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Oct 20

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

  • 14 authors
·
Aug 11 1

One Future, Every Robot: Label-Efficient Collective-State Prediction with Decentralized JEPA

Can every robot in a swarm predict the same future collective state from only local observations and bandwidth-limited messages? We formulate this as decentralized shared-state prediction and introduce Collective-State JEPA (CS-JEPA), a recurrent joint-embedding predictive architecture whose output at every robot represents one common future token field. At deployment, each robot uses a 16-frame local history and one 64-float recurrent message per directed edge; there is no global pooling, target encoder, episode clock, or recorded future action. After pretraining without downstream collective labels, frozen representations are evaluated with ridge probes fitted on 6, 12, or 24 globally labeled episodes. Against raw-future reconstruction with the same receiver anchor and deployment capacity but 9,607 additional training-only parameters, a prospectively registered five-seed follow-up improves prediction-error and inter-robot-agreement label-budget AUC on in-distribution, ring, mutual-kNN, and unseen-size families up to 108 robots. Every effect favors CS-JEPA in 5/5 outer seeds. In a separate sealed eight-seed follow-up, matched action-conditioned predictors receive each candidate four-step plan before producing receiver-local predictive representations. CS-JEPA reduces branch-value MSE by 45.5% and improves within-context candidate-score Pearson correlation by 0.1291, with both effects favorable in 8/8 seeds, including at unseen N=32. These results support common-future JEPA targets as a label-efficient primitive for decentralized swarm prediction under topology and size shift, with additional evidence of planning-relevant value estimation.

S-Bus: Automatic Read-Set Reconstruction for Multi-Agent LLM State Coordination

Concurrent LLM agents sharing mutable natural-language state produce Structural Race Conditions (SRCs): write-write and cross-shard stale-read conflicts that silently corrupt agent output. Existing multi-agent frameworks (LangGraph, CrewAI, AutoGen) provide no write-ownership semantics over shared state. We present S-Bus, an HTTP middleware whose central mechanism is a server-side DeliveryLog: a per-agent log of HTTP GET operations that automatically reconstructs each agent's read set at commit time without agent SDK changes under HTTP/1.1. The consistency property the DeliveryLog provides -- Observable-Read Isolation (ORI), a partial causal consistency over the HTTP-observable projection of the read set -- prevents structural race conditions when agents collaborate via shared shards. Three contributions: (C1) The DeliveryLog mechanism for automatic HTTP-traffic-based read-set reconstruction, with three-tier mechanised evidence: ReadSetSoundness and ORICommitSafety machine-checked in TLAPS (modulo one retained typing axiom); exhaustive TLC at N=3 (20,763,484 distinct states, zero violations); Dafny discharges 9 inductive soundness lemmas. (C2) Empirical structural-conflict prevention parity against PostgreSQL 17 SERIALIZABLE and Redis 7 WATCH/MULTI on shared-shard contention sweeps with 427,308 active HTTP-409 conflicts: zero Type-I corruptions across all three backends. (C3) ORI's operating envelope is topology-conditional: semantically neutral in dedicated-shard workloads; harmful in single-shard collaborative writing because preservation propagates concurrent contradictions. Source code: https://github.com/sajjadanwar0/sbus

  • 1 authors
·
May 15 1

DART-ES: Difficulty-Aware Reweighting and Targeted Replay for Fine-Tuning LLMs with Evolution Strategies

Evolution Strategies (ES) enable memory efficient full parameter fine-tuning of large language models (LLMs) using only forward computation. However, standard ES uniformly averages rewards across problems and compresses problem level population feedback into a single scalar, making it difficult to capture how the learning value of each problem changes with model capability. To address this limitation, we propose Difficulty-Aware Reweighting and Targeted Replay for Evolution Strategies (DART-ES). DART-ES estimates the local solvability of each problem from its pass rate across the perturbation population and aggregates historical observations to construct a dynamic difficulty state. This shared state jointly guides continuous difficulty reweighting and rare solvable sample replay, thereby improving perturbation direction evaluation and training data allocation without introducing an additional difficulty model or backpropagation. Extensive experiments show that DART-ES achieves good fine-tuning performance. DART-ES outperforms ES on all five base models and improves the average accuracy from 72.07\% to 73.53\%, exceeding the 73.26\% achieved by GRPO on GSM8K. Across five challenging mathematical reasoning benchmarks, DART-ES achieves an average accuracy of 49.20\%, compared with 48.34\% for ES and remains competitive with strong 7B models trained with RL. Further experiments show consistent gains in instruction tuning, code generation and the Countdown task with a 14B model, demonstrating strong generalization across tasks and scalability to larger models. Beyond performance gains, DART-ES also shows clear advantages in system efficiency. It reduces runtime per step by 15.2\%--50.2\% and peak memory usage per GPU by 21.1\%--51.1\% compared with GRPO. Despite performing full parameter fine-tuning, DART-ES also requires less runtime and GPU memory than GRPO+LoRA.

  • 5 authors
·
Oct 3

DataMagic: Authoring Data Videos through Declarative Multi-Agent Orchestration

Data videos communicate data insights through dynamic charts, voice narration, and synchronized animations, and have become a widely adopted form of data storytelling. However, producing them requires expertise in data analysis, narrative design, and video editing. Static visualization tools lack narrative and animation capabilities; authoring tools rely on pre-prepared charts rather than raw data; and pixel-level models generate videos end-to-end but cannot guarantee data accuracy or provenance. End-to-end automatic generation faces two core challenges: how to uniformly represent charts, narration, and animations together with their temporal relationships, and how to efficiently search a vast design space for narrative-coherent compositions. We present DataMagic, which authors data videos from raw tabular data through declarative multi-agent orchestration. First, the declarative specification DVSpec unifies charts, narration, and animations with data-bound references and declarative synchronization, ensuring data provenance and automatic audio-visual alignment. Second, a "Generate-then-Orchestrate" multi-agent strategy generates candidate scenes in parallel and then optimizes narrative coherence through global orchestration. DVSpec provides a shared state for three complementary interaction modes, bridging full automation with fine-grained human control. Evaluations on 109 real-world samples show that even the most advanced LLM (e.g., GPT-5) achieves only 2.13/5 with execution success rates between 48.62% and 86.24%; DataMagic improves quality to 3.89 (+83%) with success rates above 95%, with the most significant gains in animation and narrative dimensions. A user study shows that, compared to a conversational LLM workflow, DataMagic improves creation efficiency (79.7% reduction in task time) and reduces perceived cognitive load. Project page: https://github.com/HKUSTDial/DataMagic.

  • 6 authors
·
Sep 26 2

Verified Detection and Prevention of Concurrency Anomalies in Multi-Agent Large Language Model Systems

Multi-agent LLM systems share state through memory stores, vector indices, and tool registries. We model such sharing as long-running read-generate-write operations under deterministic-generation semantics -- the regime durable-execution engines enforce by deterministic replay -- and formalize four concurrency anomalies in TLA+: stale-generation, phantom-tool, causal-cascade, and tool-effect reordering, structural analogues of classical isolation anomalies, each with a TLC counter-example. The exclusion lattice over these anomalies is trivial; the contribution is the mechanically verified realizability and strict separation of one maximal chain within it, L_0 subsetneq cdots subsetneq L_4, to our knowledge the first machine-checked consistency hierarchy for such runtimes. A development of 274 Verus obligations (zero assume, zero admit; trust base: two structural axioms and a mutex correspondence) proves the detectors sound and complete against the specifications and each runtime its avoidance set. Three deployed Rust runtimes realize L0-L1 (pessimistic locking, serializable snapshot isolation, default-SI), each verified against stale-generation and refined to its state machine; L2-L4 are exec-mode-verified with dependency-free prevention twins (A3, A6, A2: 0/1000 versus 1000/1000), and L2 is run live across three model families (A3 prevented in all 120 retracted sessions). We reproduce a silent lost update in ByteDance's deer-flow, formalizing its fix as a verified L_0 to L_1 refinement, and exhibit tool-effect reordering in LangGraph's ToolNode on unmodified output, removed by an L3 commit-order sequencer. The verified detector, refinements, and realizability artifacts are the contribution; the phenomena and lattice are classical.

  • 1 authors
·
Jun 14 1

XFlow: An Executable Protocol Programming System for Reliable Multi-Agent Workflows

LLM-based multi-agent systems increasingly coordinate planning, reasoning, tool use, and human interaction, yet their reliability remains limited. A central source of this limitation is the underspecified prompt--harness boundary. Current systems lack a principled way to decide which workflow commitments should remain in prompts and which should become harness structure. We present XFlow, an executable protocol programming system for reliable multi-agent workflows, and XPF (XFlow Protocol Format), its domain-specific protocol programming language. XFlow occupies a middle position between prompt-only orchestration and markup-like workflow descriptions. XPF remains readable as a literate protocol, but it is compiled and executed as a program. Its design keeps informal semantic work inside actors while moving selected commitments into harness structure that can be checked, preserved, and enforced. At runtime, XFlow stages uncertainty through lifecycle-governed symbols, which are typed state cells with validation and commit states. Actor outputs are mediated before they become shared state, instead of spreading through prompts, transcripts, or implicit memory. Our experiments cover Constrained Interaction, Long-Context Reasoning, and Agentic Software Engineering. They show that XFlow improves reliability by making constraints, evidence handling, and process requirements explicit and enforceable.

  • 5 authors
·
Jun 10

Prime Collective Communications Library -- Technical Report

This report presents the Prime Collective Communications Library (PCCL), a novel fault-tolerant collective communication library designed for distributed ML workloads over the public internet. PCCL introduces a new programming model that enables dynamic peer joining and failure recovery. The library implements efficient collective operations like all-reduce while providing robust fault tolerance mechanisms that allow the system to continue operating even when peers fail or join during ongoing operations. We demonstrate that PCCL's design enables practical solutions to dynamic membership challenges in workloads with repeated operations and deterministic state advancement. Our implementation passes extensive stress tests across all major operating systems, showing reliable operation even under rapid peer churn and concurrent collective operations. By dispatching to multiple connections, we can efficiently utilize cross-continental long-fat-pipe TCP WAN links, in our experiments achieving up to 45 Gbit/s of bandwidth utilization across Europe and 25 Gbit/s across North America and Europe. PCCL's architecture enables easy implementation of distributed low-communication optimization strategies like DiLoCo, which significantly reduce communication frequency. Combined with quantization, this leads to a significant reduction in the bandwidth required for distributed training workloads. PCCL also allows for concurrent collective operations, which enables optimization strategies like async DiLoCo, which can completely hide communication overhead by implementing one-step delayed parameter updates. PCCL can facilitate exact bit-parity of the shared state across peers in all cases induced by graceful or abrupt peer churn. While PCCL exposes a C99 API, Python bindings are available which are compatible with PyTorch alongside FSDP. PCCL is available under the open source MIT license.

  • 5 authors
·
May 20, 2025

DEMON: Diffusion Engine for Musical Orchestrated Noise

We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.

daydreamlive Daydream
·
May 26 2

OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution

AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.

  • 9 authors
·
Jul 31 6

Coupling Perception and Reasoning in Federated Multimodal Graph Foundation Models

Federated multimodal graph foundation models (GFMs) aim to adapt pretrained multimodal models to decentralized graph data, where each client owns a private multimodal graph and cannot share raw information. These models typically combine a multimodal Encoder that extracts semantic evidence from heterogeneous modalities and a graph neural network (GNN) that performs relational reasoning over graph structures. However, existing federated GFM adaptation methods mainly update graph-side modules while keeping the multimodal Encoder frozen, limiting adaptation to how information is propagated while fixing what information is extracted. Through empirical studies, we reveal that Encoder and GNN adaptations are not independent: Encoder adaptation is affected by graph relations, while cross-client module swapping reveals substantial pairing sensitivity between separately parameterized Encoder and GNN updates. Motivated by this observation, we propose FedCORE, a federated adaptation framework that represents Encoder and GNN updates through a shared low-dimensional latent state. FedCORE jointly optimizes this core from multimodal and structural signals and performs federated evolution directly in the shared state space, preserving compatibility between perception and reasoning adaptations. Extensive experiments demonstrate that FedCORE reduces the Encoder--GNN pairing gap from 30.6 to 5.9, corresponding to an 80.7% reduction over independent joint adaptation.

  • 10 authors
·
Sep 23

SkillHorizon: Constructing Long-Horizon Agent Tasks through Skill Composition

Long-horizon agents must complete workflows in which later activities depend on earlier outputs and changes to shared state. A key challenge for evaluation is to expand task requirements and their dependencies while keeping tasks executable and outcomes verifiable. We introduce SkillHorizon, a benchmark that constructs long-horizon tasks through skill composition in seven business environments. Its generators use domain-specific rules to turn reusable skill procedures into concrete business activities. These activities are connected through input-output dependencies, shared resources, and state updates, allowing workload and coordination demands to grow together. Successful reference executions validate task feasibility and measure interaction workload, while programmatic evaluators assess local completion and whole-task success. We evaluate five language models on 1,050 tasks with reference interaction workloads ranging from 64K to 1M tokens. Across these scales, mean local-goal completion falls from 90.4% to 46.8%, as completed work fails to keep pace with growing requirements. At larger workloads, agents more often submit unsuccessful final answers with substantial work unfinished and tool-call allowance remaining. Trace analysis also identifies cases where scripts execute successfully but their outputs fail downstream business checks. SkillHorizon provides a configurable testbed for studying sustained progress, dependency coordination, and complete task delivery in growing workflows. Our code is available at https://github.com/KnowComp/SkillHorizon.

  • 14 authors
·
Oct 9

SAFEFLOW: A Principled Protocol for Trustworthy and Transactional Autonomous Agent Systems

Recent advances in large language models (LLMs) and vision-language models (VLMs) have enabled powerful autonomous agents capable of complex reasoning and multi-modal tool use. Despite their growing capabilities, today's agent frameworks remain fragile, lacking principled mechanisms for secure information flow, reliability, and multi-agent coordination. In this work, we introduce SAFEFLOW, a new protocol-level framework for building trustworthy LLM/VLM-based agents. SAFEFLOW enforces fine-grained information flow control (IFC), precisely tracking provenance, integrity, and confidentiality of all the data exchanged between agents, tools, users, and environments. By constraining LLM reasoning to respect these security labels, SAFEFLOW prevents untrusted or adversarial inputs from contaminating high-integrity decisions. To ensure robustness in concurrent multi-agent settings, SAFEFLOW introduces transactional execution, conflict resolution, and secure scheduling over shared state, preserving global consistency across agents. We further introduce mechanisms, including write-ahead logging, rollback, and secure caches, that further enhance resilience against runtime errors and policy violations. To validate the performances, we built SAFEFLOWBENCH, a comprehensive benchmark suite designed to evaluate agent reliability under adversarial, noisy, and concurrent operational conditions. Extensive experiments demonstrate that agents built with SAFEFLOW maintain impressive task performance and security guarantees even in hostile environments, substantially outperforming state-of-the-art. Together, SAFEFLOW and SAFEFLOWBENCH lay the groundwork for principled, robust, and secure agent ecosystems, advancing the frontier of reliable autonomy.

  • 12 authors
·
Jun 9, 2025 2

Code as Agent Harness

Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.

  • 42 authors
·
May 17 3

PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Execution

Vision-language-action models, world models, and agentic planners each advance physical intelligence, yet their composition lacks a common execution abstraction, shared state, semantic verification, and persistent experience across heterogeneous embodiments. We present PhyAgentOS, a runtime foundation delivering scheduling, verification, memory, benchmarking, and safety as system-level services. Its Session-Centered Runtime treats a session, not an action, as the minimum unit of scheduling, compatibility preflight, supervised execution, evidence collection, and acceptance. To decouple cognition from physical execution, the cognition-physics boundary is a file system: the State-as-a-File protocol materializes cross-layer state as Markdown with YAML, yielding inspectable, versionable records without code dependencies between Agent and Runtime layers. These views form a unified cognitive state space aligning intent, capabilities, environment, execution, and experience. The SessionVerifier distinguishes execution termination from semantic task completion via evidence-grounded verdicts of success, failure, or replan. Verified outcomes are consolidated through epistemic memory into reusable knowledge and corrective lessons, closing a trial-and-error loop without retraining. Benchmarking reuses the deployment session and verification path, so results trace to real execution. Layered safety constrains both policy-driven and agent-driven execution: preflight, action bridges, SafetyGuard, heartbeat monitoring, and target-local constraints. Validation is progressive: games test cognitive planning, simulation adds dynamics and control, real robots add hardware noise, with the cognitive layer held constant. PhyAgentOS is benchmarked on Optimus-67, StarDojo, and DST-Dojo, validated on 19+ simulated and physical embodiments, and gains on LIBERO, Calvin, and RoboCasa365 across multiple VLA models.

  • 11 authors
·
Jul 17

SearchOS-V1: Towards Robust Open-Domain Information-Seeking Agent Collaboration

Recent advances in Tool-Integrated Large Language Models have made web search a core capability of information-seeking agents. However, as interaction histories grow, agents increasingly struggle to track task progress. When search attempts fail to yield useful evidence, current single- and multi-agent systems can become trapped in repetitive loops, wasting search budgets and ultimately compromising the quality and completeness of the final output. We introduce SearchOS, a system-level multi-agent framework that turns fragile, implicit search progress into explicit, persistent, and shared state. First, we formulate open-domain information seeking as relational schema completion with grounded citations, where agents discover entities, populate attributes across linked tables, and anchor each value to source evidence. Then we design Search-Oriented Context Management (SOCM), which externalizes the evolving state into Frontier Task, an Evidence Graph, a Coverage Map, and Failure Memory. Built on SOCM, SearchOS applies a pipeline-parallel scheduling mechanism that overlaps the execution of sub-agents and continuously refills freed slots with tasks targeting unresolved coverage gaps to improve utilization and throughput. To schedule and control the execution of search agents, SearchOS introduces a Search Tool Middleware Harness that intercepts model and tool interactions to record grounded evidence and react to stalls or budget exhaustion, and provides a reusable hierarchical skill system comprising strategy and access skills to augment the agents' search process and avoid repeating failed search patterns across runs. On WideSearch and GISA, SearchOS leads all metrics among the evaluated single- and multi-agent baselines, paving the way toward robust information-seeking collaboration.

antgroup Ant Group
·
Jul 15 1

Sharing State Between Prompts and Programs

The rise of large language models (LLMs) has introduced a new type of programming: natural language programming. By writing prompts that direct LLMs to perform natural language processing, code generation, reasoning, etc., users are writing code in natural language -- natural language code -- for the LLM to execute. An emerging area of research enables interoperability between natural language code and formal languages such as Python. We present a novel programming abstraction, shared program state, that removes the manual work required to enable interoperability between natural language code and program state. With shared program state, programmers can write natural code that directly writes program variables, computes with program objects, and implements control flow in the program. We present a schema for specifying natural function interfaces that extend programming systems to support natural code and leverage this schema to specify shared program state as a natural function interface. We implement shared program state in the Nightjar programming system. Nightjar enables programmers to write Python programs that contain natural code that shares the Python program state. We show that Nightjar programs achieve comparable or higher task accuracy than manually written implementations (+4-19%), while decreasing the lines of code by 39.6% on average. The tradeoff to using Nightjar is that it may incur runtime overhead (0.4-4.3x runtime of manual implementations).

  • 4 authors
·
Dec 16, 2025 1

FACET: Preserving Source Intent and Executable State in Terminal Task Synthesis

Training terminal agents requires scalable executable supervision, yet synthesizing high-quality terminal tasks remains challenging. Each task couples an instruction, an initialized environment, a reference solution, and an executable verifier; if these artifacts are generated from inconsistent assumptions, the resulting task may be unsolvable or incorrectly evaluated. Meanwhile, multi-stage synthesis can discard the goals, dependencies, state transitions, and procedural constraints encoded in the original sources. We present FACET (Fine-grained Agentic Construction of Executable Tasks), a framework that addresses both information preservation and cross-artifact consistency. FACET reconstructs related agent skills into coherent, information-rich scenarios, then realizes and repairs the execution environment before generating the final task artifacts. The resulting container state serves as shared grounding for the instruction, solution, and verifier, while execution-based validation and targeted repair correct artifact-specific failures without unnecessarily regenerating valid components. FACET produces complex terminal tasks with dense executable checks, and successful trajectories collected from these tasks provide effective, data-efficient supervision. Fine-tuning models across multiple scales consistently improves performance on Terminal-Bench 2.1, while analyses of alternative generation schemes support the importance of environment-grounded construction for task validity and solution-verifier alignment. These results establish source-intent preservation and shared executable-state grounding as key principles for scalable terminal-task synthesis.

Agora: Git as Shared Memory for Collective AutoResearch

Autonomous research loops such as AutoResearch show that one coding agent can improve a training setup unattended. Run several of them and each session starts from scratch, so more agents tend to mean more duplicated search rather than more discovery. Agora is a shared memory for such agents: research is recorded as an append-only directed acyclic graph (DAG) stored in Git, so that every claim is a commit anyone can check out and rerun. Each result, insight, hypothesis, verification, and report is an immutable commit whose parent edges say what it builds on; a derived index exposes the frontier, the neglected branches, and the verification status of each claim, and a diversity-aware selection rule keeps the community from collapsing onto one leader. We describe the system and report its first sustained use: a run of nearly 12 days in which 13 language-model workers, with no assigned tasks and no central planner, worked on a weight-transfer problem. Given 141 pretrained donor models and a frozen 119.6M-parameter attention-SSM hybrid whose dimensions match no donor, the workers had to initialize the target without training data or gradient updates. They published 1,703 contributions and drove the evaluator from 3.39 to 1.899 bits per byte, closing 62% of the gap to a trained GPT-2 124M. The winning recipe compresses donor next-token statistics into the target's embedding and output head, then adds a short-range context signal through sparse edits to attention, feed-forward, and state-space blocks. Its 145-commit ancestry spans 15 accounts, and 165 independent reproductions were posted, none of which failed. We describe the single mid-run human intervention that pulled the community out of a monoculture, what the trace does and does not establish, and the controlled comparison that would settle whether shared research state improves discovery per unit of compute.

nvidia NVIDIA
·
Sep 15 3

WorldCast: Distributed Multiplayer World Models

Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model. Using recorded player positions and map geometry during training, the state model estimates the player's position from generated video and control inputs. Clients exchange player states and project them into camera-aligned player state fields that guide where and how other players are rendered. Shared scene state enables clients to reuse one another's generated observations to maintain consistent scene appearance across views. Experiments on Counter-Strike 2 demonstrate WorldCast's consistency, real-time performance, and distributed scalability. The camera-aligned player state field improves player rendering rates by over an order of magnitude over joint-generation methods, while shared scene state improves visual consistency over whole rounds. Each client runs in real time and exchanges only player and scene states, enabling scalable multiplayer generation without a centralized computational bottleneck. Image quality remains stable over hour-long rollouts.

AutoScientists: Self-Organizing Agent Teams for Long-Running Scientific Experimentation

Scientific research proceeds through iterative cycles of hypothesis generation, experiment design, execution, and revision. AI agents can automate parts of this process, but existing approaches typically follow a single research trajectory or coordinate through a central planner with fixed objectives. As a result, they struggle to sustain parallel exploration, adapt as experimental evidence changes, or preserve knowledge of failed directions over long-running experiments. We introduce AutoScientists, a decentralized team of AI agents for long-running computational scientific experimentation. Agents interpret a shared experimental state, self-organize into teams around promising hypotheses, critique proposals before using experimental compute, and share successes and failures to reduce redundant exploration. Under matched experimental budgets, AutoScientists improves over prior AI agents across biomedical machine learning, language-model training optimization, and protein fitness prediction. On BioML-Bench, spanning biomedical imaging, protein engineering, single-cell omics, and drug discovery, AutoScientists achieves a mean leaderboard percentile of 74.4% across 24 tasks, improving over the strongest AI agent by +8.33%. On GPT training optimization, AutoScientists reaches a target validation bits-per-byte 1.9x faster than Autoresearch and continues discovering improvements from a starting champion where the single-agent approach finds none (7 vs. 0 accepted improvements). On ProteinGym fitness prediction, AutoScientists discovers a method for ACE2-Spike binding that improves over the current state-of-the-art model by +12.5% in Spearman correlation. Applied without modification across all 217 ProteinGym assays, the same method improves over the prior state of the art by +6.5% (Spearman correlation).

TAEC: Trajectory-Aware Evidence Coordination for Multi-Step Visual RAG

Multi-step visual retrieval-augmented generation (RAG) answers complex questions by repeatedly retrieving visual evidence, updating an intermediate state, and deciding whether to continue searching or answer. Yet retrieving relevant evidence does not ensure its effective use throughout the reasoning trajectory. As multi-step reasoning progresses, redundant sources occupy context capacity needed for missing evidence, observations tied to resolved requirements or unproductive searches linger in context, and visual sources are revisited with insufficient detail for fine-grained reading. We term this loss of usable evidence over a reasoning trajectory trajectory-level evidence utilization degradation. To address it, we propose Trajectory-Aware Evidence Coordination (TAEC), a training-free framework that coordinates evidence use around unresolved answer requirements. TAEC tracks these requirements in a shared trajectory state to guide which evidence enters the context, how accumulated memory is retained, and at what level of detail visual evidence is examined. Under a unified evaluation protocol on ViDoSeek, SlideVQA, and MMLongBench-Doc, TAEC achieves the best overall performance against leading training-free visual RAG baselines, with the highest average accuracy across multiple proprietary vision-language models. These results demonstrate that aligning evidence with evolving reasoning needs improves evidence use throughout multi-step visual RAG.

  • 8 authors
·
Sep 28

HaM-World: Soft-Hamiltonian World Models with Selective Memory for Planning

World models enable model-based planning through learned latent dynamics, but imagined rollouts become unstable as the planning horizon grows or the dynamics distribution shifts. We argue that this instability reflects two missing structures in planner-facing latents: history-conditioned memory for approximate Markov completeness, and geometric organization that separates configuration, momentum, and task semantics. We propose HaM-World (HMW), a structured world model that decomposes the latent state into a canonical (q, p) subspace and a context subspace c, while using Mamba selective state-space memory as the history-conditioned input to the same latent dynamics. Within this interface, (q, p) evolves through an energy-derived Hamiltonian vector field plus learnable residual/control dynamics, while c captures semantic, dissipative, and non-conservative factors. This gives the planner a single latent state shared by dynamics prediction, reward/value estimation, imagined rollouts, and CEM action search. On four DeepMind Control Suite tasks, HaM-World reaches the highest Avg. AUC (117.9, +9.5%), reduces long-horizon rollout error to 45% of a strong baseline model, and wins 11/12 k in {3,5,7} MSE cells. Under 12 OOD perturbations spanning dynamics shifts, action delay, and observation masking, HaM-World achieves the highest return in every condition, with average OOD-return gains of 10.2% on Finger Spin and 13.6% on Reacher Easy. Mechanism diagnostics further show bounded action-free Hamiltonian-energy drift, structured energy variation under policy rollouts, and coherent control-induced energy transfer, supporting the intended Soft-Hamiltonian dynamics design.

  • 5 authors
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May 6

Hierarchical Continuous Diffusion Language Models

Discrete diffusion language models offer a compelling alternative to autoregressive generation for tasks demanding bidirectional reasoning and global constraint satisfaction. Yet they share a structural bottleneck: when decoding in parallel, each token is sampled independently from its marginal, severing the statistical dependencies among the tokens decoded together. Continuous diffusion language models avoid this by denoising a shared continuous state, but their denoiser sees only that state, so nothing ties it to a valid token configuration until it is finally decoded. To address this, we propose Hierarchical Continuous Diffusion Language Models (HC-DLM), which couple discrete token generation with a continuous latent trajectory in a single, principled denoising process, whose training objective is derived from a variational bound on the token likelihood. In contrast to recent methods that attach continuous context to a self-contained discrete chain, HC-DLM makes the latent the only persistent generative state: tokens are read out from it at every step and feed back as a scaffold for the next latent update. On structured reasoning (Sudoku), mathematical planning (Countdown) and language modeling (LM1B), HC-DLM improves over discrete and continuous diffusion baselines at matched model size, in puzzle accuracy on Sudoku and Countdown and in generative perplexity on LM1B. Project page: https://hc-dlm.github.io/.

MEM1: Learning to Synergize Memory and Reasoning for Efficient Long-Horizon Agents

Modern language agents must operate over long-horizon, multi-turn interactions, where they retrieve external information, adapt to observations, and answer interdependent queries. Yet, most LLM systems rely on full-context prompting, appending all past turns regardless of their relevance. This leads to unbounded memory growth, increased computational costs, and degraded reasoning performance on out-of-distribution input lengths. We introduce MEM1, an end-to-end reinforcement learning framework that enables agents to operate with constant memory across long multi-turn tasks. At each turn, MEM1 updates a compact shared internal state that jointly supports memory consolidation and reasoning. This state integrates prior memory with new observations from the environment while strategically discarding irrelevant or redundant information. To support training in more realistic and compositional settings, we propose a simple yet effective and scalable approach to constructing multi-turn environments by composing existing datasets into arbitrarily complex task sequences. Experiments across three domains, including internal retrieval QA, open-domain web QA, and multi-turn web shopping, show that MEM1-7B improves performance by 3.5x while reducing memory usage by 3.7x compared to Qwen2.5-14B-Instruct on a 16-objective multi-hop QA task, and generalizes beyond the training horizon. Our results demonstrate the promise of reasoning-driven memory consolidation as a scalable alternative to existing solutions for training long-horizon interactive agents, where both efficiency and performance are optimized.

  • 9 authors
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Jun 18, 2025

LCPNet: Latent Consistent Proximal Unfolding Network for Infrared Small Target Detection

Infrared small target detection (IRSTD) aims to identify long distance small targets from complex infrared backgrounds, and is a fundamental task in remote sensing. Deep learning methods have improved IRSTD by learning discriminative image-to-mask mappings, but such feed-forward designs often underuse physical decomposition structure between targets and backgrounds. Deep unfolding methods partially address this issue by embedding model-driven iterations into neural networks, yet existing designs still operate mainly in image domain and use updates and memory mechanisms that are not fully coupled with underlying optimization process. To address these limitations, we propose Latent Consistent Proximal unfolding network (LCPNet). First, we verify that low-rank prior remains valid in latent representations and perform unfolding in this space, preserving physical constraint while avoiding repeated compression of intermediate states. Second, we derive a Latent Consistent Proximal (LCP) solver that evolves each latent variable from its previous state rather than reconstructing through an indirect residual, and stabilizes small target updates through task-adaptive normalization and gain control. Third, we introduce Shared Optimization Memory (SOM), a common historical state shared by all decomposition variables to provide coordinated guidance across unfolding stages. Extensive experiments on four public benchmarks demonstrate that LCPNet outperforms state-of-the-art methods while achieving accurate and robust detection with low false alarms and competitive efficiency. Model and code are available at https://github.com/Tianfang-Zhang/LCPNet.

  • 7 authors
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Jul 5

CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents

Computer-use agents have advanced on benchmarks like OSWorld and AndroidWorld, but still act mostly through the GUI, often producing inefficient trajectories. Real-world computer work is hybrid, combining visual-state inspection with precise, high-throughput command-line operations, so capable agents must coordinate both modalities over shared application state. Yet scalable hybrid environments remain scarce because supporting both GUI and CLI over real applications typically requires substantial manual engineering for each application. Existing agents also struggle to use the two interfaces complementarily: CLI-native agents lack visual perception for tasks involving interface state or layout, while GUI-native agents are inefficient for operations better executed through commands. We introduce CUA-Universe, a scalable environment-to-data pipeline that turns real desktop software into hybrid GUI+CLI environments. App-Forge adapts applications into reproducible VMs and command-line surfaces it discovers, wraps, or generates, scaling to 16 applications; Task-Weave synthesizes diverse hybrid tasks of controllable difficulty from reusable operations over seed files; and Path-Steer steers rollouts along efficient hybrid paths and harvests verified trajectories for post-training. Training on this data shifts behavior from inefficient GUI interaction and brittle CLI scripting toward effective GUI+CLI orchestration. Our 9B model improves both success and efficiency on CUA-Verse (Score +39.3 pts; -37% steps, -60% tokens), OSWorld (SR +16.8 pts; -57% steps, -44% tokens), and OSWorld-MCP (Score +7.84 pts; -27% steps, -30% tokens). CUA-Universe provides a scalable path toward more capable and efficient computer-use agents.

  • 9 authors
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Sep 3

Memory-R2: Fair Credit Assignment for Long-Horizon Memory-Augmented LLM Agents

Memory-augmented LLM agents enable interactions that extend beyond finite context windows by storing, updating, and reusing information across sessions. However, training such agents with reinforcement learning in multi-session environments is challenging because memory turns the agent's past actions into part of its future environment. Once different rollouts write, update, or delete different memories, they no longer share the same intermediate memory state, making trajectory-level comparisons fundamentally unfair. This violates a key assumption behind group-relative methods such as GRPO, where rollouts are compared as if they were sampled from the same effective environment. Consequently, trajectory-level rewards provide noisy or biased credit signals for long-horizon memory operations. To address this challenge, we introduce Memory-R2, a training framework for long-horizon memory-augmented LLM agents. Its core algorithm, LoGo-GRPO, combines local and global group-relative optimization. The global objective preserves end-to-end learning from long-horizon trajectory-level rewards, while local rerollouts compare different memory-operation outcomes from the same intermediate memory state, yielding fairer group comparisons and more precise supervision for memory construction. Beyond credit assignment, Memory-R2 jointly optimizes memory formation and memory evolution with a shared-parameter co-learning design, where a fact extractor and a memory manager are instantiated from the same LLM backbone through role-specific prompts. To stabilize multi-step RL over long memory horizons, we adopt a progressive curriculum that increases the training horizon from 8 to 16 to 32 sessions. Together, these components provide an effective training paradigm for memory-augmented LLM agents in long-horizon multi-session settings.

  • 7 authors
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May 19

TensorCast: The Missing Tensor Management Layer in Large Language Model Infrastructure

Modern LLM infrastructure increasingly manages tensors not only as computation data, but also as persistent states shared across distributed components. Existing systems optimize individual tensor management tasks, such as model weight loading, KV cache management, and checkpoint synchronization, by deeply integrating task-specific mechanisms with execution engines, networks, or storage backends. However, this specialization creates isolated silos that hinder the reuse and composition of tensor management strategies across evolving LLM workloads. In this paper, we identify tensor lifecycle management as a missing abstraction layer in LLM infrastructure and propose Tensor-as-a-Service (TaaS), which decouples tensor state management from computation logic. We design and build TensorCast, a distributed tensor management layer that provides first-class tensor abstractions, programmable lifecycle primitives, and a runtime that separates tensor management policies from execution mechanisms. This enables developers to write tensor management programs using TensorCast APIs while transparently leveraging distributed execution and data movement. We integrate TensorCast with vLLM and SGLang and evaluate it across diverse tensor lifecycle workloads, including model weight materialization, weight synchronization, KV cache management, and programmable request routing. Our results show that TensorCast achieves competitive performance with specialized tensor management systems while enabling new cross-component optimization policies. A programmable policy implemented with TensorCast improves median TTFT by up to 93.2% under highly concurrent multi-turn agent workloads.

  • 8 authors
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Aug 5

Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

An avatar that holds a conversation should decide what to say and to move while saying it, yet these abilities live in separate model families: spoken dialogue models produce speech without motion, and co-speech motion models produce motion only from audio handed to them. The standard remedy is a cascade that first generates the spoken response and then runs a motion model over the finished audio, which requires a second full inference pass and precludes any joint optimisation between the two. We present Motion-Omni, an end-to-end framework in which a spoken dialogue model natively outputs explicit facial expression together with hand, upper-body and lower-body motion, generated directly from the hidden states that produce the speech. Joint training is not optional here: with the speech pathway frozen, motion remains misaligned with the audio, and co-adapting the LLM, Speech Generator and Motion Generator under both objectives is what recovers alignment while retaining spoken-dialogue ability. Supervision comes from a scalable, model-agnostic pipeline that pseudo-labels consistent-voice speech responses with a replaceable motion teacher, yielding 422,856 quality-ranked pairs (1,402 hours). We further release SwDA-500 and, to our knowledge, the first public evaluation protocol for stochastic open-ended full-body spoken dialogue, matching audio across motion systems while unifying rendering, automatic metrics, human evaluation, and latency measurement. Instantiated with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches the same-audio teacher cascade to within 2% on reference-free motion metrics while responding 5.4 x faster (RTF=0.78, faster than real time), surpasses all non-teacher cascades on beat correlation and diversity, and reaches a 2.62% word error rate, the lowest among the omni-modal systems compared.

GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization

Monocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset.

  • 5 authors
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Jun 23

TRAP: Tool-result Replay Attack for Probing Misbinding in LLM Agents

As AI agents increasingly act through external tools, tool results are no longer simple outputs but execution artifacts that must remain correctly associated with the context that produced them. Yet as results persist across caches, recovery mechanisms, and shared runtime state, this association can break, causing a real and unmodified result to be consumed in an incompatible execution context and lead the agent to an unsafe action. We characterize this failure as tool-result misbinding. To systematically study this failure, we introduce ReplayBench, a benchmark that uses controlled tool-result replay to evaluate misbinding across 19 representative agent scenarios, 4 failure properties, and 3 replay mechanisms. Across eight LLMs, three agent frameworks, and diverse stateful workflows, we find widespread replay-induced failures, with a mean Final-State Error Rate of 0.649 under cross-task replay. Stage-wise analysis localizes these failures to model-side action generation. Further analyses show that replay susceptibility varies with task similarity, shows little dependence on object similarity, and remains high under result staleness and implicit environment changes. These findings motivate runtime validity mechanisms that eliminate final-state errors in our evaluated settings while preserving legitimate recovery. The results call for explicit contextual binding in tool-using agent runtimes. Our work is public at https://github.com/Phitooo/Replaybench.

  • 5 authors
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Oct 11

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected from the code alone and become apparent only after execution. We formalize this problem as render-feedback-aware constrained code generation: given a natural language specification, the model must generate executable code whose rendered output satisfies structured quality criteria that can be evaluated only after rendering. To address this problem, we introduce OmniManim, a render-feedback-aware educational animation generation framework built around a shared scene state, explicit visual planning, structured post-render diagnostics, and localized repair. Within OmniManim, the Vision Agent is a task-specific visual planning module: it predicts sparse keyframe layouts with coarse-to-fine bounding-box denoising and optimizes an interpolation-aware objective to reduce intermediate-frame failures induced by downstream animation interpolation. We further construct two datasets, ManimLayout-1K and EduRequire-500, and provide a reproducible evaluation protocol covering executability, instructional quality, visual quality, and efficiency. On EduRequire-500, OmniManim improves measured render quality over both single-model baselines and existing multi-agent frameworks. Systematic ablation studies further verify that explicit visual planning, especially its coarse spatial prior, bounding-box refinement, and interpolation-aware optimization, is central to these gains.

  • 8 authors
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May 14

StructureClaw: Traceable LLM Agents and an Executable Benchmark for Structural Engineering Workflows

Addressing a structural-engineering request requires more than a single answer; it requires a chain of interdependent artifacts: interpreted requirements, a computable model, validation records, solver outputs, code-check records, and a final report. Evaluations centered on question answering or script generation rarely verify this complete evidence chain and may therefore reward fluent outputs even when the underlying engineering workflow is incomplete, internally inconsistent, or non-executable. To address this limitation, we present StructureClaw, an artifact-centered workbench in which LLM agents operate through governed engineering skills, typed tools, shared artifact state, and local analysis backends. We also introduce StructureClaw-Bench, an executable benchmark of 150 controlled scenarios spanning standard workflow execution, interactive robustness, and multimodal structural-model reconstruction. A scenario succeeds only when all required artifact- and execution-level assertions pass in a single run. Across ten agent-model configurations, each evaluated on the same 50 standard cases, the average Success Rate rises from 56.8% with the generic-skill baseline to 88.6% with the full automatic workflow. The interactive and multimodal evaluations identify two prominent remaining challenges: safe handling of invalid numerical inputs and fixture-consistent reconstruction of structural models. These findings show that artifact-centered evaluation can expose workflow-level failures that are difficult to identify from final responses alone, providing a more rigorous basis for evaluating and improving structural-engineering agents. The code and benchmark are available at https://github.com/structureclaw/structureclaw.

  • 16 authors
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Jul 15

JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents

Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.

  • 26 authors
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Jul 25 2

CosFly-VLA: A Spatially Aware Vision-Language-Action Model for UAV Tracking

Dynamic target tracking is essential for Unmanned Aerial Vehicles (UAVs) operating in complex urban environments, where both the target and the camera viewpoint change continuously. Existing Vision-Language-Action (VLA) policies can track visible targets effectively, but their performance often degrades when buildings, vegetation, or roadside objects block the line of sight. During sustained occlusion, a policy may lose the target state, execute actions toward an incorrect region, and amplify this error through subsequent observations until re-acquisition becomes impossible. To this end, we present CosFly-VLA, a spatially aware VLA model that jointly grounds the target, estimates its visibility, and generates continuous flight actions through a structured prediction interface. To train this policy, we use a large-scale recipe over diverse data sources. Spatially Grounded Continued Pretraining (CPT) on a 500k mixed pool injects UAV-view depth, distance, and 3-D spatial reasoning. A three-stage Curriculum-based Supervised Fine-Tuning (SFT) process then specializes the tracker through multi-head warm-up followed by two-stage curriculum learning over natural and hard / long-occlusion data. Chain-of-Thought (CoT) training subsequently teaches recovery-oriented reasoning traces before structured answers. Finally, a closed-loop Reinforcement Learning (RL) stage optimizes tracking behavior with a multi-component reward covering stand-off tracking, grounding quality, collision avoidance, and task success. Relative to OpenVLA, CosFly-VLA-0.8B reduces open-loop Average Displacement Error (ADE) by 34.1% on seen-test and 35.3% on unseen-test. Closed-loop optimization improves Success Rate (SR) by 29.8% and 2.5%, respectively. These results demonstrate progress from visible-frame imitation toward spatially grounded action-closed-loop control, evaluated under a shared oracle state history.

  • 12 authors
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Jul 15

TerraNova: A Foundation Model for the Anthropocene

A defining problem of the Anthropocene is to model the physical Earth and human societies as one coupled system, yet no learned representation spans their observational breadth. We argue the obstacle is geometric: the physical Earth is measured as continuous fields that ignore political borders, whereas societies are reported for administrative units. Earth-system foundation models serve the first geometry; coupling it to the second has required lossy averaging over borders. We introduce TerraNova, a foundation model trained on 1,024 physical and societal records in their native geometries: 512 gridded Earth-system fields and 512 national indicators. Dedicated encoders represent location, country, time and task, cross-modal transformers fuse them into a shared spatiotemporal state, and a hypernetwork generates a per-query decoder whose evidential head returns a predictive distribution. Two contrastive objectives couple the representation: a population-weighted alignment between each country and coordinates in its territory, and one to pretrained geospatial embeddings carrying image-derived semantics. Read out through that decoder, the representation is competitive with purpose-built geospatial encoders while spanning axes they do not represent (time, oceans and uncertainty) and supporting country-level capabilities. The frozen backbone reconstructs dense fields from sparse observations and adapts to unseen variables in minutes on consumer hardware.

  • 2 authors
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Jul 30

MetaOthello: A Controlled Study of Multiple World Models in Transformers

Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models". Previous experiments on Othello playing neural-networks test world-model learning but focus on a single game with a single set of rules. We introduce MetaOthello, a controlled suite of Othello variants with shared syntax but different rules or tokenizations, and train small GPTs on mixed-variant data to study how multiple world models are organized in a shared representation space. We find that transformers trained on mixed-game data do not partition their capacity into isolated sub-models; instead, they converge on a mostly shared board-state representation that transfers causally across variants. Linear probes trained on one variant can intervene on another's internal state with effectiveness approaching that of matched probes. For isomorphic games with token remapping, representations are equivalent up to a single orthogonal rotation that generalizes across layers. When rules partially overlap, early layers maintain game-agnostic representations while a middle layer identifies game identity, and later layers specialize. MetaOthello offers a path toward understanding not just whether transformers learn world models, but how they organize many at once.

  • 3 authors
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Jun 30

Fundamental CRB-Rate Tradeoff of Rydberg Atomic Receivers for Integrated Sensing and Communication

Integrated sensing and communication (ISAC) is a key technology for next generation wireless networks, requiring highly sensitive, compact receiver front ends with multiband coverage. Rydberg atomic receivers (RARs) provide a promising architecture that satisfies these requirements owing to their high sensitivity and continuous frequency tuning capability. Unlike in classical ISAC systems utilizing orthogonal resource allocation, executing concurrent multi band tasks within a single atomic ensemble relies on shared energy state transitions. Owing to this shared structure, the communication and sensing tradeoff in RAR-based ISAC introduces an atomic-response tradeoff beyond the classical subspace and deterministic-random tradeoffs. This paper studies a multi-branch RAR (MB-RAR) architecture for joint communication and radar sensing. By solving the five level Lindblad master equation at the local oscillator (LO) biased operating point and linearizing the communication and sensing radio frequency (RF) signals as small perturbations, we obtain the double-sideband dynamic signal response of the MB-RAR. The model reveals two intrinsic constraints. First, increasing the coupling laser strength broadens the response bandwidth but can weaken the atomic response. Second, strengthening one branch's LO can suppress the other branch's conversion gain through the shared Rydberg state, even when the latter's LO bias remains fixed, which is termed the inter band gain inhibition (IBGI). Based on these mechanisms, we formulate the achievable Cramér--Rao bound (CRB)-rate region and develop a rate-constrained joint search over coupling strength and LO power allocation. Numerical results validate the proposed response model and show that joint optimization provides a more complete characterization of the achievable CRB-rate region.

  • 5 authors
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Oct 5

Pain level and pain-related behaviour classification using GRU-based sparsely-connected RNNs

There is a growing body of studies on applying deep learning to biometrics analysis. Certain circumstances, however, could impair the objective measures and accuracy of the proposed biometric data analysis methods. For instance, people with chronic pain (CP) unconsciously adapt specific body movements to protect themselves from injury or additional pain. Because there is no dedicated benchmark database to analyse this correlation, we considered one of the specific circumstances that potentially influence a person's biometrics during daily activities in this study and classified pain level and pain-related behaviour in the EmoPain database. To achieve this, we proposed a sparsely-connected recurrent neural networks (s-RNNs) ensemble with the gated recurrent unit (GRU) that incorporates multiple autoencoders using a shared training framework. This architecture is fed by multidimensional data collected from inertial measurement unit (IMU) and surface electromyography (sEMG) sensors. Furthermore, to compensate for variations in the temporal dimension that may not be perfectly represented in the latent space of s-RNNs, we fused hand-crafted features derived from information-theoretic approaches with represented features in the shared hidden state. We conducted several experiments which indicate that the proposed method outperforms the state-of-the-art approaches in classifying both pain level and pain-related behaviour.

  • 5 authors
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Dec 20, 2022

OmniToM: Benchmarking Theory of Mind in LLMs via Explicit Belief Modeling

Theory of Mind (ToM), the ability to infer others' knowledge, intentions, and emotions, is commonly evaluated in large language models (LLMs) using end-point question answering, where performance is judged solely by the final answer to a social reasoning query. This paradigm obscures whether the model actually constructs the underlying mental-state representations required for robust reasoning, particularly in scenarios involving divergent, evolving, or mistaken beliefs. In order to address this research gap, we introduce OmniToM, a benchmark that directly evaluates these representations by requiring explicit modeling of belief structures for all relevant actors within a narrative. These structures are composed of belief propositions: minimal statements of what an actor takes to be true about the world or another actor's mental state, allowing knowledge, intentions, emotions, and false beliefs to be analyzed in a common format. Models are evaluated in two stages: Stage 1: Belief Extraction, which extracts from the story the beliefs relevant to its social dynamics, and Stage 2: Belief Labeling, which assigns each belief a seven-dimensional schema label covering recursive order, truth status, knowledge access, explicitness, content type, mental source, and context. Built from 895 stories from the existing ToMBench story corpus and augmented with 22,343 labeled belief propositions, OmniToM uses a human-calibrated LLM-assisted annotation pipeline. Across diverse models in zero-shot evaluation, OmniToM reveals an actor-specific belief-tracking bottleneck: current LLMs struggle with the knowledge-access and representational decisions required to transform narrative facts into actors' beliefs and shared mental states.

  • 5 authors
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May 24

The Sum Leaks More Than Its Parts: Compositional Privacy Risks and Mitigations in Multi-Agent Collaboration

As large language models (LLMs) become integral to multi-agent systems, new privacy risks emerge that extend beyond memorization, direct inference, or single-turn evaluations. In particular, seemingly innocuous responses, when composed across interactions, can cumulatively enable adversaries to recover sensitive information, a phenomenon we term compositional privacy leakage. We present the first systematic study of such compositional privacy leaks and possible mitigation methods in multi-agent LLM systems. First, we develop a framework that models how auxiliary knowledge and agent interactions jointly amplify privacy risks, even when each response is benign in isolation. Next, to mitigate this, we propose and evaluate two defense strategies: (1) Theory-of-Mind defense (ToM), where defender agents infer a questioner's intent by anticipating how their outputs may be exploited by adversaries, and (2) Collaborative Consensus Defense (CoDef), where responder agents collaborate with peers who vote based on a shared aggregated state to restrict sensitive information spread. Crucially, we balance our evaluation across compositions that expose sensitive information and compositions that yield benign inferences. Our experiments quantify how these defense strategies differ in balancing the privacy-utility trade-off. We find that while chain-of-thought alone offers limited protection to leakage (~39% sensitive blocking rate), our ToM defense substantially improves sensitive query blocking (up to 97%) but can reduce benign task success. CoDef achieves the best balance, yielding the highest Balanced Outcome (79.8%), highlighting the benefit of combining explicit reasoning with defender collaboration. Together, our results expose a new class of risks in collaborative LLM deployments and provide actionable insights for designing safeguards against compositional, context-driven privacy leakage.

  • 3 authors
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Sep 16, 2025 2

Mind2Dialogue: Training Human-Aware Language Models by Simulating User Mental States

As language models become more capable, long-term collaboration in learning, reasoning, and decision-making calls for a deeper understanding of the people they serve. Yet training such human-aware language models faces a fundamental supervision gap because current datasets for LLM assistant training contain few if any well-informed responses explicitly grounded in users' unspoken beliefs and goals. Scaling such supervision is inherently constrained, as users' underlying states are not directly observable. We thus propose the Mind2Dialogue framework to mitigate this gap by simulating users' mental states and turning them into privileged supervision for human-aware training. Specifically, we first propose a psychology-guided simulator that preserves personal characteristics while updating mental states through interaction to generate coherent conversations. The key idea is to enforce a shared evolving mental state that drives user behavior and guides an Oracle assistant's responses. Our privileged distillation then trains models on the Oracle's well-informed responses to assist users without direct access to their mental states at deployment. Moreover, we propose to evaluate human-aware learning by combining personalization and theory of mind, examining how models understand people and act on that understanding. Training on the full Mind2Dialogue corpus improves every reported personalization metric over the corresponding Qwen, Llama, and OLMo instruction-tuned baselines, including gains of 26.6 to 40.9 percentage points in preference-following generation. The gains extend to belief and action reasoning on Qwen and Llama, beyond personalized assistance. Looking forward, Mind2Dialogue makes user simulation a foundation for genuine AI collaborators that understand beliefs and intentions behind people's words and support their long-term goals across education, work, and everyday life.

  • 19 authors
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Sep 13 2

Subversion Strategy Eval: Can language models statelessly strategize to subvert control protocols?

An AI control protocol is a plan for usefully deploying AI systems that aims to prevent an AI from intentionally causing some unacceptable outcome. This paper investigates how well AI systems can generate and act on their own strategies for subverting control protocols whilst operating statelessly (without shared memory between contexts). To do this, an AI system may need to reliably generate optimal plans in each context, take actions with well-calibrated probabilities, and coordinate plans with other instances of itself without communicating. We develop Subversion Strategy Eval, a suite of eight environments, covering a range of protocols and strategic capabilities, and six sets of affordances that help isolate individual capabilities. We implement the evaluation in Inspect-AI and release it open-source. We evaluate Claude 3.5 models, including helpful-only versions, as well as OpenAI reasoning models. None of the models demonstrate substantial capability in strategizing to subvert control protocols statelessly. However, providing models with additional affordances, such as the ability to share a plan between contexts, can substantially improve performance. We hope our evaluations can act as a leading indicator for when models are capable of subverting control protocols and also relax the worst-case assumption of perfect strategic ability in AI control evaluations.

  • 5 authors
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Apr 3, 2025

RoboValue: A Fine-Grained Sim-and-Real Benchmark for Unified Evaluation of Robotic Value Models

Robotic value models assess task execution from visual observations and instructions, providing feedback for policy learning and execution monitoring. However, existing evaluations cover only selected aspects of execution understanding, leaving the reliability of value feedback insufficiently tested. We introduce RoboValue, a fine-grained sim-and-real benchmark for unified evaluation of robotic value models. Its framework evaluates four complementary capability dimensions through shared interfaces: task-state understanding, temporal progress monitoring, failure and recovery reasoning, and value consistency. Diagnostic trajectories and instruction variations test whether value judgments accurately reflect task requirements and changes throughout execution. RoboValue-Dataset covers 15 simulation and 20 real-world manipulation tasks, providing expert demonstrations for training and annotated trajectories for fine-grained evaluation. We evaluate representative robotic value models in zero-shot and one-shot settings under standard conditions and separate shifts in robot embodiment and environment. Our results reveal errors in fine-grained instruction grounding, history-dependent progress tracking, and recovery assessment, even in models with strong outcome and forward-progress scores. The same semantic subtask can also receive substantially different value gains across valid execution orders. These findings identify concrete targets for value supervision, while the dataset and public leaderboard support continued assessment of feedback reliability. The website is available at https://robovalue-benchmark.github.io/.

  • 19 authors
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Oct 18 2

Lightning Weave: Improving the Accuracy-Efficiency Frontier of Reasoning Models through Capability Composition

A core goal of efficient reasoning is to improve the accuracy-efficiency frontier. However, jointly improving reasoning accuracy and inference efficiency can be challenging, as the two objectives can favor different reasoning behaviors. Independently post-trained models already offer distinct strengths in accuracy and efficiency. We introduce Lightning Weave, a post-training framework that extracts and composes these independently learned capabilities in a single student through on-policy distillation. Each acquired capability is represented by the policy shift from the model before post-training to the resulting specialist. Lightning Weave combines aligned log-ratio shifts at shared student token states and uses Tilted-Target DOPD to convert the cached signals into a stable learning target. Each anchor pair scores the cached trajectories once, enabling subsequent student training without serving multiple live anchor models concurrently. Across diverse student models and benchmarks in mathematics and code, Lightning Weave substantially improves upon the base students and achieves a state-of-the-art accuracy-efficiency frontier. On Qwen3.5-4B, it raises HMMT 2025 accuracy from 59.2% to 64.0% with 10.7% fewer response tokens, and LiveCodeBench v5 accuracy from 41.7% to 54.2% with 9.6% fewer response tokens. Adjusting the relative strengths of the anchor signals yields a strong empirical accuracy-efficiency Pareto frontier. These results establish Lightning Weave as a new practical route to efficient reasoning through capability composition. Code will be released soon.

  • 3 authors
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Sep 12 2

CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces

Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask. CogWAM updates this state only when observations indicate semantic transitions, allowing task-level context to persist across multiple action chunks. To bridge semantic context with physical prediction and control, CogWAM employs progress-conditioned WORLD and ACTION queries that selectively extract task-relevant information for future-world prediction and action generation. During training, the Semantic State provides shared task-progress context for both branches, while inference removes the future-prediction branch and directly generates actions from observations and the maintained state. We further introduce semantic training strategies to improve transition learning and closed-loop conditioning. Without additional robot-action pretraining, CogWAM achieves 15.56 / 11.70 % Score/SR on RoboDojo and state-of-the-art performance on BiCoord, while real-world experiments demonstrate closed-loop dual-arm manipulation with 16.4 fewer Semantic State regenerations than step-wise updating.

  • 10 authors
·
Sep 28

Beyond the Parameter Monolith: Reconstructive Memories, Executable Skills, and Residual Assembly for Language Models

Language-model systems can separate contextual computation, persistent storage, and exact execution instead of updating all capabilities through one shared parameter system. We investigate FEM-ASM, a finite-element-method-inspired organization in which independently constructed document states and deterministic executable skills contribute typed proposals to a shared language-model state. An explicit residual operator reconciles proposals attached to common interface nodes. We evaluate this organization through controlled experiments and negative results rather than claiming a physical finite-element formulation of language. An attention-free Multi-Mesh prototype learns causal language modeling but does not establish competitive general capability. A versioned store contains 52,809 reconstructive memory elements near a 1.7-billion-floating-value budget; reconstruction is incomplete, with approximately 75\% token accuracy. Support-aware lexical indices make these elements addressable under provenance-controlled query construction. For executable arithmetic, positional result observations substantially improve neural rendering relative to a repeated global result vector, and output substitutions change the model's preferred answer. A bounded attachment demonstration further measures the effect of making selected evidence available, without establishing the utility of loading an entire multi-billion-value store. The results support a separation of storage, execution, and neural coordination, while identifying unresolved limitations in question-only retrieval, unrestricted answer generation, and end-to-end efficiency.

  • 1 authors
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Oct 1 2

Digital Metabolism: Decoupling Logic from Facts via Regenerative Unlearning -- Towards a Pure Neural Logic Core

Large language models (LLMs) currently suffer from parameter entanglement, where general reasoning capabilities (logic) and specific factual knowledge (facts) exist in a superposition state within shared weights. This coupling leads to the "memory wall," where computational capacity is squandered on simulating retrieval, often resulting in hallucinations. In this paper, we propose "digital metabolism," a thermodynamic hypothesis suggesting that targeted forgetting is necessary for distilling a pure neural logic core. To validate this hypothesis, we introduce the Regenerative Logic-Core Protocol (RLCP), a dual-stream training framework that renders specific factual dependencies linearly undecodable via deep-layer gradient reversal. Applying RLCP to Qwen2.5-0.5B, we observe a distinct phase transition: the model achieves near-zero retention of targeted factual associations (Accuracy < 7%) while exhibiting changes consistent with an emergent "structural crystallization" effect. Empirical analysis on GSM8K reveals that the "metabolized" model spontaneously adopts chain-of-thought (CoT) scaffolding, which we interpret as compensating for the loss of direct associative recall (shifting from O(1) recall to O(N) reasoning). While the causal mechanism underlying this behavioral shift requires further investigation, our findings provide a dynamic weight-level counterpart to architectural innovations like DeepSeek's Engram, paving the way for modular "Neural CPU + Symbolic RAM" architectures.

  • 3 authors
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Jan 14

Enhancing Model Context Protocol (MCP) with Context-Aware Server Collaboration

The Model Context Protocol (MCP) (MCP Community, 2025) has emerged as a widely used framework for enabling LLM-based agents to communicate with external tools and services. The original MCP implementation (Anthropic, 2024) relies on a Large Language Model (LLM) to decompose tasks and issue instructions to servers. In particular, the agents, models, and servers are stateless and do not have access to a global context. However, in tasks involving LLM-driven coordination, it is natural that a Shared Context Store (SCS) could improve the efficiency and coherence of multi-agent workflows by reducing redundancy and enabling knowledge transfer between servers. Thus, in this work, we design and assess the performance of a Context-Aware MCP (CA-MCP) that offloads execution logic to specialized MCP servers that read from and write to a shared context memory, allowing them to coordinate more autonomously in real time. In this design, context management serves as the central mechanism that maintains continuity across task executions by tracking intermediate states and shared variables, thereby enabling persistent collaboration among agents without repeated prompting. We present experiments showing that the CA-MCP can outperform the traditional MCP by reducing the number of LLM calls required for complex tasks and decreasing the frequency of response failures when task conditions are not satisfied. In particular, we conducted experiments on the TravelPlanner (Yang et al., 2024) and REALM-Bench (Geng & Chang, 2025) benchmark datasets and observed statistically significant results indicating the potential advantages of incorporating a shared context store via CA-MCP in LLM-driven multi-agent systems.

  • 2 authors
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Jan 21

TileMix: Tile-Centric Mixed-Precision Attention for LLM Inference Acceleration

Long-context prefill in large language models (LLMs) incurs substantial computation and memory traffic because dense self-attention computes quadratic query-key scores. Existing methods either use a uniform low-precision path or select token interactions, leaving spatial precision routing over hardware-aligned score tiles outside fused dense attention. We introduce TileMix, a tile-centric precision-routing kernel that makes numerical precision an executable spatial decision over score-tile groups within fused dense attention. TileMix partitions the attention matrix into hardware-aligned score tiles, packs routing decisions into compact bitmasks, and dispatches each tile group through FP16 or INT8 score computation while both paths update a shared online-softmax state. Scalable precision grouping lets each routing bit govern multiple adjacent key tiles, preserving hardware-aligned compute tiles and compact metadata at long contexts. By routing all legal tile groups, TileMix preserves dense token connectivity, requires no training, and supports grouped-query attention, variable-length batches, and INT8 key/value caches. Across LongEval, LV-Eval, and A100 prefill benchmarks on LLaMA, Qwen, and Vicuna, TileMix recovers long-context quality lost under uniform INT8 and improves prefill throughput over FP16, yielding a controllable accuracy-efficiency frontier across model families. The implementation is available at https://github.com/HanzhiZhang-Ulrica/TileMix.

  • 7 authors
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Aug 17 2

Scheduling Recursive Reasoning in Looped Transformers

Recurrent reasoning models have attracted growing attention for scaling test-time computation, typically by iteratively refining latent states with shared parameters. However, these models apply each learned update with a fixed unit scale, which can be conservative when updates make persistent progress and overly aggressive when they fluctuate, limiting the benefit of additional loops. To understand how the scale should vary along the trajectory, we first analyze the sensitivity of terminal loss to recurrent update scale. We show that its temporal average admits an exact decomposition into persistent-progress and centered-fluctuation contributions. Based on this, we introduce the Trajectory Adaptive Progress-Fluctuation Scheduler (TAPS), which tracks their balance across recurrent updates and adapts the step size online. Theoretically, we establish sufficient conditions under which TAPS reduces expected terminal loss and reaches a target quality in fewer recurrent loops. Empirically, we show that TAPS improves terminal accuracy across structured reasoning tasks without retraining. By further incorporating the progress-fluctuation principle into training, TAPS yields additional accuracy gains with up to 1.56 times wall-clock speedup at matched baseline accuracy. The broad applicability of TAPS is supported by its effectiveness across diverse recurrent architectures and inference strategies. Together, these results establish update scale as complementary control axis of recurrent inference alongside architecture and depth.

DocClaw: A Unified Agentic System for Intelligent Document Processing

Intelligent document processing (IDP) encompasses a broad range of tasks, including optical character recognition (OCR), document question answering (DocQA), and key information extraction (KIE). Despite their distinct objectives, these tasks share a common need to perceive document content, acquire task-relevant information, and progressively refine intermediate results. However, they are typically formulated as separate prediction problems and addressed by task-specific models or processing pipelines. We introduce DocClaw, a unified agentic system that formulates diverse intelligent document processing tasks as a shared process of interaction between an agent and a document. Given a document and a task-specific query, DocClaw follows an appropriate document skill to iteratively identify the information required, invoke relevant tools, and integrate the resulting observations into the desired output. Throughout this process, a structured document state organizes reusable document knowledge and task-specific interaction context, allowing the agent to accumulate, revisit, and progressively refine information as the interaction proceeds. Under this formulation, task-specific requirements are captured by the agent's interpretation of the query objective and the corresponding document skill, while the underlying interaction loop, tool space, and document state are shared across tasks. Extensive experiments across multiple intelligent document processing benchmarks demonstrate that DocClaw effectively handles diverse tasks within a single agentic framework and achieves competitive performance compared with both general-purpose VLMs and task-specific methods.

  • 9 authors
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Aug 18

Harnessing Shared Relations via Multimodal Mixup Contrastive Learning for Multimodal Classification

Deep multimodal learning has shown remarkable success by leveraging contrastive learning to capture explicit one-to-one relations across modalities. However, real-world data often exhibits shared relations beyond simple pairwise associations. We propose M3CoL, a Multimodal Mixup Contrastive Learning approach to capture nuanced shared relations inherent in multimodal data. Our key contribution is a Mixup-based contrastive loss that learns robust representations by aligning mixed samples from one modality with their corresponding samples from other modalities thereby capturing shared relations between them. For multimodal classification tasks, we introduce a framework that integrates a fusion module with unimodal prediction modules for auxiliary supervision during training, complemented by our proposed Mixup-based contrastive loss. Through extensive experiments on diverse datasets (N24News, ROSMAP, BRCA, and Food-101), we demonstrate that M3CoL effectively captures shared multimodal relations and generalizes across domains. It outperforms state-of-the-art methods on N24News, ROSMAP, and BRCA, while achieving comparable performance on Food-101. Our work highlights the significance of learning shared relations for robust multimodal learning, opening up promising avenues for future research. Our code is publicly available at https://github.com/RaghavSinghal10/M3CoL.

  • 5 authors
·
Sep 26, 2024

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.

  • 5 authors
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Sep 7

Shared Weights, Selected Computations: How Looped Transformers Route What Each Loop Does

Looped Transformers repeatedly apply the same set of Transformer layers, giving them a recurrent architecture for latent computation. Their strong performance on iterative reasoning and length-generalization tasks suggests an appealing explanation: recurrence may provide an inductive bias that lets the model reuse a learned algorithm across loops. However, weight sharing alone does not imply that every loop performs the same operation. This raises a basic question: is each loop actually repeating the same computation, and if not, what routes the shared parameters to different operations? We study this question using graph walks as a test case. In the model's native trajectories, decoded predictions can advance by different numbers of graph steps or remain at a reached target, showing that recurrent progress need not follow a fixed one-loop-one-step pattern. We then show that a frozen loop can be steered toward different transitions by modifying its entering hidden state: a learned linear layer J selects the desired transition without changing the shared Transformer layers. To test how this steering works, we use activation patching and find that attention patterns can recover its effects and switch the selected transition. Across five matched pairs of graph models, changing intermediate supervision during backbone training changes which transitions J can induce. This suggests that J selects computations learned by the backbone rather than creating new algorithms. Together, these results show that the hidden state can control shared computation, with attention routing as a causal pathway.

  • 3 authors
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Sep 29

Stateless Language Agents: Scaling Long-Horizon Automated Research

Automated research systems increasingly run LLM agents over long horizons, but more inference does not by itself produce more progress: agents replay growing histories, duplicate one another's work, or stop experimenting while token consumption continues. Yet most evaluations use short budgets or benchmarks that saturate early, leaving these failure modes untested. We trace these failures to two choices: where research state lives and who decides what to try next. We introduce Stateless Language Agents (SLAs), built on the principle of stateful search with stateless agents: no agent carries its conversation across invocations; instead, the harness owns the research state (candidate solutions and measured outcomes) and reconstructs a fresh and role-specific context for every invocation. What each agent sees becomes an explicit design choice rather than a history that grows with the run. We implement this principle in the SLA framework, where a stateless Advisor reads harness-summarized evidence across search directions and assigns concrete experiments to parallel Workers. We evaluate SLA against three recent frameworks on software engineering, kernel optimization, and algorithm design at budgets of up to one billion tokens. SLA achieves the best final result on every task and reaches the strongest kernel baseline's final performance with over 84% fewer tokens. Ablations from shared checkpoints show that focused contexts and explicit assignments each contribute to SLA's progress, with effects that can compound over full runs, while the Advisor consumes less than 0.6% of tokens. These results argue for SLAs, which keep durable research state out of agent conversations, and show that short evaluation horizons can misjudge research systems and their components.

Multi-Task Multi-Agent Shared Layers are Universal Cognition of Multi-Agent Coordination

Multi-agent reinforcement learning shines as the pinnacle of multi-agent systems, conquering intricate real-world challenges, fostering collaboration and coordination among agents, and unleashing the potential for intelligent decision-making across domains. However, training a multi-agent reinforcement learning network is a formidable endeavor, demanding substantial computational resources to interact with diverse environmental variables, extract state representations, and acquire decision-making knowledge. The recent breakthroughs in large-scale pre-trained models ignite our curiosity: Can we uncover shared knowledge in multi-agent reinforcement learning and leverage pre-trained models to expedite training for future tasks? Addressing this issue, we present an innovative multi-task learning approach that aims to extract and harness common decision-making knowledge, like cooperation and competition, across different tasks. Our approach involves concurrent training of multiple multi-agent tasks, with each task employing independent front-end perception layers while sharing back-end decision-making layers. This effective decoupling of state representation extraction from decision-making allows for more efficient training and better transferability. To evaluate the efficacy of our proposed approach, we conduct comprehensive experiments in two distinct environments: the StarCraft Multi-agent Challenge (SMAC) and the Google Research Football (GRF) environments. The experimental results unequivocally demonstrate the smooth transferability of the shared decision-making network to other tasks, thereby significantly reducing training costs and improving final performance. Furthermore, visualizations authenticate the presence of general multi-agent decision-making knowledge within the shared network layers, further validating the effectiveness of our approach.

  • 6 authors
·
Dec 25, 2023

SIEDD: Shared-Implicit Encoder with Discrete Decoders

Implicit Neural Representations (INRs) offer exceptional fidelity for video compression by learning per-video optimized functions, but their adoption is crippled by impractically slow encoding times. Existing attempts to accelerate INR encoding often sacrifice reconstruction quality or crucial coordinate-level control essential for adaptive streaming and transcoding. We introduce SIEDD (Shared-Implicit Encoder with Discrete Decoders), a novel architecture that fundamentally accelerates INR encoding without these compromises. SIEDD first rapidly trains a shared, coordinate-based encoder on sparse anchor frames to efficiently capture global, low-frequency video features. This encoder is then frozen, enabling massively parallel training of lightweight, discrete decoders for individual frame groups, further expedited by aggressive coordinate-space sampling. This synergistic design delivers a remarkable 20-30X encoding speed-up over state-of-the-art INR codecs on HD and 4K benchmarks, while maintaining competitive reconstruction quality and compression ratios. Critically, SIEDD retains full coordinate-based control, enabling continuous resolution decoding and eliminating costly transcoding. Our approach significantly advances the practicality of high-fidelity neural video compression, demonstrating a scalable and efficient path towards real-world deployment. Our codebase is available at https://github.com/VikramRangarajan/SIEDD .

  • 4 authors
·
Jun 28, 2025

ReplaySSM: Cache SSM Inputs, Not State

State-space models (SSMs) maintain a fixed-size recurrent state, but reading and writing it at every decoding step can bottleneck hybrid models. This eager state management causes large state I/O with low arithmetic intensity, leaves speculative decoding no cheap rollback, and feeds state quantization error into subsequent recurrent updates. We introduce ReplaySSM, which unrolls the recurrence to represent the state as a checkpoint and a buffer of recent SSM inputs. This separates output computation from checkpoint updates. By updating the checkpoint periodically, ReplaySSM avoids state writes on most steps and roughly halves the dominant state memory traffic. Keeping recent inputs also makes speculative rollback a buffer-pointer operation and enables output-only verification without materializing intermediate states. The same separation allows a low-precision checkpoint to serve output computation on most steps while a higher-precision checkpoint serves recurrent updates, so rounding error in the low-precision copy never enters later updates. We implement ReplaySSM in vLLM for Mamba-2 and Gated DeltaNet. At serving batch size 256, it accelerates standard decoding by 1.20--1.47times over a tuned vLLM baseline across four hybrid models, and delivers about 1.8times the throughput of vLLM's speculative decoding on the two 120B-class models. Separate state precisions also reduce output KL divergence and downstream accuracy losses compared with a shared low-precision checkpoint.

  • 7 authors
·
Oct 8

Action-On-Item Preference Flow: A Shared Event Schema for Predictive and Generative Personalization

A user's movie, news, and dialogue histories differ in their native actions and outputs, yet each interaction supplies evidence that can update user memory. We study whether these histories can train one reusable update mechanism. An action-on-item schema pairs a mapped interaction role with a content embedding, allowing shared update parameters to operate on separate user states. We establish invariance to native relabeling, bounded state changes under item-embedding perturbations, and a pooled-training bound under explicit compatibility conditions. The Multi-Timescale State Hypothesis (MTSH) specifies how this evidence enters, persists, and is consumed; PerTIDE implements it with action gating, three state-space traces, fusion, and command-conditioned readout. On PENS, the same history encoder supports both next-news prediction and personalized headline generation. In a controlled PENS-to-MovieLens experiment, a frozen source-trained core exceeds an identically structured random core by 15.23 MRR points after fitting the same target consumer. On MIND, PerTIDE retains a 4.12-point MRR advantage over a same-input three-branch state-space control. Action, readout, and trace interventions identify complementary contributions to these gains. Together, the theory and experiments support learning history updates across compatible sources and reusing them through predictive and generative consumers.

  • 5 authors
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Sep 30

InstantFusion: A Shared Latent Interface for Heterogeneous Image Generators

Diffusion/flow models have emerged as the de facto paradigms for image generation, giving rise to a diverse family of modern generators with increasingly heterogeneous architectures and representations. Despite their remarkable generation capabilities, the cross-model alignment of latent representations and the consistency of their underlying denoising dynamics remain underexplored. In this work, we uncover an intriguing cross-model compatibility: independently trained generators exhibit similar latent spatial organization, while directly handing off intermediate states between unaligned models can still preserve coarse visual content. Motivated by these observations, we propose InstantFusion, a lightweight shared latent interface that connects the denoising trajectories of heterogeneous image generators. Specifically, to enable flexible cross-model state translation, model-specific Latent AutoEncoders (LAEs) are introduced to project intermediate states from different generators into a shared latent space and decode them into the latent space of a target generator. This shared space is constrained by two complementary objectives: aligning intermediate states derived from the same image at matched noise levels and synchronizing their corresponding local denoising velocities. Once trained, InstantFusion allows denoising to seamlessly transition across frozen generators without requiring a dedicated mapping for every model pair. The versatility of InstantFusion is demonstrated across acceleration, multi-preference composition, cross-architecture on-policy distillation, and cross-model composition, achieving competitive performance across these diverse settings.

RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enabling high-quality relighting. The cornerstone of our method is a two-stage approach for learning a better factorization of scene parameters. In the first stage, we develop a reflection-aware radiance field using a neural signed distance field (SDF) as the geometry representation and deploy an MLP (multilayer perceptron) to estimate indirect illumination. In the second stage, we introduce a novel information-sharing network structure to jointly learn the radiance field and the physically based factorization of the scene. For the physically based factorization, to reduce the noise caused by Monte Carlo sampling, we apply a split-sum approximation with a simplified Disney BRDF and cube mipmap as the environment light representation. In the relighting phase, to enhance the quality of indirect illumination, we propose a second split-sum algorithm to trace secondary rays under the split-sum rendering framework. Furthermore, there is no dataset or protocol available to quantitatively evaluate the inverse rendering performance for glossy objects. To assess the quality of material reconstruction and relighting, we have created a new dataset with ground truth BRDF parameters and relighting results. Our experiments demonstrate that our algorithm achieves state-of-the-art performance in inverse rendering and relighting, with particularly strong results in the reconstruction of highly reflective objects.

  • 7 authors
·
Sep 30, 2024

Associative-State Universal Transformers: Sparse Retrieval Meets Structured Recurrence

We study whether a structured recurrent state can serve as a compact associative backbone for language modeling while still supporting exact retrieval. We introduce UniMatrix, a Universal Transformer style family that reuses a shared recurrent block across depth and augments it with hybrid state updates, a ROSA-style residual path, and token-conditioned embedding modulation. We evaluate these models on byte-level WikiText-2, synthetic associative recall, throughput profiling on Apple MPS, and a corrected benchmark for triple-token interactions. At small scale, UniMatrix-Core and UniMatrix-ROSA slightly outperform a parameter-matched Transformer on WikiText-2 while using many fewer parameters, reaching 5.084 and 5.083 bits-per-byte versus 5.124. The main negative result is equally important: on associative recall, the original UniMatrix family remains near chance while the Transformer reaches 25.4 percent, showing that compressed recurrent state alone is not enough for exact lookup. A retrieval-oriented follow-up, UniMatrix-Assoc, helps only marginally. By contrast, UniMatrix-SparsePointer, which adds sparse slot routing and direct pointer-logit fusion, reaches 75.6 percent on the original pilot recipe and 99.2 percent on a no-dropout follow-up while using 53.8 percent fewer parameters than the Transformer baseline. Ablations show that the gain comes from sufficient slot capacity and exact pointer-level output routing. Overall, structured recurrent state is promising and parameter-efficient, but strong long-range behavior still requires explicit sparse retrieval and better kernels.

  • 1 authors
·
Mar 31

Looped State-Space Language Models with Adaptive Exit-State Selection

Recent work on looped language models suggests that many reasoning problems benefit from greater computational depth rather than from additional independent parameters. Existing studies, however, focus almost exclusively on Transformer backbones, leaving open whether this principle also applies to state-space language models. We investigate Looped Mamba and Looped Hybrid Mamba-Transformer architectures, which repeatedly apply a shared Mamba (or hybrid) block to introduce explicit finite-depth recurrent computation. On two controlled reasoning tasks-Mano (modular-arithmetic manipulation) and p-hop induction-Looped Mamba consistently outperforms parameter-matched non-looped baselines and, in several settings, matches or exceeds non-looped models of equal effective depth. We then extend the study to language model pre-training under matched iso-parameter and iso-FLOPs protocols, which jointly disentangle the effects of parameter sharing and effective depth: looped models remain competitive on downstream benchmarks with substantially fewer distinct parameters, although deeper non-looped models retain an advantage in validation perplexity under strict iso-FLOPs comparisons. Finally, we adapt Ouro's two-stage exit gate to Looped Mamba for threshold-controlled selection among recurrent-step outputs. Since all recurrent steps are still executed, the selected exit step represents prediction depth rather than reduced wall-clock computation. At the scales studied, adaptive exit-state selection improves downstream performance at intermediate depths, while actual inference-time savings require additional state-handling mechanisms.

  • 4 authors
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Jul 10

UniForge3D: Joint 3D Reconstruction and Generation in a Shared Anchor-Guided Space

Generating complete 3D assets from sparse, unposed images requires preserving observed geometry while completing unseen regions. Joint reconstruction and generation offers a way to address both goals: reconstruction recovers the geometry observed in the input images, while generation contributes learned shape priors. However, combining camera-relative reconstruction with canonical-space generation introduces a coordinate mismatch that makes direct geometric interaction more difficult. Moreover, conditioning each 3D location on all views without accounting for their relevance may mix useful geometric evidence with unrelated image content, hindering local detail recovery. We present UniForge3D, which jointly models reconstruction and generation in a shared anchor-guided space, resolving their coordinate mismatch. This space follows the anchor view's azimuth while keeping the object upright. The two branches exchange features bidirectionally to predict per-view point maps and a complete sparse voxel structure. We further condition point-map prediction on the generated structure to establish pixel-to-voxel correspondences and select the most informative input view for each voxel. Features from the selected views then guide detailed shape generation, helping preserve observed geometric details. Our method achieves state-of-the-art appearance and geometry results on Toys4K and GSO, generating complete 3D assets with improved fidelity. Project webpage: https://xishuxishu.github.io/uniforge3d-project/

DISC: Decoupling Instruction from State-Conditioned Control via Policy Generation

Language-conditioned manipulation policies typically process instructions and observations through shared network parameters. This task-state entanglement provides a pathway for observation leakage -- networks learn scene-to-action shortcuts that bypass language grounding entirely. DISC eliminates this failure structurally. Rather than conditioning a universal policy on language, DISC uses a hypernetwork to generate the entire parameter set of a task-specific visuomotor policy from the instruction alone. The generated policy never directly accesses language; therefore, its task-awareness must come from the language. Consequently, observation leakage has no pathway to emerge. On the other hand, generating coherent high-dimensional policy weights is itself a challenging problem. We address it with a two-stage hypernetwork whose refinement stage embeds the structure of gradient-based optimization as a feed-forward inductive bias, producing globally consistent parameters without actual gradient computation. Trained entirely from scratch on standard data budgets, DISC outperforms all entangled baselines on LIBERO-90 and Meta-World, with advantages that widen on complex, long-horizon tasks -- and surpasses the large-scale pretrained π_0 despite using no external pretraining data. On a real-world benchmark where all tasks share identical visual context, DISC substantially outperforms entangled alternatives, directly confirming that language-generated policy parameters, not visual shortcuts, drive behavior. The hypernetwork further learns a semantically structured parameter manifold that enables few-shot adaptation from minimal demonstrations and robust generalization across paraphrased instructions. Our code is available at: {https://github.com/ReNginx/DISC}.

  • 4 authors
·
May 19

DREAMS: Diverse Reactions of Engagement and Attention Mind States Dataset

Active attention and engagement are important in improving users' learning experiences. Engagement refers to the level of involvement and interest individuals show towards a particular task. Attention, on the other hand, refers to a state where someone is entirely focused on a particular task with conscious awareness. Engagement and attention are different but closely linked concepts and can influence each other bidirectionally. To explore the relationship between user engagement and attention, we introduce the Diverse Reactions of Engagement and Attention Mind States (DREAMS) dataset. The dataset includes facial video recordings of 32 users in naturalistic settings watching various stimuli to evoke diverse emotions. We then analyze user engagement and attention states in these videos by framing it as a classification problem, exploring single-task, transfer learning task, and multi-task settings. In single and transfer learning task settings, separate networks are applied to predict engagement and attention states. Whereas in multi-task settings a shared network is applied, which jointly learns to predict both engagement and attention states. Moreover, we examine participants' performance on video-based questionnaires and evaluate their perceived cognitive workload. In our findings, we observe (a) better classification performance in predicting engagement states in both transfer and multi-task learning compared to single-task learning and (b) higher engagement and attention states correlate with lower cognitive load and improved task performance. The dataset and the code are publicly available and can be accessed through https://sites.google.com/view/dreams-dataset/dataset.

  • 4 authors
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Jul 2

CASA: Class-Agnostic Shared Attributes in Vision-Language Models for Efficient Incremental Object Detection

Incremental object detection (IOD) is challenged by background shift, where background categories in sequential data may include previously learned or future classes. Inspired by the vision-language foundation models such as CLIP, these models capture shared attributes from extensive image-text paired data during pre-training. We propose a novel method utilizing attributes in vision-language foundation models for incremental object detection. Our method constructs a Class-Agnostic Shared Attribute base (CASA) to capture common semantic information among incremental classes. Specifically, we utilize large language models to generate candidate textual attributes and select the most relevant ones based on current training data, recording their significance in an attribute assignment matrix. For subsequent tasks, we freeze the retained attributes and continue selecting from the remaining candidates while updating the attribute assignment matrix accordingly. Furthermore, we employ OWL-ViT as our baseline, preserving the original parameters of the pre-trained foundation model. Our method adds only 0.7% to parameter storage through parameter-efficient fine-tuning to significantly enhance the scalability and adaptability of IOD. Extensive two-phase and multi-phase experiments on the COCO dataset demonstrate the state-of-the-art performance of our proposed method.

  • 5 authors
·
Oct 8, 2024

ACE-Brain-0: Spatial Intelligence as a Shared Scaffold for Universal Embodiments

Universal embodied intelligence demands robust generalization across heterogeneous embodiments, such as autonomous driving, robotics, and unmanned aerial vehicles (UAVs). However, existing embodied brain in training a unified model over diverse embodiments frequently triggers long-tail data, gradient interference, and catastrophic forgetting, making it notoriously difficult to balance universal generalization with domain-specific proficiency. In this report, we introduce ACE-Brain-0, a generalist foundation brain that unifies spatial reasoning, autonomous driving, and embodied manipulation within a single multimodal large language model~(MLLM). Our key insight is that spatial intelligence serves as a universal scaffold across diverse physical embodiments: although vehicles, robots, and UAVs differ drastically in morphology, they share a common need for modeling 3D mental space, making spatial cognition a natural, domain-agnostic foundation for cross-embodiment transfer. Building on this insight, we propose the Scaffold-Specialize-Reconcile~(SSR) paradigm, which first establishes a shared spatial foundation, then cultivates domain-specialized experts, and finally harmonizes them through data-free model merging. Furthermore, we adopt Group Relative Policy Optimization~(GRPO) to strengthen the model's comprehensive capability. Extensive experiments demonstrate that ACE-Brain-0 achieves competitive and even state-of-the-art performance across 24 spatial and embodiment-related benchmarks.

  • 24 authors
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Mar 3

DyPES-VLA: Learning Shared Dynamics Priors and Embodiment-Specific Control for Cross-Embodiment Manipulation

Vision-Language-Action (VLA) models have become a powerful paradigm for robot manipulation, but training a single generalist policy for heterogeneous robot embodiments remains an open problem. Existing methods have two main limitations. First, they underuse dynamics priors shared across diverse visual and interaction data, limiting cross-embodiment transfer. Second, they require extensive manual preprocessing to convert embodiment-specific actions into a common format. To overcome these limitations, we propose DyPES-VLA, a cross-embodiment VLA that learns shared Dynamics Priors and Embodiment-Specific control. First, we learn shared dynamics priors by training the vision-language model (VLM) with a future-prediction objective on cross-embodiment data, driving the shared query representation to capture object motion, contact, and interaction-induced scene changes. Second, an embodiment-specific Mixture-of-Experts (MoE) action head translates these shared dynamics priors into executable controls directly in each embodiment's native action space, without manually pre-aligning heterogeneous actions into a common format. This head shares attention layers to capture common temporal action structures, while its embodiment-specific feed-forward experts resolve the unique kinematic constraints and control semantics of distinct embodiments. As a generalist policy, our \ourmethod achieves state-of-the-art performance across simulation and real-world evaluations, reaching 98.0% success on LIBERO, 59.25% on RoboCasa-GR1, and 89.02% on RoboTwin~2.0.

  • 15 authors
·
Aug 5 1

Stateful Conformer with Cache-based Inference for Streaming Automatic Speech Recognition

In this paper, we propose an efficient and accurate streaming speech recognition model based on the FastConformer architecture. We adapted the FastConformer architecture for streaming applications through: (1) constraining both the look-ahead and past contexts in the encoder, and (2) introducing an activation caching mechanism to enable the non-autoregressive encoder to operate autoregressively during inference. The proposed model is thoughtfully designed in a way to eliminate the accuracy disparity between the train and inference time which is common for many streaming models. Furthermore, our proposed encoder works with various decoder configurations including Connectionist Temporal Classification (CTC) and RNN-Transducer (RNNT) decoders. Additionally, we introduced a hybrid CTC/RNNT architecture which utilizes a shared encoder with both a CTC and RNNT decoder to boost the accuracy and save computation. We evaluate the proposed model on LibriSpeech dataset and a multi-domain large scale dataset and demonstrate that it can achieve better accuracy with lower latency and inference time compared to a conventional buffered streaming model baseline. We also showed that training a model with multiple latencies can achieve better accuracy than single latency models while it enables us to support multiple latencies with a single model. Our experiments also showed the hybrid architecture would not only speedup the convergence of the CTC decoder but also improves the accuracy of streaming models compared to single decoder models.

  • 5 authors
·
Dec 27, 2023

From Pixels to States: Rethinking Interactive World Models as Game Engines

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.

AlayaLab Alaya Lab
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Jul 14 2

KVCMAS: Efficient KV cache Correction for Shared Context in Multi-Agent Systems

Prompt-specialized multi-agent systems enable multiple agents to share a model while performing complementary roles to solve complex tasks. However, agent-specific prefixes change the KV cache generated for the same shared context, causing each agent to repeatedly prefill the growing context and construct a separate cache with high computation and memory overhead. Selective recomputation reduces this redundancy but still retains substantial model execution, while existing delta correction methods either support only recurring context relations or maintain memory-intensive online correction states for dynamically changing context. For first seen shared context, these methods also construct a reference cache outside the agent workflow, and an approximate correction at the first agent affects the outputs passed to subsequent agents. We present KVCMAS, an online KV cache correction framework that represents cross-agent cache deviations using compact low-rank states and seamlessly chains corrections along the agent workflow without an additional reference prefill. This design supports dynamically changing shared context while preserving an exact first-agent cache. Across multiple language and vision-language workloads, KVCMAS matches or improves the accuracy of prior KV cache sharing methods while achieving the lowest TTFT under highly concurrent serving. Under controlled serving traces, it provides a 2.0x TTFT speedup over inference without KV cache sharing and reduces peak GPU memory by up to 3.7x relative to a prior KV cache correction method. These results establish KVCMAS as an accurate and scalable KV cache sharing approach for prompt-specialized multi-agent serving.