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Oct 8

Self-Evolving Coding Agents

Large language models are increasingly embedded in software engineering workflows as coding agents that can inspect repositories, invoke tools, execute tests, debug failures, and generate patches. Yet most existing agents remain largely static after deployment, even though software development is a dynamic, feedback-rich process in which repositories evolve, dependencies change, tests fail, and repair attempts leave reusable experience. This tension has motivated a growing body of work on self-evolving coding agents, where the agent improves its future behavior by updating its framework, memory, skills, tools, models, or collaboration structures from prior coding interactions. In this survey, we provide a systematic synthesis of this emerging area. We first define self-evolving coding agents and distinguish them from conventional coding agents and general self-evolving agents. We then develop an object-centered taxonomy that characterizes what evolves in these systems, and complement it with two orthogonal perspectives: when evolution occurs and what software-specific evidence drives it. Across the literature, we find that executable feedback, repository-level context, and coding trajectories give software engineering a distinctive role as a natural domain for agent self-evolution, but also introduce new challenges in feedback reliability, benchmark overfitting, safety, maintainability, cost, and generalization. By organizing existing work around these dimensions, this survey aims to clarify the conceptual boundaries of self-evolving coding agents and provide a foundation for designing more adaptive, reliable, and software-aware agentic systems. The papers we collect can be found at https://github.com/zhouhao1024/Awesome-Self-Evolving-Coding-Agents.

Hypergraph as Language

Large language models (LLMs) have recently shown strong potential in modeling relational structures. However, existing approaches remain fundamentally graph-centric: they focus on processing pairwise graph structures into tokens that LLMs can understand. In contrast, many real-world relational patterns do not naturally conform to the pairwise-edge assumption, and are better modeled as high-order associations in hypergraphs. For hypergraph structures, existing methods often fail to preserve the native semantics that multiple objects are jointly connected by the same high-order relation, limiting their ability to exploit complex structures. To address this limitation, we put forth the "Hypergraph as Language" perspective and propose Hyper-Align, a hypergraph-native alignment framework for large language models. Hyper-Align compiles the query-object-centered hypergraph context into hypergraph tokens directly consumable by a base LLM. Specifically, we introduce Hypergraph Incidence Detail Template with Overview (HIDT-O), which serializes high-order association structures into a fixed-shape hybrid template combining local incidence details and overview-level summaries. We then design a Hypergraph Incidence Projector (HIP), which maps native high-order incidence structures into the LLM token space through explicit semantic-structural decoupling and bidirectional message passing between vertices and hyperedges. We further define a concrete Hypergraph-as-Language input protocol, which jointly feeds hypergraph tokens and textual prompts into a frozen base LLM, supporting both vertex-level and hyperedge-level tasks under a unified question-answering paradigm. To systematically evaluate different methods in hypergraph structural modeling, we introduce HyperAlign-Bench. Extensive experiments show that Hyper-Align significantly outperforms existing methods across in-domain and zero-shot evaluations.

  • 7 authors
·
May 20

PhysMLLMs: Spatial Priors for Unified Referring Segmentation and Grounded Reasoning of Images and Videos

Video multimodal large language models support language guided video segmentation, but they often show spatio temporal inconsistencies, e.g., jitter, drift, and identity switches. These failures are more common when targets are partly hidden or when similar objects appear nearby.One likely reason is that current training lacks explicit spatial priors, which makes it difficult to maintain stable spatial identity and shape over time. We present PhysMLLMs, a training-stage prior injection architecture that injects physics-inspired spatial continuity priors into Video MLLMs. PhysMLLMs is designed to encourage more stable object-centered representations by aligning the student global visual representation with a frozen teacher model during training. Our core mechanism, Global Representation Prior Alignment (REPA-Global), distills global visual representations from a frozen DINOv2 teacher using an offline embedding cache and a scheduled distillation plan. This design keeps inference unchanged and does not add inference time cost. Across multiple video benchmarks, PhysMLLMs improves video segmentation mask quality and cross-frame consistency, with larger gains on challenging cases involving small targets, fast motion, occlusion, distractors, and reasoning queries. On single-frame referring image segmentation and representative general VLM benchmarks, PhysMLLMs maintains comparable performance, demonstrating that the injected spatial prior improves video consistency without compromising image-level grounding or general multimodal capability. These results suggest that physics-inspired spatial prior injection can improve temporal stability while preserving general capability. The code is available at https://github.com/tusu-code/20260121-icml2026-2.git.

  • 10 authors
·
Aug 24

Physical Reasoning and Object Planning for Household Embodied Agents

In this study, we explore the sophisticated domain of task planning for robust household embodied agents, with a particular emphasis on the intricate task of selecting substitute objects. We introduce the CommonSense Object Affordance Task (COAT), a novel framework designed to analyze reasoning capabilities in commonsense scenarios. This approach is centered on understanding how these agents can effectively identify and utilize alternative objects when executing household tasks, thereby offering insights into the complexities of practical decision-making in real-world environments.Drawing inspiration from human decision-making, we explore how large language models tackle this challenge through three meticulously crafted commonsense question-and-answer datasets, featuring refined rules and human annotations. Our evaluation of state-of-the-art language models on these datasets sheds light on three pivotal considerations: 1) aligning an object's inherent utility with the task at hand, 2) navigating contextual dependencies (societal norms, safety, appropriateness, and efficiency), and 3) accounting for the current physical state of the object. To maintain accessibility, we introduce five abstract variables reflecting an object's physical condition, modulated by human insights to simulate diverse household scenarios. Our contributions include insightful Object-Utility mappings addressing the first consideration and two extensive QA datasets (15k and 130k questions) probing the intricacies of contextual dependencies and object states. The datasets, along with our findings, are accessible at: https://github.com/com-phy-affordance/COAT. This research not only advances our understanding of physical commonsense reasoning in language models but also paves the way for future improvements in household agent intelligence.

  • 4 authors
·
Nov 22, 2023

AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Pose

How human interact with objects depends on the functional roles of the target objects, which introduces the problem of affordance-aware hand-object interaction. It requires a large number of human demonstrations for the learning and understanding of plausible and appropriate hand-object interactions. In this work, we present AffordPose, a large-scale dataset of hand-object interactions with affordance-driven hand pose. We first annotate the specific part-level affordance labels for each object, e.g. twist, pull, handle-grasp, etc, instead of the general intents such as use or handover, to indicate the purpose and guide the localization of the hand-object interactions. The fine-grained hand-object interactions reveal the influence of hand-centered affordances on the detailed arrangement of the hand poses, yet also exhibit a certain degree of diversity. We collect a total of 26.7K hand-object interactions, each including the 3D object shape, the part-level affordance label, and the manually adjusted hand poses. The comprehensive data analysis shows the common characteristics and diversity of hand-object interactions per affordance via the parameter statistics and contacting computation. We also conduct experiments on the tasks of hand-object affordance understanding and affordance-oriented hand-object interaction generation, to validate the effectiveness of our dataset in learning the fine-grained hand-object interactions. Project page: https://github.com/GentlesJan/AffordPose.

  • 5 authors
·
Sep 16, 2023

AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight

Language-conditioned quadrotor flight requires a policy to ground semantic goals, anticipate the visual consequences of ego-motion, and output control references that remain smooth and dynamically executable under rapidly changing first-person views. Existing aerial vision-language navigation and vision-language-action methods commonly use discrete actions, high-level waypoints, or instantaneous velocity commands, which provide limited supervision about how flight actions change future observations. We present AeroAct, an action-centered world-action model (WAM) for quadrotor navigation. To the best of our knowledge, AeroAct is the first WAM instantiated and demonstrated for real-world aerial flight. The model adapts a pretrained video diffusion Transformer to predict local trajectory-action chunks from egocentric visual history, proprioception, and language. Future first-person frames are used during training as dense consequence supervision, while deployment directly decodes actions without generating future video. To obtain aligned visual, state, language, and dynamically feasible action data, we build a DiffAero-based pipeline with complementary Isaac Lab and 3D Gaussian splatting renderers. We further introduce a low-cost handheld collection device that couples camera observations with motion estimates to recreate flight-like egocentric trajectories, and a self-guidance procedure that improves temporal consistency across overlapping trajectory chunks. Closed-loop simulation and real-world experiments show that temporal visual context improves target tracking and object-search performance, and that WAM-based policies can be executed on a physical quadrotor.

  • 11 authors
·
Jul 15

Detecting Human-Object Contact in Images

Humans constantly contact objects to move and perform tasks. Thus, detecting human-object contact is important for building human-centered artificial intelligence. However, there exists no robust method to detect contact between the body and the scene from an image, and there exists no dataset to learn such a detector. We fill this gap with HOT ("Human-Object conTact"), a new dataset of human-object contacts for images. To build HOT, we use two data sources: (1) We use the PROX dataset of 3D human meshes moving in 3D scenes, and automatically annotate 2D image areas for contact via 3D mesh proximity and projection. (2) We use the V-COCO, HAKE and Watch-n-Patch datasets, and ask trained annotators to draw polygons for the 2D image areas where contact takes place. We also annotate the involved body part of the human body. We use our HOT dataset to train a new contact detector, which takes a single color image as input, and outputs 2D contact heatmaps as well as the body-part labels that are in contact. This is a new and challenging task that extends current foot-ground or hand-object contact detectors to the full generality of the whole body. The detector uses a part-attention branch to guide contact estimation through the context of the surrounding body parts and scene. We evaluate our detector extensively, and quantitative results show that our model outperforms baselines, and that all components contribute to better performance. Results on images from an online repository show reasonable detections and generalizability.

  • 4 authors
·
Mar 6, 2023

ModuSeg: Decoupling Object Discovery and Semantic Retrieval for Training-Free Weakly Supervised Segmentation

Weakly supervised semantic segmentation aims to achieve pixel-level predictions using image-level labels. Existing methods typically entangle semantic recognition and object localization, which often leads models to focus exclusively on sparse discriminative regions. Although foundation models show immense potential, many approaches still follow the tightly coupled optimization paradigm, struggling to effectively alleviate pseudo-label noise and often relying on time-consuming multi-stage retraining or unstable end-to-end joint optimization. To address the above challenges, we present ModuSeg, a training-free weakly supervised semantic segmentation framework centered on explicitly decoupling object discovery and semantic assignment. Specifically, we integrate a general mask proposer to extract geometric proposals with reliable boundaries, while leveraging semantic foundation models to construct an offline feature bank, transforming segmentation into a non-parametric feature retrieval process. Furthermore, we propose semantic boundary purification and soft-masked feature aggregation strategies to effectively mitigate boundary ambiguity and quantization errors, thereby extracting high-quality category prototypes. Extensive experiments demonstrate that the proposed decoupled architecture better preserves fine boundaries without parameter fine-tuning and achieves highly competitive performance on standard benchmark datasets. Code is available at https://github.com/Autumnair007/ModuSeg.

  • 5 authors
·
Apr 7

TrajLoc: Trajectory-Attention Localization for Multi-Object Motion Control

Controlling the motion of multiple objects in image-to-video (I2V) generation requires preserving object identities while enforcing adherence to distinct target trajectories. This becomes particularly challenging as the number of objects increases and their paths intersect or occlude one another. Existing approaches entangle multiple trajectories within a shared, dense conditioning signal, making object-level correspondence difficult to preserve in crowded scenes. We depart from this paradigm and enforce a strict, per object spatial constraint that isolates instances independently. Our method, TrajLoc, achieves this directly within the attention layers by substituting the cross-attention weights of each object token with a Gaussian heatmap centered on its target location at every frame. The same per object token interface carries trajectory and depth through a learned embedding and preserves identity by encoding first frame appearance in place of an object token. Evaluations across six datasets, featuring up to 20 simultaneously controlled objects and out of distribution real world scenes, demonstrate that our method consistently improves both visual fidelity and trajectory adherence. Applied to two architecturally distinct backbones (CogVideoX 5B and WaN 2.1 14B), our approach achieves average gains of +4.3 dB PSNR and a 51% reduction in trajectory end point error compared to the strongest baselines. Project page: https://sela-omer.github.io/traj-loc/

amazon Amazon
·
Jun 30

DEYOLO: Dual-Feature-Enhancement YOLO for Cross-Modality Object Detection

Object detection in poor-illumination environments is a challenging task as objects are usually not clearly visible in RGB images. As infrared images provide additional clear edge information that complements RGB images, fusing RGB and infrared images has potential to enhance the detection ability in poor-illumination environments. However, existing works involving both visible and infrared images only focus on image fusion, instead of object detection. Moreover, they directly fuse the two kinds of image modalities, which ignores the mutual interference between them. To fuse the two modalities to maximize the advantages of cross-modality, we design a dual-enhancement-based cross-modality object detection network DEYOLO, in which semantic-spatial cross modality and novel bi-directional decoupled focus modules are designed to achieve the detection-centered mutual enhancement of RGB-infrared (RGB-IR). Specifically, a dual semantic enhancing channel weight assignment module (DECA) and a dual spatial enhancing pixel weight assignment module (DEPA) are firstly proposed to aggregate cross-modality information in the feature space to improve the feature representation ability, such that feature fusion can aim at the object detection task. Meanwhile, a dual-enhancement mechanism, including enhancements for two-modality fusion and single modality, is designed in both DECAand DEPAto reduce interference between the two kinds of image modalities. Then, a novel bi-directional decoupled focus is developed to enlarge the receptive field of the backbone network in different directions, which improves the representation quality of DEYOLO. Extensive experiments on M3FD and LLVIP show that our approach outperforms SOTA object detection algorithms by a clear margin. Our code is available at https://github.com/chips96/DEYOLO.

  • 7 authors
·
Dec 6, 2024

TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions

Hand-object interaction (HOI) is fundamental for humans to express intent. Existing HOI generation research is predominantly confined to fixed grasping patterns, where control is tied to physical priors such as force closure or generic intent instructions, even when expressed through elaborate language. Such an overly general conditioning imposes a strong inductive bias for stable grasps, thus failing to capture the diversity of daily HOI. To address these limitations, we introduce Free-Form HOI Generation, which aims to generate controllable, diverse, and physically plausible HOI conditioned on fine-grained intent, extending HOI from grasping to free-form interactions, like pushing, poking, and rotating. To support this task, we construct WildO2, an in-the-wild diverse 3D HOI dataset, which includes diverse HOI derived from internet videos. Specifically, it contains 4.4k unique interactions across 92 intents and 610 object categories, each with detailed semantic annotations. Building on this dataset, we propose TOUCH, a three-stage framework centered on a multi-level diffusion model that facilitates fine-grained semantic control to generate versatile hand poses beyond grasping priors. This process leverages explicit contact modeling for conditioning and is subsequently refined with contact consistency and physical constraints to ensure realism. Comprehensive experiments demonstrate our method's ability to generate controllable, diverse, and physically plausible hand interactions representative of daily activities. The project page is https://guangyid.github.io/hoi123touch{here}.

  • 5 authors
·
Oct 16, 2025

I-MPN: Inductive Message Passing Network for Efficient Human-in-the-Loop Annotation of Mobile Eye Tracking Data

Comprehending how humans process visual information in dynamic settings is crucial for psychology and designing user-centered interactions. While mobile eye-tracking systems combining egocentric video and gaze signals can offer valuable insights, manual analysis of these recordings is time-intensive. In this work, we present a novel human-centered learning algorithm designed for automated object recognition within mobile eye-tracking settings. Our approach seamlessly integrates an object detector with a spatial relation-aware inductive message-passing network (I-MPN), harnessing node profile information and capturing object correlations. Such mechanisms enable us to learn embedding functions capable of generalizing to new object angle views, facilitating rapid adaptation and efficient reasoning in dynamic contexts as users navigate their environment. Through experiments conducted on three distinct video sequences, our interactive-based method showcases significant performance improvements over fixed training/testing algorithms, even when trained on considerably smaller annotated samples collected through user feedback. Furthermore, we demonstrate exceptional efficiency in data annotation processes and surpass prior interactive methods that use complete object detectors, combine detectors with convolutional networks, or employ interactive video segmentation.

  • 8 authors
·
Jun 10, 2024

SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image

Single-image 3D scene reconstruction must complete partially observed objects and place them coherently in a shared observation-aligned scene frame. Object-level generative priors offer strong completion ability, but their centered, scale-normalized outputs are typically expressed in an object frame, creating a fundamental representation gap between object generation and scene reconstruction. We introduce SceneReGen, a generative reconstruction framework that reinterprets scene reconstruction as the generation and assembly of complete object assets in a shared observation-aligned scene frame. SceneReGen addresses the generation-reconstruction gap through selective pose factorization: each object's observed orientation is encoded directly in the generated mesh, while translation and scale are estimated from instance-level and global scene evidence. Given a scene image and instance masks, a geometry encoder extracts dense cues; learnable shape queries condition a pretrained DiT-based 3D generator to produce complete meshes in their observed orientations, while position queries fuse object and scene features to assemble them in the shared frame. On the 3D-FUTURE evaluation subset, SceneReGen achieves the best scene-level CD, scene-level F-Score, and 3D bounding-box IoU among the evaluated methods, ties the best object-level CD, and ranks second in object-level F-Score. Qualitative outputs in autonomous-driving and embodied-AI scenes further illustrate the potential of asset-centric reconstruction beyond indoor furniture.

  • 8 authors
·
Aug 24

TajikNLP: An Open-Source Toolkit for Comprehensive Text Processing of Tajik (Cyrillic Script)

The Tajik language, written in Cyrillic script, remains severely under-resourced in terms of publicly available natural language processing (NLP) toolkits, hindering both linguistic research and applied development. This paper introduces TajikNLP, an open-source Python library that provides the first comprehensive pipeline for processing authentic Tajik text while preserving the original Cyrillic orthography. The library implements a modular architecture centered around a unified Doc object, enabling sequential application of components for cleaning, normalization, tokenization (including subword BPE), morphemic segmentation, part-of-speech tagging, stemming, lemmatization, and sentence splitting. A novel unified morphology engine is introduced, offering controlled and deep analysis modes that significantly improve handling of Tajik's agglutinative nominal and verbal inflections. The release further incorporates a lexicon-based sentiment analyser and pre-trained Word2Vec/FastText embeddings loaded directly from the Hugging Face Hub. To ensure reproducibility and facilitate future research, four accompanying linguistic datasets -- a POS-tagged corpus (52.5k entries), a sentiment lexicon (3.5k entries), a toponym gazetteer (5.6k entries), and a personal names dataset (3.8k entries) -- have been openly published under permissive licenses. The library's reliability is validated by an extensive test suite of 616 automated tests achieving 93% source code coverage. TajikNLP thus establishes a foundational technological infrastructure for Tajik language processing, lowering the barrier to entry for both academic and industrial applications in low-resource Cyrillic-script environments.

  • 3 authors
·
May 31

Forecasting Action through Contact Representations from First Person Video

Human actions involving hand manipulations are structured according to the making and breaking of hand-object contact, and human visual understanding of action is reliant on anticipation of contact as is demonstrated by pioneering work in cognitive science. Taking inspiration from this, we introduce representations and models centered on contact, which we then use in action prediction and anticipation. We annotate a subset of the EPIC Kitchens dataset to include time-to-contact between hands and objects, as well as segmentations of hands and objects. Using these annotations we train the Anticipation Module, a module producing Contact Anticipation Maps and Next Active Object Segmentations - novel low-level representations providing temporal and spatial characteristics of anticipated near future action. On top of the Anticipation Module we apply Egocentric Object Manipulation Graphs (Ego-OMG), a framework for action anticipation and prediction. Ego-OMG models longer term temporal semantic relations through the use of a graph modeling transitions between contact delineated action states. Use of the Anticipation Module within Ego-OMG produces state-of-the-art results, achieving 1st and 2nd place on the unseen and seen test sets, respectively, of the EPIC Kitchens Action Anticipation Challenge, and achieving state-of-the-art results on the tasks of action anticipation and action prediction over EPIC Kitchens. We perform ablation studies over characteristics of the Anticipation Module to evaluate their utility.

  • 5 authors
·
Jan 31, 2021

Artifact-centered Claim-aware Observability for Autonomous Scientific Agents

Autonomous scientific agents now increasingly propose ideas, write code, run experiments, analyze results, and even draft papers. Observe and audit those agents are necessary but logging every model call is not enough, scientists also need to inspect the artifacts and claims that the systems produced and their relations. This is driven by the fact that failures in scientific agent systems are often distributed across several objects. A manuscript claim may cite the wrong evidence, a search process may select a degenerate candidate, a laboratory novelty claim may depend on an unstated rule, or a multi-agent plan may change without a visible trigger. Existing tracing, experiment tracking, and archival provenance tools are valuable, but their native objects do not make these scientific audit relations first-class. We argue that autonomous scientific systems should emit portable, claim-aware artifact lineage as a minimum audit layer. We propose a compact observability profile organized around individuals, operators, fitness records, lineage, archives, runs, streams, and steering commands. In this profile, scientific claims are ordinary individuals with explicit evidence bindings and verification records. The profile is intended as a semantic layer that complements current telemetry and provenance standards. Execution details can remain in OpenTelemetry. Final packages can export to PROV-O or RO-Crate standards.

  • 4 authors
·
Aug 17

SciDocBench: A Workflow-Centered Benchmark and Data Pipeline for Scientific Document Understanding

Scientific papers require models to reason jointly over text, equations, figures, tables, code, and datasets while preserving the provenance of supporting evidence. Existing benchmarks typically evaluate these capabilities in isolation, leaving unclear whether multimodal models can support realistic scientific-reading workflows. We introduce SciDocBench, a workflow-centered benchmark for scientific document understanding. It contains 124 expert-authored and difficulty-screened questions organized into seven research-assistant capability groups and 19 subtasks across five scientific domains. Each question is instantiated under four matched conditions combining English or Chinese questions with all-images-first or interleaved document representations, yielding 496 evaluation instances for controlled analysis. The strongest evaluated system achieves only 62.6/100, with pronounced weaknesses in document perception, evidence grounding, verification, and cross-document reasoning. To translate these diagnostics into scalable training signals, we introduce SciDocIR, a typed evidence-graph representation that preserves scientific document objects, layout and cross-reference relations, and provenance. Building on SciDocIR, we construct SciDocDataset, comprising approximately 15K supervised fine-tuning samples and 8K reinforcement-learning samples across 14 verifiable subtasks. Together, SciDocBench, SciDocIR, and SciDocDataset form an evaluation-to-training framework for diagnosing and improving scientific-document assistants. The project page is available at https://github.com/InternLM/SciDocBench.

  • 11 authors
·
Sep 3