought for Large Language Models

The increasing scale of large language models (LLMs) brings emergent abilities to various complex tasks requiring reasoning, such as arithmetic and commonsense reasoning. It is known that the effective design of task-specific prompts is critical for LLMs' ability to produce high-quality answers. In particular, an effective approach for complex question-and-answer tasks is example-based prompting with chain-of-thought (CoT) reasoning, which significantly improves the performance of LLMs. However, current CoT methods rely on a fixed set of human-annotated exemplars, which are not necessarily the most effective examples for different tasks. This paper proposes a new method, Active-Prompt, to adapt LLMs to different tasks with task-specific example prompts (annotated with human-designed CoT reasoning). For this purpose, we propose a solution to the key problem of determining which questions are the most important and helpful ones to annotate from a pool of task-specific queries. By borrowing ideas from the related problem of uncertainty-based active learning, we introduce several metrics to characterize the uncertainty so as to select the most uncertain questions for annotation. Experimental results demonstrate the superiority of our proposed method, achieving state-of-the-art on eight complex reasoning tasks. Further analyses of different uncertainty metrics, pool sizes, zero-shot learning, and accuracy-uncertainty relationship demonstrate the effectiveness of our method. Our code will be available at https://github.com/shizhediao/active-prompt.

  • 4 authors
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Feb 23, 2023

When Activation Oracles Learn Not to Read: Concept-Specific Blind Spots in Fine-Tuned Oracles

Activation Oracles (AOs) are language models trained to answer natural-language questions about another model's internal activations. They offer a flexible interface for reading hidden information from model states, especially when relevant information is internally represented but absent or incomplete in visible behavior. However, AOs are themselves learned systems: their answers are shaped by training data, objectives, and learned reporting behavior, rather than being neutral readouts of represented information. We study this in a controlled Taboo Word Guessing setting, where subject models are fine-tuned to internally use a hidden concept while avoiding direct disclosure. Contrary to the expectation that an AO trained on such a subject becomes a specialist reader, we find that fine-tuned AOs can become concept-specific anti-readers: they selectively fail to recover the concept persistently present during their own training. This failure is not simply explained by absence of the concept from the subject or oracle representations: the target remains decodable inside the oracle, while LogitLens and layer-ablation analyses indicate that the failure arises in the AO readout pathway. Our results show that behavioral leakage, representation-level decodability, and AO-verbalizability can come apart, raising a reliability concern for learned interpretability interfaces.

Active Video Perception: Iterative Evidence Seeking for Agentic Long Video Understanding

Long video understanding (LVU) is challenging because answering real-world queries often depends on sparse, temporally dispersed cues buried in hours of mostly redundant and irrelevant content. While agentic pipelines improve video reasoning capabilities, prevailing frameworks rely on a query-agnostic captioner to perceive video information, which wastes computation on irrelevant content and blurs fine-grained temporal and spatial information. Motivated by active perception theory, we argue that LVU agents should actively decide what, when, and where to observe, and continuously assess whether the current observation is sufficient to answer the query. We present Active Video Perception (AVP), an evidence-seeking framework that treats the video as an interactive environment and acquires compact, queryrelevant evidence directly from pixels. Concretely, AVP runs an iterative plan-observe-reflect process with MLLM agents. In each round, a planner proposes targeted video interactions, an observer executes them to extract time-stamped evidence, and a reflector evaluates the sufficiency of the evidence for the query, either halting with an answer or triggering further observation. Across five LVU benchmarks, AVP achieves highest performance with significant improvements. Notably, AVP outperforms the best agentic method by 5.7% in average accuracy while only requires 18.4% inference time and 12.4% input tokens.

  • 9 authors
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Dec 5, 2025 2

Inteligencia Artificial jurídica y el desafío de la veracidad: análisis de alucinaciones, optimización de RAG y principios para una integración responsable

This technical report analyzes the challenge of "hallucinations" (false information) in LLMs applied to law. It examines their causes, manifestations, and the effectiveness of the RAG mitigation strategy, highlighting its limitations and proposing holistic optimizations. The paper explores the ethical and regulatory implications, emphasizing human oversight as an irreplaceable role. It concludes that the solution lies not in incrementally improving generative models, but in adopting a "consultative" AI paradigm that prioritizes veracity and traceability, acting as a tool to amplify, not replace, professional judgment. -- Este informe t\'ecnico analiza el desaf\'io de las "alucinaciones" (informaci\'on falsa) en los LLMs aplicados al derecho. Se examinan sus causas, manifestaciones y la efectividad de la estrategia de mitigaci\'on RAG, exponiendo sus limitaciones y proponiendo optimizaciones hol\'isticas. Se exploran las implicaciones \'eticas y regulatorias, enfatizando la supervisi\'on humana como un rol insustituible. El documento concluye que la soluci\'on no reside en mejorar incrementalmente los modelos generativos, sino en adoptar un paradigma de IA "consultiva" que priorice la veracidad y la trazabilidad, actuando como una herramienta para amplificar, y no sustituir, el juicio profesional.

  • 1 authors
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Sep 11, 2025

What It Is, Not What It Says: Securing Agentic Browsing Interactions with Web Semantics

AI agents increasingly browse the web on users' behalf, yet they consume webpages as screenshots or text, exposing their LLMs to unvetted third-party content. Browsers enforce semantics under which what an element can do depends on what it is and where it comes from, not on what it says. Agents flatten these semantics, so injected text can persuade the LLM to exercise the user's authority for content that has none. As LLMs remain easy to persuade, the agent's interface to the web must itself ensure the integrity of what the agent reads, interprets, and does. We propose Intact, which runs on an unmodified browser. Intact builds GenTree, a bespoke representation that captures provenance and web semantics. Intact passes the page via GenTree to the LLM one element at a time, so the LLM decides on each element without any other element's text. Its harness executes each step only within the capabilities of the step's element and asks the user before acting on third-party content. On 1,270 real webpages, GenTree attributes 2.3x as many elements to third parties as the browser, which misattributes 58.7% of them to the first party. On 1,091 of these webpages with injected attacks, only 12.8% of attacks get through Intact's planner, each at most as a consent request, against 73.1% for a conventional planner. Isolation disrupts functionality on only 3.7% of tasks, and a parallel schedule could remove most of its added latency.

  • 1 authors
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Oct 14 2

Humans in Space: Can MLLMs Construct Human-Centric Spatial Understanding via Active Exocentric Exploration?

While Multimodal Large Language Models (MLLMs) excel at zero-shot reasoning, their spatial capabilities are primarily evaluated through static, passive observation. In complex, human-centric scenes, occlusion often hides crucial geometric evidence, and passive benchmarks force models to guess rather than recognize their own visual uncertainty. To bridge this gap, we introduce SATE-Bench, a novel interactive benchmark comprising 316 real-world scenes and 2,525 multi-turn QA pairs to evaluate visual self-awareness and active exocentric view-exploration. It combines a Passive multi-view control with an Active exploration setting, where models start from a severely occluded view and must iteratively query adjacent viewpoints until they gather enough evidence to fully ``sate'' the question, scored by a step-penalized efficiency reward. Evaluating state-of-the-art MLLMs reveals that they terminate exploration prematurely while reporting high confidence, and struggle with fine-grained 3D geometric tasks; matched-view controls further attribute the Active--Passive gap primarily to insufficient evidence acquisition. Moreover, fine-tuning with Group Relative Policy Optimization (GRPO) shows that rewarding view-seeking increases active exploration but lowers overall accuracy, as models over-explore and fail to fuse expanding multi-view contexts across turns. These findings indicate that scaling passive multi-view perception does not intrinsically yield active spatial reasoning, highlighting the need for models that know where to look, how to integrate what they see, and when to stop. Code and data are available at https://gtc-gh.github.io/SATE-Bench/

  • 5 authors
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Oct 24 2

SyncPro: Synchronous Reasoning and Responding for Proactive Streaming Video Understanding

Proactive streaming video understanding requires assistants to track unfolding events and respond when a user's requested condition is met. To make these decisions, assistants must accumulate relevant evidence and reassess response conditions as new observations arrive. Existing work offers complementary capabilities for this process: proactive video assistants learn when to respond, while streaming video reasoning methods generate scheduled intermediate text to organize observations and support subsequent answers. Together, these capabilities provide a foundation for proactive reasoning, but how to coordinate ongoing reasoning with timely responses remains underexplored. In a direct adaptation, fixed reasoning intervals can trigger updates when nothing relevant has changed or postpone useful updates until the next scheduled step. Sharing one generation path also couples two distinct requirements: preserving evidence for future decisions and producing only the response requested by the user. Moreover, responses generated after reasoning must wait for it to finish, even when sufficient evidence is already available. To address these challenges, we introduce SyncPro, a synchronous dual-stream framework with specialized generation paths for evidence tracking and user-facing responses. Its Inner and Response branches share causal history and activate independently, allowing relevant evidence changes to trigger internal updates and responses to proceed concurrently with ongoing reasoning. We construct 189K dual-stream examples and train SyncPro through supervised fine-tuning followed by trajectory-level reinforcement learning. Experiments across three proactive benchmarks show improved response timing and more accurate answers to user requests.

  • 9 authors
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Oct 22

ALDEN: Reinforcement Learning for Active Navigation and Evidence Gathering in Long Documents

Vision-language models (VLMs) excel at interpreting text-rich images but struggle with long, visually complex documents that demand analysis and integration of information spread across multiple pages. Existing approaches typically rely on fixed reasoning templates or rigid pipelines, which force VLMs into a passive role and hinder both efficiency and generalization. We present Active Long-DocumEnt Navigation (ALDEN), a multi-turn reinforcement learning framework that fine-tunes VLMs as interactive agents capable of actively navigating long, visually rich documents. ALDEN introduces a novel fetch action that directly accesses the page by index, complementing the classic search action and better exploiting document structure. For dense process supervision and efficient training, we propose a rule-based cross-level reward that provides both turn- and token-level signals. To address the empirically observed training instability caused by numerous visual tokens from long documents, we further propose a visual-semantic anchoring mechanism that applies a dual-path KL-divergence constraint to stabilize visual and textual representations separately during training. Trained on a corpus constructed from three open-source datasets, ALDEN achieves state-of-the-art performance on five long-document benchmarks. Overall, ALDEN marks a step beyond passive document reading toward agents that autonomously navigate and reason across long, visually rich documents, offering a robust path to more accurate and efficient long-document understanding.

  • 6 authors
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Oct 28, 2025

Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction

Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a system that disentangles Perception, Decision, and Reaction. Dispider features a lightweight proactive streaming video processing module that tracks the video stream and identifies optimal moments for interaction. Once the interaction is triggered, an asynchronous interaction module provides detailed responses, while the processing module continues to monitor the video in the meantime. Our disentangled and asynchronous design ensures timely, contextually accurate, and computationally efficient responses, making Dispider ideal for active real-time interaction for long-duration video streams. Experiments show that Dispider not only maintains strong performance in conventional video QA tasks, but also significantly surpasses previous online models in streaming scenario responses, thereby validating the effectiveness of our architecture. The code and model are released at https://github.com/Mark12Ding/Dispider.

  • 8 authors
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Jan 6, 2025 6

PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical Environments

Visual reasoning in multimodal large language models (MLLMs) has primarily been studied in static, fully observable settings, limiting their effectiveness in real-world environments where information is often incomplete due to occlusion or limited field of view. Humans, in contrast, actively explore and interact with their environment-moving, examining, and manipulating objects-to gather information through a closed-loop process integrating perception, reasoning, and action. Inspired by this human capability, we introduce the Active Visual Reasoning (AVR) task, extending visual reasoning to partially observable, interactive environments. AVR necessitates agents to: (1) actively acquire information via sequential physical actions, (2) integrate observations across multiple steps for coherent reasoning, and (3) dynamically adjust decisions based on evolving visual feedback. To rigorously evaluate AVR, we introduce CLEVR-AVR, a simulation benchmark featuring multi-round interactive environments designed to assess both reasoning correctness and information-gathering efficiency. We present AVR-152k, a large-scale dataset that offers rich Chain-of-Thought (CoT) annotations detailing iterative reasoning for uncertainty identification, action-conditioned information gain prediction, and information-maximizing action selection, crucial for training agents in a higher-order Markov Decision Process. Building on this, we develop PhysVLM-AVR, an MLLM achieving state-of-the-art performance on CLEVR-AVR, embodied reasoning (OpenEQA, RoboVQA), and passive visual reasoning (GeoMath, Geometry30K). Our analysis also reveals that current embodied MLLMs, despite detecting information incompleteness, struggle to actively acquire and integrate new information through interaction, highlighting a fundamental gap in active reasoning capabilities.

  • 8 authors
·
Oct 23, 2025 1

PCoreSet: Effective Active Learning through Knowledge Distillation from Vision-Language Models

Knowledge distillation (KD) is a widely used framework for training compact, task-specific models by leveraging the knowledge of teacher models. However, its application to active learning (AL), which aims to minimize annotation costs through iterative sample selection, remains underexplored. This gap stems from the fact that KD typically assumes access to sufficient labeled data, whereas AL operates in data-scarce scenarios where task-specific teacher models are often unavailable. In this paper, we introduce ActiveKD, a framework that integrates AL with KD by leveraging the zero- and few-shot capabilities of large vision-language models (VLMs). A key aspect of ActiveKD is the structured prediction bias of VLMs -- i.e., their predictions form clusters in the probability space. We regard this structure as an inductive bias of the teacher model, capturing generalizable output patterns beneficial to student learning. To exploit this bias, we propose Probabilistic CoreSet (PCoreSet), a selection strategy that maximizes coverage in the probability space rather than the feature space. PCoreSet strategically selects categorically diverse unlabeled samples, facilitating more efficient transfer of teacher knowledge under limited annotation budgets. Evaluations on 11 datasets show that PCoreSet consistently outperforms existing selection methods within the ActiveKD framework, advancing research at the intersection of AL and KD.

  • 5 authors
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Jun 1, 2025 3

AgenticASR: Refining Speech Recognition in Real-World Scenarios via an Agentic Approach

Automatic speech recognition (ASR) has achieved substantial gains in transcription accuracy, yet verbatim transcription does not necessarily produce readily usable text. It retains fillers, repetitions, false starts, and self-corrections that increase reading effort, obscure the speaker's final intent, and propagate unresolved or abandoned content to downstream tasks. Existing spoken-to-written methods process completed audio or transcripts but cannot revise emitted text when later speech changes how preceding content should be interpreted. We therefore formulate Agentic Speech Recognition (AgenticSR), an audio-to-clean-text task that removes disfluencies, resolves self-corrections, and normalizes written form while preserving the speaker's final intent. AgenticASR implements this task through an ASR--Refiner architecture that repeatedly transforms a bounded active context and replaces its corresponding output span as audio arrives. This enables continual emission and revision over streams of arbitrary duration. We also introduce AASR-Bench, a bilingual benchmark with fine-grained atomic rubrics. Across multiple ASR front ends, AgenticASR attains the highest AASR-Bench scores among evaluated systems. A human--AI agreement study shows that rubric-based judgments align with independent expert assessments. Ablations characterize Refiner capacity, context length, and the quality--latency trade-off between online and offline inference. Together, these results establish AgenticASR as a practical framework for intent-preserving clean transcription during ongoing speech. Code, AASR-Bench, and a demo will be released at https://github.com/AnXMuy/AgenticASR.

  • 6 authors
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Jul 29

Large Action Models: From Inception to Implementation

As AI continues to advance, there is a growing demand for systems that go beyond language-based assistance and move toward intelligent agents capable of performing real-world actions. This evolution requires the transition from traditional Large Language Models (LLMs), which excel at generating textual responses, to Large Action Models (LAMs), designed for action generation and execution within dynamic environments. Enabled by agent systems, LAMs hold the potential to transform AI from passive language understanding to active task completion, marking a significant milestone in the progression toward artificial general intelligence. In this paper, we present a comprehensive framework for developing LAMs, offering a systematic approach to their creation, from inception to deployment. We begin with an overview of LAMs, highlighting their unique characteristics and delineating their differences from LLMs. Using a Windows OS-based agent as a case study, we provide a detailed, step-by-step guide on the key stages of LAM development, including data collection, model training, environment integration, grounding, and evaluation. This generalizable workflow can serve as a blueprint for creating functional LAMs in various application domains. We conclude by identifying the current limitations of LAMs and discussing directions for future research and industrial deployment, emphasizing the challenges and opportunities that lie ahead in realizing the full potential of LAMs in real-world applications. The code for the data collection process utilized in this paper is publicly available at: https://github.com/microsoft/UFO/tree/main/dataflow, and comprehensive documentation can be found at https://microsoft.github.io/UFO/dataflow/overview/.

  • 18 authors
·
Dec 13, 2024 5

LoCoNet: Long-Short Context Network for Active Speaker Detection

Active Speaker Detection (ASD) aims to identify who is speaking in each frame of a video. ASD reasons from audio and visual information from two contexts: long-term intra-speaker context and short-term inter-speaker context. Long-term intra-speaker context models the temporal dependencies of the same speaker, while short-term inter-speaker context models the interactions of speakers in the same scene. These two contexts are complementary to each other and can help infer the active speaker. Motivated by these observations, we propose LoCoNet, a simple yet effective Long-Short Context Network that models the long-term intra-speaker context and short-term inter-speaker context. We use self-attention to model long-term intra-speaker context due to its effectiveness in modeling long-range dependencies, and convolutional blocks that capture local patterns to model short-term inter-speaker context. Extensive experiments show that LoCoNet achieves state-of-the-art performance on multiple datasets, achieving an mAP of 95.2%(+1.1%) on AVA-ActiveSpeaker, 68.1%(+22%) on Columbia dataset, 97.2%(+2.8%) on Talkies dataset and 59.7%(+8.0%) on Ego4D dataset. Moreover, in challenging cases where multiple speakers are present, or face of active speaker is much smaller than other faces in the same scene, LoCoNet outperforms previous state-of-the-art methods by 3.4% on the AVA-ActiveSpeaker dataset. The code will be released at https://github.com/SJTUwxz/LoCoNet_ASD.

  • 4 authors
·
Jan 19, 2023

A Survey of Active Learning for Text Classification using Deep Neural Networks

Natural language processing (NLP) and neural networks (NNs) have both undergone significant changes in recent years. For active learning (AL) purposes, NNs are, however, less commonly used -- despite their current popularity. By using the superior text classification performance of NNs for AL, we can either increase a model's performance using the same amount of data or reduce the data and therefore the required annotation efforts while keeping the same performance. We review AL for text classification using deep neural networks (DNNs) and elaborate on two main causes which used to hinder the adoption: (a) the inability of NNs to provide reliable uncertainty estimates, on which the most commonly used query strategies rely, and (b) the challenge of training DNNs on small data. To investigate the former, we construct a taxonomy of query strategies, which distinguishes between data-based, model-based, and prediction-based instance selection, and investigate the prevalence of these classes in recent research. Moreover, we review recent NN-based advances in NLP like word embeddings or language models in the context of (D)NNs, survey the current state-of-the-art at the intersection of AL, text classification, and DNNs and relate recent advances in NLP to AL. Finally, we analyze recent work in AL for text classification, connect the respective query strategies to the taxonomy, and outline commonalities and shortcomings. As a result, we highlight gaps in current research and present open research questions.

  • 2 authors
·
Aug 17, 2020

Localizing Active Objects from Egocentric Vision with Symbolic World Knowledge

The ability to actively ground task instructions from an egocentric view is crucial for AI agents to accomplish tasks or assist humans virtually. One important step towards this goal is to localize and track key active objects that undergo major state change as a consequence of human actions/interactions to the environment without being told exactly what/where to ground (e.g., localizing and tracking the `sponge` in video from the instruction "Dip the `sponge` into the bucket."). While existing works approach this problem from a pure vision perspective, we investigate to which extent the textual modality (i.e., task instructions) and their interaction with visual modality can be beneficial. Specifically, we propose to improve phrase grounding models' ability on localizing the active objects by: (1) learning the role of `objects undergoing change` and extracting them accurately from the instructions, (2) leveraging pre- and post-conditions of the objects during actions, and (3) recognizing the objects more robustly with descriptional knowledge. We leverage large language models (LLMs) to extract the aforementioned action-object knowledge, and design a per-object aggregation masking technique to effectively perform joint inference on object phrases and symbolic knowledge. We evaluate our framework on Ego4D and Epic-Kitchens datasets. Extensive experiments demonstrate the effectiveness of our proposed framework, which leads to>54% improvements in all standard metrics on the TREK-150-OPE-Det localization + tracking task, >7% improvements in all standard metrics on the TREK-150-OPE tracking task, and >3% improvements in average precision (AP) on the Ego4D SCOD task.

  • 3 authors
·
Oct 23, 2023