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Oct 16

The Mirror Design Pattern: Strict Data Geometry over Model Scale for Prompt Injection Detection

Prompt injection defenses are often framed as semantic understanding problems and delegated to increasingly large neural detectors. For the first screening layer, however, the requirements are different: the detector runs on every request and therefore must be fast, deterministic, non-promptable, and auditable. We introduce Mirror, a data-curation design pattern that organizes prompt injection corpora into matched positive and negative cells so that a classifier learns control-plane attack mechanics rather than incidental corpus shortcuts. Using 5,000 strictly curated open-source samples -- the largest corpus supportable under our public-data validity contract -- we define a 32-cell mirror topology, fill 31 of those cells with public data, train a sparse character n-gram linear SVM, compile its weights into a static Rust artifact, and obtain 95.97\% recall and 92.07\% F1 on a 524-case holdout at sub-millisecond latency with no external model runtime dependencies. On the same holdout, our next line of defense, a 22-million-parameter Prompt Guard~2 model reaches 44.35\% recall and 59.14\% F1 at 49\,ms median and 324\,ms p95 latency. Linear models still leave residual semantic ambiguities such as use-versus-mention for later pipeline layers, but within that scope our results show that for L1 prompt injection screening, strict data geometry can matter more than model scale.

  • 1 authors
·
Mar 12

CRUST-Bench: A Comprehensive Benchmark for C-to-safe-Rust Transpilation

C-to-Rust transpilation is essential for modernizing legacy C code while enhancing safety and interoperability with modern Rust ecosystems. However, no dataset currently exists for evaluating whether a system can transpile C into safe Rust that passes a set of test cases. We introduce CRUST-Bench, a dataset of 100 C repositories, each paired with manually-written interfaces in safe Rust as well as test cases that can be used to validate correctness of the transpilation. By considering entire repositories rather than isolated functions, CRUST-Bench captures the challenges of translating complex projects with dependencies across multiple files. The provided Rust interfaces provide explicit specifications that ensure adherence to idiomatic, memory-safe Rust patterns, while the accompanying test cases enforce functional correctness. We evaluate state-of-the-art large language models (LLMs) on this task and find that safe and idiomatic Rust generation is still a challenging problem for various state-of-the-art methods and techniques. We also provide insights into the errors LLMs usually make in transpiling code from C to safe Rust. The best performing model, OpenAI o1, is able to solve only 15 tasks in a single-shot setting. Improvements on CRUST-Bench would lead to improved transpilation systems that can reason about complex scenarios and help in migrating legacy codebases from C into languages like Rust that ensure memory safety. You can find the dataset and code at https://github.com/anirudhkhatry/CRUST-bench.

  • 7 authors
·
Apr 21, 2025 2

RustMap: Towards Project-Scale C-to-Rust Migration via Program Analysis and LLM

Migrating existing C programs into Rust is increasingly desired, as Rust offers superior memory safety while maintaining C's high performance. However, vastly different features between C and Rust--e.g., distinct definitions and usages of pointers and references--pose significant challenges beyond mere syntactic translation. Existing automated translation tools, such as C2Rust, may rely too much on syntactic, template-based translation and generate unsafe Rust code that is hard for human developers to read, maintain, or even compile. More semantic-aware translation that produces safer, idiomatic, and runnable Rust code is much needed. This paper introduces a novel dependency-guided and large language model (LLM)-based C-to-Rust translation approach, RustMap, based on three key ideas: (1) Utilize LLM capabilities to produce idiomatic Rust code from given small pieces of C code, (2) Mitigate LLM limitations in handling large codebases by breaking project-scale C programs into smaller units for translation according to their usage dependencies and composing them into a runnable Rust program, and (3) Enhance the correctness of the translated Rust program by using test cases to check input/output equivalence, isolate faulty code when execution states deviate, and iteratively refine the translation using feedback from compilation and test errors. We empirically evaluate RustMap on 126 real-world programs, including 125 from Rosetta Code and a 7000+ line bzip2 implementation using GPT-4o as the LLM. RustMap shows promising results, guiding GPT-4o to produce idiomatic, readable, and functional Rust code with significantly less unsafe code than other tools, and revealing non-trivial translation patterns reusable for future research.

  • 9 authors
·
Mar 22, 2025

Compiling C to Safe Rust, Formalized

The popularity of the Rust language continues to explode; yet, many critical codebases remain authored in C, and cannot be realistically rewritten by hand. Automatically translating C to Rust is thus an appealing course of action. Several works have gone down this path, handling an ever-increasing subset of C through a variety of Rust features, such as unsafe. While the prospect of automation is appealing, producing code that relies on unsafe negates the memory safety guarantees offered by Rust, and therefore the main advantages of porting existing codebases to memory-safe languages. We instead explore a different path, and explore what it would take to translate C to safe Rust; that is, to produce code that is trivially memory safe, because it abides by Rust's type system without caveats. Our work sports several original contributions: a type-directed translation from (a subset of) C to safe Rust; a novel static analysis based on "split trees" that allows expressing C's pointer arithmetic using Rust's slices and splitting operations; an analysis that infers exactly which borrows need to be mutable; and a compilation strategy for C's struct types that is compatible with Rust's distinction between non-owned and owned allocations. We apply our methodology to existing formally verified C codebases: the HACL* cryptographic library, and binary parsers and serializers from EverParse, and show that the subset of C we support is sufficient to translate both applications to safe Rust. Our evaluation shows that for the few places that do violate Rust's aliasing discipline, automated, surgical rewrites suffice; and that the few strategic copies we insert have a negligible performance impact. Of particular note, the application of our approach to HACL* results in a 80,000 line verified cryptographic library, written in pure Rust, that implements all modern algorithms - the first of its kind.

  • 2 authors
·
Dec 19, 2024

Verified Detection and Prevention of Concurrency Anomalies in Multi-Agent Large Language Model Systems

Multi-agent LLM systems share state through memory stores, vector indices, and tool registries. We model such sharing as long-running read-generate-write operations under deterministic-generation semantics -- the regime durable-execution engines enforce by deterministic replay -- and formalize four concurrency anomalies in TLA+: stale-generation, phantom-tool, causal-cascade, and tool-effect reordering, structural analogues of classical isolation anomalies, each with a TLC counter-example. The exclusion lattice over these anomalies is trivial; the contribution is the mechanically verified realizability and strict separation of one maximal chain within it, L_0 subsetneq cdots subsetneq L_4, to our knowledge the first machine-checked consistency hierarchy for such runtimes. A development of 274 Verus obligations (zero assume, zero admit; trust base: two structural axioms and a mutex correspondence) proves the detectors sound and complete against the specifications and each runtime its avoidance set. Three deployed Rust runtimes realize L0-L1 (pessimistic locking, serializable snapshot isolation, default-SI), each verified against stale-generation and refined to its state machine; L2-L4 are exec-mode-verified with dependency-free prevention twins (A3, A6, A2: 0/1000 versus 1000/1000), and L2 is run live across three model families (A3 prevented in all 120 retracted sessions). We reproduce a silent lost update in ByteDance's deer-flow, formalizing its fix as a verified L_0 to L_1 refinement, and exhibit tool-effect reordering in LangGraph's ToolNode on unmodified output, removed by an L3 commit-order sequencer. The verified detector, refinements, and realizability artifacts are the contribution; the phenomena and lattice are classical.

  • 1 authors
·
Jun 14 1

Fine-Tuning Qwen3-27B for C-to-Rust Code Translation: A Three-Stage Curriculum of Pretraining, Debugging-Aware SFT, and Task-Specific SFT

Translating C code into safe, idiomatic Rust is a longstanding software-engineering goal because it can eliminate entire classes of memory-safety vulnerabilities while preserving the functional behavior of legacy systems. Large language models (LLMs) have shown promise for this task but typically underperform when applied off-the-shelf, since general-purpose pretraining rarely emphasizes idiomatic Rust generation, cross-language semantic equivalence, or the ability to reason about and repair compiler/runtime feedback. In this report we describe a three-stage fine-tuning curriculum applied to Qwen3-27B that is designed to progressively specialize the model for the C-to-Rust (C2Rust) translation task: (1) continued pretraining on Rust-centric corpora to strengthen the model's prior over idiomatic Rust syntax and standard-library usage; (2) supervised fine-tuning (SFT) on the microsoft/Verus_Training_Data dataset to instill debugging and self-repair behavior over Rust code; and (3) task-specific SFT on paired C/Rust solutions derived from LeetCode problems to teach direct semantic translation. We evaluate the resulting model using the agentic, static-analysis-guided verification framework of SACTOR, which performs structure-aware, two-phase (unidiomatic to idiomatic) translation with foreign-function-interface (FFI)-based end-to-end (E2E) testing. We report success rate, idiomaticity (Clippy lint counts, unsafe-code fraction), and failure-mode analyses, and compare our fine-tuned model against baseline Qwen3-27B and other LLMs evaluated under the same framework.

  • 7 authors
·
Aug 13

Generative Compilation: On-the-Fly Compiler Feedback as AI Generates Code

Languages with rich static semantics, such as Rust, provide stronger guarantees for AI-generated code, but their strictness makes generation more difficult. Off-the-shelf compilers can provide useful feedback post-generation, but does not guide intermediate generation steps, such as those during autoregressive LLM decoding. Constrained decoding intervenes earlier by rejecting invalid tokens during sampling, but requires white-box model access and costly reimplementation for semantic constraints.We introduce generative compilation, the first approach to obtaining compiler feedback on partial programs during generation. The core technical device is a sealor: a lightweight, mostly syntax-guided transformation that converts partial programs into complete ones that standard compilers can diagnose. It is designed such that possible-to-complete partial programs are never rejected, while preserving enough code context to catch genuine dead ends early. We construct such a sealor on a core Rust-like calculus and prove that it satisfies these properties, all mechanized in Lean. We extend it to the first partial-program checker for real Rust. We evaluate our method on challenging repository-level Rust coding tasks, across both frontier black-box and open-weight models. We show that generative compilation reduces non-compiling outputs and improves functional correctness, relative to standard post-generation feedback. It does so by detecting a broad range of errors close to their source and early during generation, thereby reducing errors cascades and enabling focused diagnostics. More broadly, generative compilation is a step toward making compilers a first-class citizen of AI-assisted programming active during generation, rather than a separate post-generation check.

eth-sri SRI LAB
·
Jul 14 2

LLM-Driven Multi-step Translation from C to Rust using Static Analysis

Translating software written in legacy languages to modern languages, such as C to Rust, has significant benefits in improving memory safety while maintaining high performance. However, manual translation is cumbersome, error-prone, and produces unidiomatic code. Large language models (LLMs) have demonstrated promise in producing idiomatic translations, but offer no correctness guarantees as they lack the ability to capture all the semantics differences between the source and target languages. To resolve this issue, we propose SACTOR, an LLM-driven C-to-Rust zero-shot translation tool using a two-step translation methodology: an "unidiomatic" step to translate C into Rust while preserving semantics, and an "idiomatic" step to refine the code to follow Rust's semantic standards. SACTOR utilizes information provided by static analysis of the source C program to address challenges such as pointer semantics and dependency resolution. To validate the correctness of the translated result from each step, we use end-to-end testing via the foreign function interface to embed our translated code segment into the original code. We evaluate the translation of 200 programs from two datasets and two case studies, comparing the performance of GPT-4o, Claude 3.5 Sonnet, Gemini 2.0 Flash, Llama 3.3 70B and DeepSeek-R1 in SACTOR. Our results demonstrate that SACTOR achieves high correctness and improved idiomaticity, with the best-performing model (DeepSeek-R1) reaching 93% and (GPT-4o, Claude 3.5, DeepSeek-R1) reaching 84% correctness (on each dataset, respectively), while producing more natural and Rust-compliant translations compared to existing methods.

  • 6 authors
·
Mar 16, 2025

Stop Means Stop: Measuring and Repairing the Enforcement Gap in Agent-Framework Control Primitives

Production LLM-agent frameworks expose control primitives -- human-in-the-loop approval gates, run cancellation, and execution timeouts -- whose names and documentation imply barrier semantics: while a run is paused, cancelled, or timed out, no gated side effect executes. We show this implied contract holds on none of the six widely used open-source frameworks we test. Model-free differential probes isolate a recurring sibling leak -- an approval gate suspends its own branch while a sibling branch's effect executes during the pause, so a later rejection cannot prevent it -- in every framework shipping a pre-execution gate (five of six), plus three further gaps: replay double-execution, cancellation orphans, and timeout zombies. The hazard is reachable, not merely constructible: under an a-priori-fixed protocol, frontier models emit the leak-triggering plan shape at pooled rates up to 14%, and when live models drive the unmodified frameworks under an approval pause, 215 of 1,200 runs execute their effect during the pause, across three schedulers and two language runtimes. To repair the measured gaps we present SOUNDGATE, an environment-external effect gate in Rust through which every side effect must be admitted, enforcing hold-until-decided, reject-cancels, dedup-on-replay, and fence-on-cancel -- one property per violation class -- under a stated complete-mediation contract discharged for network egress by kernel-enforced routes. We verify the properties over a model of the admission core (Verus; TLA+/TLC, exhaustive to 7.5e7 states; TLAPS), model-check the deployed Rust with Loom, and bridge model to code by differential conformance over 1.2e7 operations -- refinement evidence, not a mechanized proof. SOUNDGATE blocks every measured violation end-to-end on all six frameworks while releasing legitimate effects, at about 1 ms admission per write and 12k-26k durable admissions per second.

  • 1 authors
·
Jul 14

EVOC2RUST: A Skeleton-guided Framework for Project-Level C-to-Rust Translation

Rust's compile-time safety guarantees make it ideal for safety-critical systems, creating demand for translating legacy C codebases to Rust. While various approaches have emerged for this task, they face inherent trade-offs: rule-based solutions face challenges in meeting code safety and idiomaticity requirements, while LLM-based solutions often fail to generate semantically equivalent Rust code, due to the heavy dependencies of modules across the entire codebase. Recent studies have revealed that both solutions are limited to small-scale programs. In this paper, we propose EvoC2Rust, an automated framework for converting entire C projects to equivalent Rust ones. EvoC2Rust employs a skeleton-guided translation strategy for project-level translation. The pipeline consists of three evolutionary stages: 1) it first decomposes the C project into functional modules, employs a feature-mapping-enhanced LLM to transform definitions and macros and generates type-checked function stubs, which form a compilable Rust skeleton; 2) it then incrementally translates the function, replacing the corresponding stub placeholder; 3) finally, it repairs compilation errors by integrating LLM and static analysis. Through evolutionary augmentation, EvoC2Rust combines the advantages of both rule-based and LLM-based solutions. Our evaluation on open-source benchmarks and six industrial projects demonstrates EvoC2Rust's superior performance in project-level C-to-Rust translation. On average, it achieves 17.24% and 14.32% improvements in syntax and semantic accuracy over the LLM-based approaches, along with a 96.79% higher code safety rate than the rule-based tools. At the module level, EvoC2Rust reaches 92.25% compilation and 89.53% test pass rates on industrial projects, even for complex codebases and long functions.

  • 8 authors
·
Aug 6, 2025 2

ETAS: An Effect-Typed Language for Agent Systems

ETAS is a programming language for agent systems that treats model-backed agents, tool calls, prompts, typed memory, human approvals, policies, and execution traces as semantic program elements rather than library conventions. It separates deterministic computation from agentic nondeterminism and externally visible actions while preserving a direct programming style. We present the core design of ETAS. Its static semantics assigns ordinary types through spec conformance and tracks each computation with two behavioral indices: an escaping effect row and a persistent abstraction of the typed action trace it may request. Specs form a terminating compile-time constraint calculus: type specs provide evidence for polymorphism and resource facts, callable specs constrain function and stage shapes, and trace specs express allow, deny, and temporal constraints. Typing checks requested traces against compiled monitors and emits residual obligations when dynamic resources preclude a complete static proof. The dynamic semantics distinguish requested, handled, denied, and committed events; handlers interpret typed actions without making their requests invisible to authorization or audit. We formalize a core calculus and state preservation, progress, type/effect soundness, handler trace-transparency, and policy safety. We also implement ETAS in Rust with a command-line interface, typed HIR checks, effect and policy diagnostics, handler checks, and trace-aware execution hooks. ETAS provides a programming-language foundation for reasoning about authorization, nondeterminism, recovery, and audit evidence before and during agent execution.

  • 5 authors
·
Jul 19

A Rust-to-Lean Verification Pipeline with AI Provers: An Experience Report

We describe a verification pipeline that takes production Rust cryptographic code and produces machine-checked correctness proofs in Lean 4. The pipeline combines three components: symbolic extraction tools (Charon and Aeneas, or Hax) that lift Rust into Lean 4; formal cryptographic specification libraries (ArkLib and CompPoly, from the Verified zkEVM project) that provide the mathematical targets; and AI provers (Aristotle from Harmonic AI and Aleph from Logical Intelligence) that close the resulting proof obligations. Every proof is checked by the Lean kernel, so AI output cannot compromise soundness. Within the scope of the Ethereum Foundation's zkEVM Verification Project, we applied the pipeline to cryptographic primitives in Plonky3 (FRI folding, Mersenne31 and KoalaBear field arithmetic, Horner polynomial evaluation) and RISC Zero (Merkle inclusion verification). In addition, Aleph authored proofs of two bounds-style theorems in Plonky3's compute_log_arity_for_round that previously stood as sorry. The paper describes the architecture, walks through a running example based on Aleph's two proofs, reports which classes of proof obligations AI closed and which required manual work, and discusses the engineering gaps we encountered: Lean 4 toolchain drift across tools and specific Aeneas/Hax extraction limits. We also document concrete missing lemmas, tactic gaps, and code-generation friction points discovered during proof development. We hope this contribution lowers the barrier to adoption of formal verification and facilitates more effective use of AI in this pipeline. The result is a working pipeline for formal verification of Rust, with kernel-checked proofs and reproducible artefacts.

  • 3 authors
·
May 27

WarpGuard: Protected-Site Control-Flow Integrity for CUDA SASS Binaries

Recent CUDA exploitation work shows that GPU memory bugs can escalate into device-side control-flow corruption, as kernels later consume corrupted return continuations, function pointers, dispatch-table entries, or branch targets. For deployed CUDA binaries, the relevant security boundary is executed NVIDIA SASS, after PTX lowering, inlining, ABI decisions, register allocation, spills, predication, and SIMT execution; source- or PTX-level policies do not capture this boundary. We present WarpGuard, to our knowledge the first protected-site CFI system for CUDA device binaries operating on executed SASS. WarpGuard enforces at protected sites: recovered SASS instructions or sequences that consume control-flow state, provide sufficient binary evidence to derive policy, are checked before release, and fail closed on violation. It authenticates backward-edge continuation state for instrumented returns, validates recoverable forward targets per site, and reports fixed-edge, unsupported, profile-excluded, fallback, and no-surface outcomes outside the protected denominator. On 77 CUDA artifacts, WarpGuard classifies 51,621 SASS control-flow sites, including 1,343 returns and 154 supported forward target-set entries, and records 52.2 million dynamic checks. In representative backward- and forward-edge corruption attacks, native execution reaches attacker-selected behavior, detect-only mode records the expected violation, and enforcement fails closed before releasing the invalid protected transfer. Public-code evidence shows that the same SASS consumption patterns occur in real CUDA systems, including runtime dispatch tables, cuFFT callbacks, generated callable tables, and uploaded device-function pointers. WarpGuard delivers auditable protected-site CFI for CUDA SASS and separates dynamic-instrumentation enforcement from callback-free SASS timing and patch-cache feasibility.

  • 1 authors
·
Jun 9

D2A: A Dataset Built for AI-Based Vulnerability Detection Methods Using Differential Analysis

Static analysis tools are widely used for vulnerability detection as they understand programs with complex behavior and millions of lines of code. Despite their popularity, static analysis tools are known to generate an excess of false positives. The recent ability of Machine Learning models to understand programming languages opens new possibilities when applied to static analysis. However, existing datasets to train models for vulnerability identification suffer from multiple limitations such as limited bug context, limited size, and synthetic and unrealistic source code. We propose D2A, a differential analysis based approach to label issues reported by static analysis tools. The D2A dataset is built by analyzing version pairs from multiple open source projects. From each project, we select bug fixing commits and we run static analysis on the versions before and after such commits. If some issues detected in a before-commit version disappear in the corresponding after-commit version, they are very likely to be real bugs that got fixed by the commit. We use D2A to generate a large labeled dataset to train models for vulnerability identification. We show that the dataset can be used to build a classifier to identify possible false alarms among the issues reported by static analysis, hence helping developers prioritize and investigate potential true positives first.

  • 9 authors
·
Feb 16, 2021

HAFixAgent: History-Aware Automated Program Repair Agent

Automated program repair (APR) has recently shifted toward large language models and agent-based systems, yet most systems rely on local snapshot context, overlooking repository history. Prior work shows that repository history helps repair single-line bugs, since the last commit touching the buggy line is often the bug-introducing one. In this paper, we investigate whether repository history can also improve agentic APR systems at scale, especially for complex multi-hunk bugs. We present HAFixAgent, a History-Aware Bug-Fixing Agent that injects blame-derived repository heuristics into its repair loop. A preliminary study of all 854 real-world bugs from Defects4J motivates our design, showing that bug-relevant history is both widely available and highly concentrated. Empirical comparison of HAFixAgent with two state-of-the-art baselines shows: (1) Effectiveness: HAFixAgent significantly improves over the agent-based baseline (by 212.3%) and the multi-hunk baseline (by 29.9%). (2) Efficiency: history does not significantly increase agent steps and keeps token costs comparable, with notably lower median costs for complex multi-file-multi-hunk bugs. (3) Practicality: combining different historical heuristics repairs more bugs, offering a clear cost-benefit trade-off. HAFixAgent offers a practical recipe for history-aware agentic APR: ground the agent in version control history, prioritize diff-based historical context, and integrate complementary heuristics when needed.

  • 4 authors
·
Nov 2, 2025 2

Taint Analysis for Graph APIs Focusing on Broken Access Control

We present the first systematic approach to static and dynamic taint analysis for Graph APIs focusing on broken access control. The approach comprises the following. We taint nodes in the Graph API if they represent data requiring specific privileges in order to be retrieved or manipulated, and identify API calls which are related to sources and sinks. Then, we statically analyze whether tainted information flow between API source and sink calls occurs. To this end, we model the API calls using graph transformation rules. We subsequently use critical pair analysis to automatically analyze potential dependencies between rules representing source calls and rules representing sink calls. We distinguish direct from indirect tainted information flow and argue under which conditions the CPA is able to detect not only direct, but also indirect tainted flow. The static taint analysis (i) identifies flows that need to be further reviewed, since tainted nodes may be created by an API call and used or manipulated by another API call later without having the necessary privileges, and (ii) can be used to systematically design dynamic security tests for broken access control. The dynamic taint analysis checks if potential broken access control risks detected during the static taint analysis really occur. We apply the approach to a part of the GitHub GraphQL API. The application illustrates that our analysis supports the detection of two types of broken access control systematically: the case where users of the API may not be able to access or manipulate information, although they should be able to do so; and the case where users (or attackers) of the API may be able to access/manipulate information that they should not.

  • 4 authors
·
Jan 15, 2025

SWE-Duel: Towards a Self-Scaling Arena for Coding Agents

Static coding benchmarks are fixed at release. Over time their tasks leak into training data, and stronger agents eventually saturate them. We argue that a benchmark should instead aim to be self-scaling: its tasks and oracles are created at evaluation time, so no content exists in advance to leak, and its difficulty is set by the participating agents rather than fixed at release. We introduce SWE-Duel, an arena in which two coding agents evaluate each other over mirrored Red-Blue turns. In each turn, the Red agent works on a real repository across three context-isolated sessions. It proposes and implements a new feature with feature tests, then embeds a subtle bug in that feature along with sealed bug-triggering tests. The resulting pull request is admitted only if (1) it passes the feature tests and the repository's existing tests while failing exactly the bug tests, and (2) a fresh session of the same agent can repair the bug blind, which rules out unsolvable tasks. The Blue agent then reviews the pull request without being told a bug exists. It wins only if its revision passes all three test suites, and then the two agents swap roles. We run a tournament among 11 model-harness participants on 15 repositories in five languages for 1,500 turns. The leaders win in different ways. GPT-5.5 with Codex CLI ranks first as the strongest solver, repairing 98.3% of the defects it reviews. Claude Opus 4.8 with mini-swe-agent ranks second as the strongest task author, with a 27.3% Red win rate. Finally, within one model family, tasks written by the newest version defeat a fixed-reference solver far more often than those of older versions (42.9% vs. 4.0%), giving preliminary evidence that task difficulty scales with task authoring capability.

Persistent Recursive Worlds Enable Autonomous Software Evolution

Complex software systems develop over timescales that exceed the lifespan of any individual coding agent. Most agentic software systems preserve continuity through persistent sessions, memories, managers or shared context. We introduce EvoX Genesis (hereafter, Genesis), which instead makes the software project persistent while allowing local agents to remain finite-lived. Genesis represents software as a persistent recursive world: each local world is situated by an accepted version and a repository path, finite-lived agents propose local changes, recursive delegation moves work across paths, and only accepted consequences advance the persistent version history. We evaluate this organization across formation, continuation and redevelopment. Starting from a repository with no compiler implementation, Genesis used DeepSeek V4 Flash to build a Rust-based C compiler with about 250k tracked lines; the run lasted over 120 hours, archived over 1,000 agent episodes and incurred only US$44 in model-token charges. The compiler passed the complete c-testsuite and most LLVM and Csmith tests. In a separate compiler world generated with GLM 5.2, development continued after repeated agent replacement while retaining full test performance. Genesis also reimplemented 13 MESA modules with over 100k Fortran lines as a Rust workspace with nearly 90k Rust lines; across six numerical workloads, it achieved median speedups of 1.55--6.87x. These results show that long-horizon software development can be organized around a persistent project rather than a persistent agent.

ArtifactsBench: Bridging the Visual-Interactive Gap in LLM Code Generation Evaluation

The generative capabilities of Large Language Models (LLMs) are rapidly expanding from static code to dynamic, interactive visual artifacts. This progress is bottlenecked by a critical evaluation gap: established benchmarks focus on algorithmic correctness and are blind to the visual fidelity and interactive integrity that define modern user experiences. To bridge this gap, we introduce ArtifactsBench, a new benchmark and paradigm for the automated, multimodal evaluation of visual code generation. Our framework programmatically renders each generated artifact and captures its dynamic behavior through temporal screenshots. This visual evidence, alongside the source code, is then assessed by a Multimodal LLM (MLLM)-as-Judge, which is rigorously guided by a fine-grained, per-task checklist to ensure holistic and reproducible scoring. We construct a new benchmark of 1,825 diverse tasks and evaluate over 30 leading LLMs. Our automated evaluation achieves a striking 94.4% ranking consistency with WebDev Arena, the gold-standard for human preference in web development, and over 90% pairwise agreement with human experts. This establishes ArtifactsBench as the first framework to reliably automate the assessment of human-perceived quality at scale. Our analysis provides a high-resolution map of the current SOTA, revealing that generalist models often outperform domain-specific ones. We open-source ArtifactsBench, including the benchmark, evaluation harness, and baseline results at https://artifactsbenchmark.github.io/, to provide the community with a scalable and accurate tool to accelerate the development of user-centric generative models.

  • 32 authors
·
Jul 7, 2025 1

VeriContest: A Competitive-Programming Benchmark for Verifiable Code Generation

Large language models can generate useful code from natural language, but their outputs come without correctness guarantees. Verifiable code generation offers a path beyond testing by requiring models to produce not only executable code, but also formal specifications and machine-checkable proofs. Progress in this direction, however, is difficult to measure: existing benchmarks are often small, focus on only one part of the pipeline, lack ground-truth proofs or rigorous specification validation, or target verification settings far from mainstream software development. We present VeriContest, a benchmark of 946 competitive-programming problems from LeetCode and Codeforces for verifiable code generation in Rust with Verus. Each problem pairs a natural language description with expert-validated formal specifications, judge-accepted Rust code, Verus-checked proofs, and positive and negative test suites. VeriContest is constructed through a three-phase pipeline that scales from manually verified seed problems to semi-automated expansion with human-in-the-loop review. To further strengthen benchmark quality, we use testing as an additional quality-assurance layer for validating postcondition completeness. VeriContest supports isolated and compositional evaluation of specification generation, code generation, proof generation, and end-to-end verified program synthesis. Evaluating ten state-of-the-art models reveals a sharp gap between coding ability and verifiable code generation: the strongest model reaches 92.18% on natural-language-to-code generation, but only 48.31% on specification generation, 13.95% on proof generation, and 5.29% end-to-end. These results identify proof and specification generation as the central bottlenecks for models and establish VeriContest as a rigorous platform for measuring and training future systems that generate code with machine-checkable correctness.

  • 8 authors
·
May 7

Evidence-Bound Gateway-Path Provenance for Third-Party LLM Inference

Third-party LLM gateways have become a critical infrastructure layer between applications and external LLM providers. Conventional gateways do more than forward traffic: they decide which provider and model are called, whether fallback occurred, which stream is delivered, and what usage record should be billed. Because these decisions and records are authored inside the operator-controlled service, clients cannot independently distinguish honest mediation from route substitution, hidden fallback, stream manipulation, or forged provenance. We present an evidence-bound LLM gateway architecture that separates the operator control plane from an attested execution plane. Within the gateway, a measured Attested Gateway Runtime (AGR) is the only component allowed to decrypt requests, enforce path policy, construct upstream calls, and sign evidence. Clients verify signed release metadata and fresh attestation before encrypting requests to keys bound to the AGR measurement. AGR enforces request-scoped routing, fallback, and endpoint constraints, invokes admitted providers, returns encrypted response streams, and signs evidence binding the policy, selected route, endpoint identity, stream commitments, and completion metadata to the attested runtime. An initial Rust prototype on AWS Nitro Enclaves shows modest mechanism overhead and fail-closed detection of policy, routing, endpoint, and stream-evidence tampering outside the attested runtime.

  • 2 authors
·
Jun 20

Frustrated with Code Quality Issues? LLMs can Help!

As software projects progress, quality of code assumes paramount importance as it affects reliability, maintainability and security of software. For this reason, static analysis tools are used in developer workflows to flag code quality issues. However, developers need to spend extra efforts to revise their code to improve code quality based on the tool findings. In this work, we investigate the use of (instruction-following) large language models (LLMs) to assist developers in revising code to resolve code quality issues. We present a tool, CORE (short for COde REvisions), architected using a pair of LLMs organized as a duo comprised of a proposer and a ranker. Providers of static analysis tools recommend ways to mitigate the tool warnings and developers follow them to revise their code. The proposer LLM of CORE takes the same set of recommendations and applies them to generate candidate code revisions. The candidates which pass the static quality checks are retained. However, the LLM may introduce subtle, unintended functionality changes which may go un-detected by the static analysis. The ranker LLM evaluates the changes made by the proposer using a rubric that closely follows the acceptance criteria that a developer would enforce. CORE uses the scores assigned by the ranker LLM to rank the candidate revisions before presenting them to the developer. CORE could revise 59.2% Python files (across 52 quality checks) so that they pass scrutiny by both a tool and a human reviewer. The ranker LLM is able to reduce false positives by 25.8% in these cases. CORE produced revisions that passed the static analysis tool in 76.8% Java files (across 10 quality checks) comparable to 78.3% of a specialized program repair tool, with significantly much less engineering efforts.

  • 8 authors
·
Sep 22, 2023

Token Budgets: An Empirical Catalog of 63 LLM-Agent Budget-Overrun Incidents, with an Affine-Typed Rust Mitigation as a Case Study

LLM-agent budget overruns are a documented production failure class: a single retry loop can spend thousands of dollars before an operator notices, and the in-process integrity properties that would prevent it (no aliasing, no double-spend, no use-after-delegation of a cost-bearing value) are enforced, if at all, by ad-hoc wrappers rather than by the type system. Our central contribution is empirical: a catalog of 63 confirmed production incidents from 21 orchestration frameworks (2023-2026), each backed by a quoted GitHub issue and, where reported, a dollar loss, organized into an eight-cluster failure taxonomy (inter-rater Cohen's kappa = 0.837, N = 113), plus 47 supplementary structural entries. As one mitigation evaluated against this taxonomy, we build token-budgets, an 1,180-line Rust crate (no unsafe) that operationalizes affine ownership so that cloning, double-spending, or using a budget after delegating it are compile errors rather than runtime hazards an operator must remember to avoid. The dollar cap is runtime arithmetic under an estimator assumption; the affine layer makes that arithmetic non-bypassable. On single-agent workloads a 4-line Python counter matches the crate at 0/30 overshoot, so the distinguishing value is non-bypassability under operator error in multi-agent delegation: the delegation-fanout race documented in 11 incidents is rejected by the borrow checker at compile time, while the same pattern under asyncio overshoots 30/30 and three disciplined alternatives overshoot 0/30. Across five runtimes, three providers, and a temperature-stratified live-API test (N = 160), the approach reports zero cap violations and zero false refusals, at operational parity with concurrent work. Static over-reservation is 4-6x (2.11x adaptive). Binary-level cap-soundness on the running binary is left open.

  • 1 authors
·
Jun 1 2

Understanding Agent-Reactive Bugs at the Model-Harness Boundary: An Empirical Study of LLM Agent Issue Reports

LLM agents span command-line interfaces (e.g., Codex) and agent frameworks (e.g., LangChain), integrating backend LLMs with harness code that parses model outputs, controls agent loops, and manages context. Both the harness and LLM-generated responses jointly shape an agent's execution. This architecture gives rise to bugs that cannot be readily understood by inspecting either component alone, because some bugs occur only when a particular LLM response elicits an abnormal reaction from the agent. Prior empirical studies of agent bugs have largely attributed failures either to limited model capabilities or to harness-side defects, such as outdated APIs and configuration misalignment, without characterizing these AR bugs. We conduct the first empirical study focused on agent-reactive (AR) bugs. Through manual analysis of 255 bug reports from Codex, Gemini-CLI, LangChain, and CrewAI, we construct a two-axis taxonomy covering observable symptoms and the LLM behaviors that trigger them. Our findings show that many AR bugs manifest as silent errors without well-defined test oracles, which makes detection difficult. The stochasticity of LLM responses further complicates bug reproduction. We additionally examine fixes proposed by users and implemented by developers. This analysis exposes a mismatch: users frequently advocate harness-side guardrails, whereas developers may attribute the issue to the LLM or respond slowly to user-proposed fixes. These findings point to the need for mechanisms that help users and developers understand the root causes and resolutions of AR bugs. Overall, the study highlights challenges specific to LLM agents and motivates the design of test oracles, reproduction support, and fault-localization techniques for AR bugs.

  • 6 authors
·
Jul 16

CacheReforge: Bounded Recovery for Stale KV Caches under Evolving Adapters

Large language models rely on KV caching to reduce repeated prefill computation in long context and interactive applications. As lightweight adapters evolve, cached states reflect earlier versions, so stale reuse distorts current model outputs, while complete affected suffix recomputation restores fidelity at substantial cost. We seek minimal recomputation that recovers current adapter behavior. Existing systems track token, context, or stable adapter identity, but neither represent caches from earlier adapter versions nor distinguish update propagation from the recomputation required for behavioral recovery. To address these gaps, we introduce CacheReforge, which represents stale KV caches as layerwise mixed-version objects. It combines per-layer adapter anchors, calibrated sensitivity, accumulated drift, and executable restart boundaries to select direct reuse, bounded recomputation, or complete affected-suffix recovery. We distinguish dependency depth from the functional recomputation horizon and use cumulative tail influence to characterize when bounded recovery preserves current-model behavior. We evaluate CacheReforge on Qwen2.5-1.5B and Qwen2.5-7B with continual LoRA updates, including 16K HotpotQA and 2WikiMQA workloads. CacheReforge reduces mean KL divergence by 92.4% relative to stale reuse, while recomputing only 5.44% of layers and reducing cache-maintenance time by 93.2% relative to fresh full prefill. These results show that version-aware recovery preserves model fidelity and most KV caching gains.

  • 4 authors
·
Sep 24

A Type-and-Effect System for Temporal Dependency Analysis of Render-based Reactive Programs

Reactive programming frameworks such as React allow developers to build interactive applications by declaratively specifying how outputs depend on changing inputs. Although this model makes it easy to reason about what an application computes, the temporal behavior of reactive programs remains difficult to understand and verify. Applications implicitly rely on timing assumptions buried in framework runtimes, leading to subtle bugs such as stale reads, transient inconsistencies, order-dependent behavior, and unintended feedback cycles. To address these challenges, this paper presents Willow, a core calculus for reactive programming inspired by React. Willow gives a time-aware operational semantics that models computation in terms of renders, the fundamental evaluation step in which components produce user interface descriptions, and pairs it with a novel type-and-effect system that statically tracks timing behavior as effects. A "next" modality expresses delays measured not only in renders but in any unit the host environment exposes--renders, network requests, or milliseconds. A family of modalities tracks the lifecycle of event handlers: when they are registered, when they fire, when pending events are canceled and when handlers are removed. A key insight is that the resulting effects form a temporal dependency graph, letting standard graph algorithms statically detect render cascades and inter-render loops that cause non-termination or performance degradation. We formalize Willow and prove preservation of the effect system with respect to the time-aware semantics. We also implement a prototype checker with automatic effect inference and evaluate it on representative reactive patterns such as debouncing, form inputs, and API-driven updates. Our results demonstrate that time-aware typing provides a practical foundation for reasoning about the temporal correctness of reactive programs.

  • 3 authors
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Jul 28

Benchmarking API Drift in LLM-Generated Quantum Code Across Successive SDK Versions

Large language models can generate plausible quantum code, but it is unclear whether they can reliably target the specific software development kit (SDK) version requested by the user. We study this problem as API drift and introduce quantum-api-drift, a benchmark for measuring version fidelity, defined here as execution success on the requested SDK version, cross-version compatibility, failure modes, and documentation-guided repair in LLM-generated quantum SDK code. We instantiate the benchmark with Qiskit, a representative quantum SDK that underwent substantial interface changes across v0.43, v1.3, and v2.0. We evaluate 17 models on 50 tasks with 3 samples per prompt, yielding 450 generated samples and 1,350 executions per model. Sixteen models are tested in a matched REST API setting with a 1024-token output cap, while GPT-5.4 (Codex CLI) is reported separately as a reference configuration. Across the 16 matched REST models, diagonal Pass@1 ranges from 0.02 to 0.85. Claude Opus 4.7 is strongest on v0.43 and v2.0, while Grok 4.20 is strongest on v1.3 at 0.513. Error profiles differ systematically by model strength: weaker models fail mainly with broken imports, while stronger models more often reach deprecation-level failures. Documentation-guided repair succeeds for 0.19 to 0.59 of repair attempts overall and is consistently much more effective for migration to v2.0 than to v1.3. The benchmark artifacts are publicly available at https://github.com/arasyi/quantum-api-drift. These results show that version alignment is a distinct evaluation axis for quantum code generation and that API drift remains only partly recoverable even with migration guidance.

  • 2 authors
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Jul 4

Harness Engineering for Software Engineering via Modular Executable Dev-Primitives

Large language models (LLMs) equipped with terminal access have demonstrated strong capabilities in automating software engineering tasks. However, existing agents remain brittle on long-horizon workflows, where they must repeatedly reconstruct program state scattered across source files, configurations, tests, dependencies, and runtime behavior, leading to increasingly long interaction histories, context explosion, and semantic drift. Large repositories further complicate the identification of task-relevant components. To address these challenges, we introduce Dev-Primitives (Development Primitives), a modular and executable abstraction that transforms repository components from passive software artifacts into active participants in software engineering. Each Dev-Primitive pairs a repository artifact with a resident LLM, which gives the artifact an agent-native interface grounded in its own implementation and dependencies, enabling natural-language reasoning, inter-component communication, and localized self-modification. Building on Dev-Primitives, we propose HERMES, a Harness Engineering framework for software engineeRing via Modular Executable Dev-PrimitiveS, which instantiates these primitives at repository scale through a dependency-aware dynamic activation mechanism and a bug diagnosis mechanism that maps execution evidence back to the components that must be revised. Extensive experiments on four software engineering benchmarks demonstrate that HERMES outperforms matched baseline harnesses by 12.4\% on average. Moreover, when paired with strong activation and diagnosis models, HERMES, even with Qwen3-8B Dev-Primitives, remains within 4.5\% of the homogeneous GPT-5.6 Sol configuration across all four benchmarks, while reducing inference cost by 26.2\% on Terminal-Bench 4.0, highlighting the importance of harness design in software engineering agents.

  • 4 authors
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Oct 5 2

FACET: Preserving Source Intent and Executable State in Terminal Task Synthesis

Training terminal agents requires scalable executable supervision, yet synthesizing high-quality terminal tasks remains challenging. Each task couples an instruction, an initialized environment, a reference solution, and an executable verifier; if these artifacts are generated from inconsistent assumptions, the resulting task may be unsolvable or incorrectly evaluated. Meanwhile, multi-stage synthesis can discard the goals, dependencies, state transitions, and procedural constraints encoded in the original sources. We present FACET (Fine-grained Agentic Construction of Executable Tasks), a framework that addresses both information preservation and cross-artifact consistency. FACET reconstructs related agent skills into coherent, information-rich scenarios, then realizes and repairs the execution environment before generating the final task artifacts. The resulting container state serves as shared grounding for the instruction, solution, and verifier, while execution-based validation and targeted repair correct artifact-specific failures without unnecessarily regenerating valid components. FACET produces complex terminal tasks with dense executable checks, and successful trajectories collected from these tasks provide effective, data-efficient supervision. Fine-tuning models across multiple scales consistently improves performance on Terminal-Bench 2.1, while analyses of alternative generation schemes support the importance of environment-grounded construction for task validity and solution-verifier alignment. These results establish source-intent preservation and shared executable-state grounding as key principles for scalable terminal-task synthesis.

NosRacer: Dynamic Detection of Race Conditions in On-Device Network Operating Systems

Commercial on-device network operating systems (NOSes) run complex control planes in production routers and switches, where configuration update tasks are executed by multiple loosely coupled components through asynchronous message passing. Such executions are prone to race conditions: the same ordered input commands may produce different outcomes when messages are delivered in different orders. The race conditions are difficult to expose because they often manifest only as subtle, delayed malfunctions. Existing static analysis techniques lack scalability and precision for large-scale industrial NOSes, while dynamic ones incur substantial system-execution cost when attempting to cover the space of asynchronous message interleavings. To address the challenges above, we present NosRacer, a dynamic analysis framework for race condition detection in industrial-grade on-device NOSes. NosRacer uses a two-phase design. The concentration phase reduces analysis scope by leveraging the locality of configuration update tasks. Race condition detection is then limited to a small subset of involved components and crucial state variables, thereby reducing the detection cost. The perturbation phase proactively perturbs message asynchrony to increase the likelihood of executions with race-condition-exposing message interleavings. It keeps perturbation practical by grouping compatible perturbations for parallel execution and adaptively strengthening perturbations. We implement NosRacer in a commercial, actively developed NOS. NosRacer is integrated into the existing testing factory and used to detect race conditions in 5 key control-plane components. NosRacer achieves 66% precision and detects 21 race conditions confirmed by developers as severe bugs, while keeping the detection overhead below 10%.

  • 11 authors
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Oct 7

Automated Repair of TEE Partitioning Issues via DSL-Guided and LLM-Assisted Patching

Trusted Execution Environments (TEEs) provide hardware-based isolation to protect sensitive data and computations from potentially compromised operating systems (OS). However, TEE applications inevitably interact with the untrusted OS through SDK interfaces, and improper partitioning can introduce severe vulnerabilities such as data leakage and code injection. While prior work has proposed static analysis tools to detect such issues, automated repair remains largely unexplored. This problem is particularly challenging due to three TEE-specific factors: the lack of standardized secure development guidelines, the difficulty of extracting semantic information from low-level C code, and the absence of mature testing and validation methods. In this work, we present TEERepair, a framework for automatically repairing bad partitioning issues in TEE applications. Our approach tackles the above challenges by introducing a domain-specific language (DSL) to encode repair rules that express and capture common TEE security patterns, which are instantiated as patch templates with placeholders for context-specific variables. We then leverage large language models (LLMs) to reason about code semantics and synthesize context-aware patches, and further generate test clients to validate the repairs. We evaluate TEERepair on the TEE Partitioning Errors Benchmark (PartitioningE-Bench), achieving a significantly higher repair success rate of 87.6% compared to baselines. Furthermore, applying TEERepair to real-world TEE projects, we submitted 5 repair pull requests, 2 of which have been confirmed and merged by project maintainers.

  • 7 authors
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May 20

From Coverage to Causes: Data-Centric Fuzzing for JavaScript Engines

Context: Exhaustive fuzzing of modern JavaScript engines is infeasible due to the vast number of program states and execution paths. Coverage-guided fuzzers waste effort on low-risk inputs, often ignoring vulnerability-triggering ones that do not increase coverage. Existing heuristics proposed to mitigate this require expert effort, are brittle, and hard to adapt. Objective: We propose a data-centric, LLM-boosted alternative that learns from historical vulnerabilities to automatically identify minimal static (code) and dynamic (runtime) features for detecting high-risk inputs. Method: Guided by historical V8 bugs, iterative prompting generated 115 static and 49 dynamic features, with the latter requiring only five trace flags, minimizing instrumentation cost. After feature selection, 41 features remained to train an XGBoost model to predict high-risk inputs during fuzzing. Results: Combining static and dynamic features yields over 85% precision and under 1% false alarms. Only 25% of these features are needed for comparable performance, showing that most of the search space is irrelevant. Conclusion: This work introduces feature-guided fuzzing, an automated data-driven approach that replaces coverage with data-directed inference, guiding fuzzers toward high-risk states for faster, targeted, and reproducible vulnerability discovery. To support open science, all scripts and data are available at https://github.com/KKGanguly/DataCentricFuzzJS .

  • 2 authors
·
Dec 19, 2025

ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents

Interactive agent benchmarks face a tension between scalable construction and realistic workflow evaluation. Hand-authored tasks are expensive to extend and revise, while static prompt evaluation misses failures that only appear when agents operate over persistent state. Existing interactive benchmarks have advanced agent evaluation significantly, but most initialize tasks from clean state and do not systematically test how agents handle pre-existing partial, stale, or conflicting artifacts. We present ClawForge, a generator-backed benchmark framework for executable command-line workflows under state conflict. The framework compiles scenario templates, grounded slots, initialized state, reference trajectories, and validators into reproducible task specifications, and evaluates agents step by step over persistent workflow surfaces using normalized end state and observable side effects rather than exact trajectory matching. We instantiate this framework as the ClawForge-Bench (17 scenarios, 6 ability categories). Results across seven frontier models show that the best model reaches only 45.3% strict accuracy, wrong-state replacement remains below 17\% for all models, and the widest model separation (17% to 90%) is driven by whether agents inspect existing state before acting. Partial-credit and step-efficiency analyses further reveal that many failures are near-miss closures rather than early breakdowns, and that models exhibit qualitatively different failure styles under state conflict.

  • 11 authors
·
May 12

Guiding Symbolic Execution with Static Analysis and LLMs for Vulnerability Discovery

Symbolic execution detects vulnerabilities with precision, but applying it to large codebases requires harnesses that set up symbolic state, model dependencies, and specify assertions. Writing these harnesses has traditionally been a manual process requiring expert knowledge, which significantly limits the scalability of the technique. We present Static Analysis Informed and LLM-Orchestrated Symbolic Execution (SAILOR), which automates symbolic execution harness construction by combining static analysis with LLM-based synthesis. SAILOR operates in three phases: (1) static analysis identifies candidate vulnerable locations and generates vulnerability specifications; (2) an LLM uses vulnerability specifications and orchestrates harness synthesis by iteratively refining drivers, stubs, and assertions against compiler and symbolic execution feedback; symbolic execution then detects vulnerabilities using the generated harness, and (3) concrete replay validates the symbolic execution results against the unmodified project source. This design combines the scalability of static analysis, the code reasoning of LLMs, the path precision of symbolic execution, and the ground truth produced by concrete execution. We evaluate SAILOR on 10 open-source C/C++ projects totaling 6.8 M lines of code. SAILOR discovers 379 distinct, previously unknown memory-safety vulnerabilities (421 confirmed crashes). The strongest of five baselines we compare SAILOR to (agentic vulnerability detection using Claude Code with full codebase access and unlimited interaction), finds only 12 vulnerabilities. Each phase of SAILOR is critical: Without static analysis targeting confirmed vulnerabilities drop 12.2X; without iterative LLM synthesis zero vulnerabilities are confirmed; and without symbolic execution no approach can detect more than 12 vulnerabilities.

  • 4 authors
·
Apr 6

Novel Claim or Déjà Vu? Rethinking "Contamination-Free'' Dynamic Evaluation for Multimodal Automated Fact-Checking

Multimodal automated fact-checking (MAFC) verifies claims by retrieving and reasoning over external evidence. However, most existing static benchmarks risk contamination: they primarily consist of outdated claims verifiable using an LLM's internal knowledge without external evidence. This can inflate performance estimates and fail to reflect true capability on novel claims that require up-to-date information. To address this, emerging dynamic benchmarks collect claims published after LLMs' knowledge cut-off dates, assuming they are uncontaminated. This work revisits this assumption by empirically studying contamination risks in both the state-of-the-art (SOTA) static AVeriTeC benchmark and our newly constructed dynamic ClaimReview2025Q4 benchmark, as well as their impact on MAFC evaluation. Our experiments yield 16 findings, highlighting three key results: (1) Dynamic evaluation reduces but does not eliminate contamination risks, as 17.09\%--29.30\% of post-cut-off claims remain potentially contaminated; (2) Many newly published claims can be verified either directly or by synthesizing multiple pieces of public knowledge available before the cut-off; and (3) Contamination can induce statistically significant inflation in MAFC performance, increasing Macro-F1 by up to 11.34 points and distorting system rankings. In light of these findings, we re-evaluate SOTA LLMs under a strictly contamination-controlled setting. Our study provides practical guidelines for trustworthy MAFC evaluation.

KGym: A Platform and Dataset to Benchmark Large Language Models on Linux Kernel Crash Resolution

Large Language Models (LLMs) are consistently improving at increasingly realistic software engineering (SE) tasks. In real-world software stacks, significant SE effort is spent developing foundational system software like the Linux kernel. Unlike application-level software, a systems codebase like Linux is multilingual (low-level C/Assembly/Bash/Rust); gigantic (>20 million lines); critical (impacting billions of devices worldwide), and highly concurrent (involving complex multi-threading). To evaluate if ML models are useful while developing such large-scale systems-level software, we introduce kGym (a platform) and kBench (a dataset). The kGym platform provides a SE environment for large-scale experiments on the Linux kernel, including compiling and running kernels in parallel across several virtual machines, detecting operations and crashes, inspecting logs, and querying and patching the code base. We use kGym to facilitate evaluation on kBench, a crash resolution benchmark drawn from real-world Linux kernel bugs. An example bug in kBench contains crashing stack traces, a bug-reproducer file, a developer-written fix, and other associated data. To understand current performance, we conduct baseline experiments by prompting LLMs to resolve Linux kernel crashes. Our initial evaluations reveal that the best performing LLM achieves 0.72% and 5.38% in the unassisted and assisted (i.e., buggy files disclosed to the model) settings, respectively. These results highlight the need for further research to enhance model performance in SE tasks. Improving performance on kBench requires models to master new learning skills, including understanding the cause of crashes and repairing faults, writing memory-safe and hardware-aware code, and understanding concurrency. As a result, this work opens up multiple avenues of research at the intersection of machine learning and systems software.

  • 7 authors
·
Jul 2, 2024

Verus-SpecGym: An Agentic Environment for Evaluating Specification Autoformalization

AI coding agents are increasingly used to write real-world software, but ensuring that their outputs are correct remains a fundamental challenge. Formal verification offers a promising path: an agent generates code together with a machine-checked proof, guaranteeing that the code satisfies a formal specification. However, there is no guarantee that the formal spec itself matches the user's intent. In this work, we study specification autoformalization: whether LLM agents can translate informal programming problems into faithful formal specifications. We introduce Verus-SpecBench, a benchmark of 581 spec-writing tasks derived from Codeforces problems targeting Verus, a verifier for Rust, and Verus-SpecGym, an agentic environment in which models interact with Verus, bash, & the filesystem to develop these specs. The central challenge is evaluation: expert-written reference specs are expensive to write, & LLM judges can miss subtle mistakes. We address this by (a) extending Verus's exec_spec mechanism so that generated specs can be executed as Rust code, & (b) testing them against official Codeforces tests & adversarial cases extracted from Codeforces "hacks", which are edge cases written by competitors to break incorrect solutions. On Verus-SpecBench, the strongest model, Gemini 3.1 Pro, solves 77.8% of tasks, other frontier models solve 51.1--57.8% & OSS models reach only 21.5--25.5%. Our analysis of failure modes shows that model-generated specs can omit important input assumptions, accept incorrect outputs, & reject valid ones. We also find that LLM-as-a-judge evaluation misses 26% of the failures our evaluator catches. Overall, our results suggest that spec autoformalization is within reach for frontier agents but remains brittle even on problems where they can already generate correct code. The code, data, & logs can be found at https://github.com/formal-verif-is-cool/verus-spec-gym

ClawProBench: Trace-Aware Evaluation of AI Agents with Runtime Coverage and Frozen Workplace-Style Holdouts

Agent benchmarks often evaluate only final answers even when agents run on stateful runtimes. We argue this under-specifies what is being evaluated: the proper unit is a declared model-plus-runtime configuration whose failures can occur in evidence acquisition, runtime routing, safety boundaries, or repeated execution. We present ClawProBench, a trace-aware benchmark for runtime-native agent evaluation instantiated on OpenClaw, a live agent runtime with workspace tools and native surfaces for browsing, memory, messaging, scheduling, skills, and subagents. ClawProBench defines two tracks: a 102-scenario full profile with live workspace and native-runtime routing tasks, and a frozen 68-scenario holdout with closed-world JSON output contracts for robust ranking. Trials are scored from execution traces via a safety-gated formula combining correctness, process quality, and efficiency, preserving failure evidence for audit. Our anonymous artifact includes benchmark definitions, scoring code, manifests and sanitized traces. We evaluate 68 configurations on the full profile and 37 on holdout. The top safety-gated average trace score is 0.7671. Native-runtime tasks underperform workspace-live tasks (0.5238 vs. 0.6415). On holdout, pass@k-any outperforms strict three-trial pass (0.6638 vs. 0.2890), while full-profile and holdout rankings show weak alignment (Spearman 0.1300). Rankings based purely on correctness differ substantially from process-aware, safety-gated and strict-pass views. Final-answer leaderboards may hide native-surface weaknesses, one-off successes and trace-local agent failure modes.

  • 1 authors
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Aug 22 3

TRACED: Execution-aware Pre-training for Source Code

Most existing pre-trained language models for source code focus on learning the static code text, typically augmented with static code structures (abstract syntax tree, dependency graphs, etc.). However, program semantics will not be fully exposed before the real execution. Without an understanding of the program execution, statically pre-trained models fail to comprehensively capture the dynamic code properties, such as the branch coverage and the runtime variable values, and they are consequently less effective at code understanding tasks, such as retrieving semantic clones and detecting software vulnerabilities. To close the gap between the static nature of language models and the dynamic characteristics of programs, we introduce TRACED, an execution-aware pre-training strategy for source code. Specifically, we pre-train code language models with a combination of source code, executable inputs, and corresponding execution traces. Our goal is to teach code models the complicated execution logic during the pre-training, enabling the model to statically estimate the dynamic code properties without repeatedly executing code during task-specific fine-tuning. To illustrate the effectiveness of our proposed approach, we fine-tune and evaluate TRACED on three downstream tasks: static execution estimation, clone retrieval, and vulnerability detection. The empirical results show that TRACED relatively improves the statically pre-trained code models by 12.4% for complete execution path prediction and by 25.2% for runtime variable value predictions. TRACED also significantly outperforms statically pre-trained models in clone retrieval and vulnerability detection across four public benchmarks.

  • 6 authors
·
Jun 12, 2023

The Illusion of Safety: Multi-Tier Verification of AI vs. Human C++ Code

As large language models (LLMs) are increasingly deployed for systems programming, their ability to generate secure C++ code, where a single memory-safety failure creates an exploitable vulnerability, remains a critical concern. Yet most security evaluations of AI-generated code rely on static analysis alone, which flags warnings without confirming run- time violations or reasoning about untested paths. This study investigates whether AI-generated C++ is measurably less safe than human-written code, and whether common verification tools agree on the risk. We introduce VULBENCH-CPP, a benchmark of 8,918 C++ programs from three open-weight LLMs (Gemma 3 27B IT, LLaMA 3.3 70B Instruct, Qwen 2.5 Coder 32B Instruct) and human authors across 851 competitive-programming tasks. Each program is annotated by four verification tiers: functional testing, static analysis (cppcheck, clang-tidy), dynamic analysis (ASan/UBSan), and bounded model checking (ESBMC). Account- ing for the correlation among solutions to a shared task, we find that AI-generated code is roughly twice as likely as human code to trigger a confirmed runtime violation, even after controlling for code length and test pass-rate. Under static analysis the two look equally safe, but this is misleading: the apparent similarity reflects code length rather than real safety, and the tiers detect largely different classes of violation, demonstrating that no single tier is sufficient. These vulnerability patterns remain consistent across independent generations. We release the benchmark, harness, and annotated results.

  • 5 authors
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Aug 1

LLM-based Vulnerability Detection at Project Scale: An Empirical Study

In this paper, we present the first comprehensive empirical study of specialized LLM-based detectors and compare them with traditional static analyzers at the project scale. Specifically, our study evaluates five latest and representative LLM-based methods and two traditional tools using: 1) an in-house benchmark of 222 known real-world vulnerabilities (C/C++ and Java) to assess detection capability, and 2) 24 active open-source projects, where we manually inspected 385 warnings to assess their practical usability and underlying root causes of failures. Our evaluation yields three key findings: First, while LLM-based detectors exhibit low recall on the in-house benchmark, they still uncover more unique vulnerabilities than traditional tools. Second, in open-source projects, both LLM-based and traditional tools generate substantial warnings but suffer from very high false discovery rates, hindering practical use. Our manual analysis further reveals shallow interprocedural reasoning and misidentified source/sink pairs as primary failure causes, with LLM-based tools exhibiting additional unique failures. Finally, LLM-based methods incurs substantial computational costs-hundreds of thousands to hundreds of millions of tokens and multi-hour to multi-day runtimes. Overall, our findings underscore critical limitations in the robustness, reliability, and scalability of current LLM-based detectors. We ultimately summarize a set of implications for future research toward more effective and practical project-scale vulnerability detection.

  • 4 authors
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Jan 26

Assessing the Quality and Security of AI-Generated Code: A Quantitative Analysis

This study presents a quantitative evaluation of the code quality and security of five prominent Large Language Models (LLMs): Claude Sonnet 4, Claude 3.7 Sonnet, GPT-4o, Llama 3.2 90B, and OpenCoder 8B. While prior research has assessed the functional performance of LLM-generated code, this research tested LLM output from 4,442 Java coding assignments through comprehensive static analysis using SonarQube. The findings suggest that although LLMs can generate functional code, they also introduce a range of software defects, including bugs, security vulnerabilities, and code smells. These defects do not appear to be isolated; rather, they may represent shared weaknesses stemming from systemic limitations within current LLM code generation methods. In particular, critically severe issues, such as hard-coded passwords and path traversal vulnerabilities, were observed across multiple models. These results indicate that LLM-generated code requires verification in order to be considered production-ready. This study found no direct correlation between a model's functional performance (measured by Pass@1 rate of unit tests) and the overall quality and security of its generated code, measured by the number of SonarQube issues in benchmark solutions that passed the functional tests. This suggests that functional benchmark performance score is not a good indicator of overall code quality and security. The goal of this study is not to rank LLM performance but to highlight that all evaluated models appear to share certain weaknesses. Consequently, these findings support the view that static analysis can be a valuable instrument for detecting latent defects and an important safeguard for organizations that deploy AI in software development.

  • 3 authors
·
Aug 20, 2025

Smarter and Cheaper at Once: Byte-Exact KV-Cache Grafting Turns a Frozen Small Model into a Verified-Knowledge Flywheel

We report a way to make a frozen small language model both more capable and dramatically cheaper at once, without changing any weights. Verified knowledge is deposited once as a byte-exact key-value (KV) state artifact and later restored, by graft, into a fresh inference context. The restore is bit-exact: under a pinned deterministic configuration, the grafted logits are byte-for-byte identical to a fresh computation (SHA-256 equality), with zero KL divergence and 100% argmax agreement over fifty samples. We show that own-position graft is the unique numerically exact operating point on a model with floating-point rotary encoding, and we verify byte-exactness on two model scales (12B, 31B) and two GPU targets, one through a pre-registered replay. On AIME 2025, a frozen Gemma-4-12B moves from 80.0% to 93.3% once a verified solution library is grafted, above its own 77.5% and its 31B sibling's 89.2% published anchors. On the recurring case, eight problems the base model never solves within a 401,026-token budget are answered from cached verified solutions in 61 total decode tokens, a factor of 6,574 fewer tokens and about 8,700x less energy; the capability claim proper rests on held-out transfer (7 of 7 at 31B). The same byte-exact store widens usable context from 32,768 to 2,854,766 tokens at zero extra accelerator memory, and moves byte-identical between machines of the same architecture. We describe the system at the behavior level; the engine is proprietary, and every reported number is backed by committed input and output hashes so the scoring can be re-checked without it.

Corbenci Corbenic
·
Jul 14 7

Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for describing gameplay phenomena, enabling designers to decompose high-level ideas into entities, constraints, and rule-driven dynamics. Among them, goal patterns formalize common player-objective relationships. Goal Playable Concepts (GPCs) operationalize these abstractions as playable Unity engine implementations, supporting experiential exploration and compositional gameplay design. We frame scalable playable pattern realization as a problem of constrained executable creative synthesis: generated artifacts must satisfy Unity's syntactic and architectural requirements while preserving the semantic gameplay meanings encoded in goal patterns. This dual constraint limits scalability. Therefore, we investigate whether contemporary large language models (LLMs) can perform such synthesis under engine-level structural constraints and generate Unity code (as games) structured and conditioned by goal playable patterns. Using 26 goal pattern instantiations, we compare a direct generation baseline (natural language -> C# -> Unity) with pipelines conditioned on a human-authored Unity-specific intermediate representation (IR), across three IR configurations and two open-source models (DeepSeek-Coder-V2-Lite-Instruct and Qwen2.5-Coder-7B-Instruct). Compilation success is evaluated via automated Unity replay. We propose grounding and hygiene failure modes, identifying structural and project-level grounding as primary bottlenecks.

  • 2 authors
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Mar 15

Byam: Fixing Breaking Dependency Updates with Large Language Models

Application Programming Interfaces (APIs) facilitate the integration of third-party dependencies within the code of client applications. However, changes to an API, such as deprecation, modification of parameter names or types, or complete replacement with a new API, can break existing client code. These changes are called breaking dependency updates; It is often tedious for API users to identify the cause of these breaks and update their code accordingly. In this paper, we explore the use of Large Language Models (LLMs) to automate client code updates in response to breaking dependency updates. We evaluate our approach on the BUMP dataset, a benchmark for breaking dependency updates in Java projects. Our approach leverages LLMs with advanced prompts, including information from the build process and from the breaking dependency analysis. We assess effectiveness at three granularity levels: at the build level, the file level, and the individual compilation error level. We experiment with five LLMs: Google Gemini-2.0 Flash, OpenAI GPT4o-mini, OpenAI o3-mini, Alibaba Qwen2.5-32b-instruct, and DeepSeek V3. Our results show that LLMs can automatically repair breaking updates. Among the considered models, OpenAI's o3-mini is the best, able to completely fix 27% of the builds when using prompts that include contextual information such as the buggy line, API differences, error messages, and step-by-step reasoning instructions. Also, it fixes 78% of the individual compilation errors. Overall, our findings demonstrate the potential for LLMs to fix compilation errors due to breaking dependency updates, supporting developers in their efforts to stay up-to-date with changes in their dependencies.

  • 6 authors
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Feb 16

SR-Prominence: A Crowdsourced Protocol and Dataset Suite for Perceptually-Weighted Super-Resolution Artifact Evaluation

Modern image super-resolution methods generate detailed, visually appealing results, but they often introduce visual artifacts: unnatural patterns and texture distortions that degrade perceived quality. These defects vary widely in perceptual impact--some are barely noticeable, while others are highly disturbing--yet existing detection methods treat them equally. We propose artifact prominence as an evaluative target, defined as the fraction of viewers who judge a highlighted region to contain a noticeable artifact. We design a crowdsourced annotation protocol and construct SR-Prominence, a dataset suite containing 3,935 artifact masks from DeSRA, Open Images, Urban100, and a realistic no-ground-truth Urban100-HR setting, annotated with prominence. Re-annotating DeSRA reveals that 48.2% of its in-lab binary artifacts are not noticed by a majority of viewers. Across the suite, we audit SR artifact detectors, image-quality metrics, and SR methods. We find that classical full-reference metrics, especially SSIM and DISTS, provide surprisingly strong localized prominence signals, whereas no-reference IQA methods and specialized artifact detectors often fail to generalize across datasets and reference settings. SR-Prominence is released with an objective scoring protocol that allows new metrics to be benchmarked on our suite without further crowdsourcing. Together, the data and protocols enable SR artifact evaluation to move from binary defect presence toward perceptual impact. SR-Prominence is available at https://huggingface.co/datasets/imolodetskikh/sr-artifact-prominence.

  • 6 authors
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May 13

Vectorizing the Trie: Efficient Constrained Decoding for LLM-based Generative Retrieval on Accelerators

Generative retrieval has emerged as a powerful paradigm for LLM-based recommendation. However, industrial recommender systems often benefit from restricting the output space to a constrained subset of items based on business logic (e.g. enforcing content freshness or product category), which standard autoregressive decoding cannot natively support. Moreover, existing constrained decoding methods that make use of prefix trees (Tries) incur severe latency penalties on hardware accelerators (TPUs/GPUs). In this work, we introduce STATIC (Sparse Transition Matrix-Accelerated Trie Index for Constrained Decoding), an efficient and scalable constrained decoding technique designed specifically for high-throughput LLM-based generative retrieval on TPUs/GPUs. By flattening the prefix tree into a static Compressed Sparse Row (CSR) matrix, we transform irregular tree traversals into fully vectorized sparse matrix operations, unlocking massive efficiency gains on hardware accelerators. We deploy STATIC on a large-scale industrial video recommendation platform serving billions of users. STATIC produces significant product metric impact with minimal latency overhead (0.033 ms per step and 0.25% of inference time), achieving a 948x speedup over a CPU trie implementation and a 47-1033x speedup over a hardware-accelerated binary-search baseline. Furthermore, the runtime overhead of STATIC remains extremely low across a wide range of practical configurations. To the best of our knowledge, STATIC enables the first production-scale deployment of strictly constrained generative retrieval. In addition, evaluation on academic benchmarks demonstrates that STATIC can considerably improve cold-start performance for generative retrieval. Our code is available at https://github.com/youtube/static-constraint-decoding.

  • 13 authors
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Feb 26 1

MobileDev-Bench: A Comprehensive Benchmark for Evaluating Language Models on Mobile Application Development

Large language models (LLMs) have shown strong performance on automated software engineering tasks, yet existing benchmarks focus primarily on general-purpose libraries or web applications, leaving mobile application development largely unexplored despite its strict platform constraints, framework-driven lifecycles, and complex platform API interactions. We introduce MobileDev-Bench, a benchmark comprising 384 real-world issue-resolution tasks collected from 18 production mobile applications spanning Android Native (Java/Kotlin), React Native (TypeScript), and Flutter (Dart). Each task pairs an authentic developer-reported issue with executable test patches, enabling fully automated validation of model-generated fixes within mobile build environments. The benchmark exhibits substantial patch complexity: fixes modify 12.5 files and 324.9 lines on average, and 35.7% of instances require coordinated changes across multiple artifact types, such as source and manifest files. Evaluation of four state-of-the-art code-capable LLMs, GPT- 5.2, Claude Sonnet 4.5, Gemini Flash 2.5, and Qwen3-Coder, yields low end-to-end resolution rates of 3.39%-5.21%, revealing significant performance gaps compared to prior benchmarks. Further analysis reveals systematic failure modes, with fault localization across multi-file and multi-artifact changes emerging as the primary bottleneck.

  • 4 authors
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Mar 25

Presentation, Not Mechanism: A Render Confound in Deprecation-Aware Memory Evaluation

AI systems increasingly retrieve from records that revise themselves: issue threads, encyclopedic histories, policy logs, and long conversations. The challenge is not only finding relevant evidence, but deciding which claims remain in force, which were superseded, and when to abstain. Structured memories promise to solve this with typed edges, temporal updates, and conflict status, yet evaluations often change mechanism and prompt presentation together. We study this as Evidence-State Revision, comparing flat retrieval, coarse edge invalidation, and fine-grained RevisionLedger on 2,907 high-agreement questions from GitHub, multi-repo issue histories, Wikipedia, and DyKnow-style temporal streams. A render-matched control (same layout, deprecation disabled) reveals the central confound: when a value is changed and later restored, RevisionLedger appears to beat a flat baseline by +0.182, but almost all the gain comes from easier presentation; the fine-grained mechanism residual is indistinguishable from zero (+0.021 to +0.025 across two judge families). After presentation is controlled, coarse invalidation is the only mechanism that pays for current-state queries, beating the fine ledger by 0.084; the same query-sufficiency principle says provenance mainly needs retained invalidated evidence, not richer typing. Memory evaluations should hold render fixed, and deprecation-aware systems should deploy the coarsest retained state that covers their queries.

  • 8 authors
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Jul 16

VibeTensor: System Software for Deep Learning, Fully Generated by AI Agents

VIBETENSOR is an open-source research system software stack for deep learning, generated by LLM-powered coding agents under high-level human guidance. In this paper, "fully generated" refers to code provenance: implementation changes were produced and applied as agent-proposed diffs; validation relied on agent-run builds, tests, and differential checks, without per-change manual diff review. It implements a PyTorch-style eager tensor library with a C++20 core (CPU+CUDA), a torch-like Python overlay via nanobind, and an experimental Node.js/TypeScript interface. Unlike thin bindings, VIBETENSOR includes its own tensor/storage system, schema-lite dispatcher, reverse-mode autograd, CUDA runtime (streams/events/graphs), a stream-ordered caching allocator with diagnostics, and a stable C ABI for dynamically loaded operator plugins. We view this release as a milestone for AI-assisted software engineering: it shows coding agents can generate a coherent deep learning runtime spanning language bindings down to CUDA memory management, validated primarily by builds and tests. We describe the architecture, summarize the workflow used to produce and validate the system, and evaluate the artifact. We report repository scale and test-suite composition, and summarize reproducible microbenchmarks from an accompanying AI-generated kernel suite, including fused attention versus PyTorch SDPA/FlashAttention. We also report end-to-end training sanity checks on 3 small workloads (sequence reversal, ViT, miniGPT) on NVIDIA H100 (Hopper, SM90) and Blackwell-class GPUs; multi-GPU results are Blackwell-only and use an optional CUTLASS-based ring-allreduce plugin gated on CUDA 13+ and sm103a toolchain support. Finally, we discuss failure modes in generated system software, including a "Frankenstein" composition effect where locally correct subsystems interact to yield globally suboptimal performance.

  • 15 authors
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Jan 20

Guiding Language Models of Code with Global Context using Monitors

Language models of code (LMs) work well when the surrounding code in the vicinity of generation provides sufficient context. This is not true when it becomes necessary to use types or functionality defined in another module or library, especially those not seen during training. LMs suffer from limited awareness of such global context and end up hallucinating, e.g., using types defined in other files incorrectly. Recent work tries to overcome this issue by retrieving global information to augment the local context. However, this bloats the prompt or requires architecture modifications and additional training. Integrated development environments (IDEs) assist developers by bringing the global context at their fingertips using static analysis. We extend this assistance, enjoyed by developers, to the LMs. We propose a notion of monitors that use static analysis in the background to guide the decoding. Unlike a priori retrieval, static analysis is invoked iteratively during the entire decoding process, providing the most relevant suggestions on demand. We demonstrate the usefulness of our proposal by monitoring for type-consistent use of identifiers whenever an LM generates code for object dereference. To evaluate our approach, we curate PragmaticCode, a dataset of open-source projects with their development environments. On models of varying parameter scale, we show that monitor-guided decoding consistently improves the ability of an LM to not only generate identifiers that match the ground truth but also improves compilation rates and agreement with ground truth. We find that LMs with fewer parameters, when guided with our monitor, can outperform larger LMs. With monitor-guided decoding, SantaCoder-1.1B achieves better compilation rate and next-identifier match than the much larger text-davinci-003 model. The datasets and code will be released at https://aka.ms/monitors4codegen .

  • 5 authors
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Jun 19, 2023 3

From Code to Correctness: Closing the Last Mile of Code Generation with Hierarchical Debugging

While large language models have made significant strides in code generation, the pass rate of the generated code is bottlenecked on subtle errors, often requiring human intervention to pass tests, especially for complex problems. Existing LLM-based debugging systems treat generated programs as monolithic units, failing to address bugs at multiple levels of granularity, from low-level syntax errors to high-level algorithmic flaws. In this paper, we introduce Multi-Granularity Debugger (MGDebugger), a hierarchical code debugger by isolating, identifying, and resolving bugs at various levels of granularity. MGDebugger decomposes problematic code into a hierarchical tree structure of subfunctions, with each level representing a particular granularity of error. During debugging, it analyzes each subfunction and iteratively resolves bugs in a bottom-up manner. To effectively test each subfunction, we propose an LLM-simulated Python executor, which traces code execution and tracks important variable states to pinpoint errors accurately. Extensive experiments demonstrate that MGDebugger outperforms existing debugging systems, achieving an 18.9% improvement in accuracy over seed generations in HumanEval and a 97.6% repair success rate in HumanEvalFix. Furthermore, MGDebugger effectively fixes bugs across different categories and difficulty levels, demonstrating its robustness and effectiveness.

  • 4 authors
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Oct 1, 2024 9

ArkEval: Benchmarking and Evaluating Automated CodeRepair for ArkTS

Large language models have transformed code generation, enabling unprecedented automation in software development. As mobile ecosystems evolve, HarmonyOS has emerged as a critical platform requiring robust development tools. Software development for the HarmonyOS ecosystem relies heavily on ArkTS, a statically typed extension of TypeScript. Despite its growing importance, the ecosystem lacks robust tools for automated code repair, primarily due to the absence of a high-quality benchmark for evaluation. To address this gap, we present ArkEval, a unified framework for ArkTS automated repair workflow evaluation and benchmark construction. It provides the first comprehensive benchmark specifically designed for ArkTS automated program repair. We constructed this benchmark by mining issues from a large-scale official Huawei repository containing over 400 independent ArkTS applications. Through a rigorous multi-stage filtering process, we curated 502 reproducible issues. To ensure testability, we employed a novel LLM-based test generation and voting mechanism involving Claude and other models. Furthermore, we standardized problem statements to facilitate fair evaluation. Finally, we evaluated four state-of-the-art Large Language Models (LLMs) on our benchmark using a retrieval-augmented repair workflow. Our results highlight the current capabilities and limitations of LLMs in repairing ArkTS code, paving the way for future research in this low-resource language domain.

  • 6 authors
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Feb 8

Finding Memory Leaks in C/C++ Programs via Neuro-Symbolic Augmented Static Analysis

Memory leaks remain prevalent in real-world C/C++ software. Static analyzers such as CodeQL provide scalable program analysis but frequently miss such bugs because they cannot recognize project-specific custom memory-management functions and lack path-sensitive control-flow modeling. We present MemHint, a neuro-symbolic pipeline that addresses both limitations by combining LLMs' semantic understanding of code with Z3-based symbolic reasoning. MemHint parses the target codebase and applies an LLM to classify each function as a memory allocator, deallocator, or neither, producing function summaries that record which argument or return value carries memory ownership, extending the analyzer's built-in knowledge beyond standard primitives such as malloc and free. A Z3-based validation step checks each summary against the function's control-flow graph, discarding those whose claimed memory operation is unreachable on any feasible path. The validated summaries are injected into CodeQL and Infer via their respective extension mechanisms. Z3 path feasibility filtering then eliminates warnings on infeasible paths, and a final LLM-based validation step confirms whether each remaining warning is a genuine bug. On eight real-world C/C++ projects totaling over 3.6M lines of code, MemHint detects 54 unique memory leaks (53 confirmed/fixed) at approximately $1.7 per detected bug, compared to 19 by vanilla CodeQL and 3 by vanilla Infer.

  • 5 authors
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May 30

CrossCodeEval: A Diverse and Multilingual Benchmark for Cross-File Code Completion

Code completion models have made significant progress in recent years, yet current popular evaluation datasets, such as HumanEval and MBPP, predominantly focus on code completion tasks within a single file. This over-simplified setting falls short of representing the real-world software development scenario where repositories span multiple files with numerous cross-file dependencies, and accessing and understanding cross-file context is often required to complete the code correctly. To fill in this gap, we propose CrossCodeEval, a diverse and multilingual code completion benchmark that necessitates an in-depth cross-file contextual understanding to complete the code accurately. CrossCodeEval is built on a diverse set of real-world, open-sourced, permissively-licensed repositories in four popular programming languages: Python, Java, TypeScript, and C#. To create examples that strictly require cross-file context for accurate completion, we propose a straightforward yet efficient static-analysis-based approach to pinpoint the use of cross-file context within the current file. Extensive experiments on state-of-the-art code language models like CodeGen and StarCoder demonstrate that CrossCodeEval is extremely challenging when the relevant cross-file context is absent, and we see clear improvements when adding these context into the prompt. However, despite such improvements, the pinnacle of performance remains notably unattained even with the highest-performing model, indicating that CrossCodeEval is also capable of assessing model's capability in leveraging extensive context to make better code completion. Finally, we benchmarked various methods in retrieving cross-file context, and show that CrossCodeEval can also be used to measure the capability of code retrievers.

  • 11 authors
·
Oct 17, 2023 1

Deep Learning based Vulnerability Detection: Are We There Yet?

Automated detection of software vulnerabilities is a fundamental problem in software security. Existing program analysis techniques either suffer from high false positives or false negatives. Recent progress in Deep Learning (DL) has resulted in a surge of interest in applying DL for automated vulnerability detection. Several recent studies have demonstrated promising results achieving an accuracy of up to 95% at detecting vulnerabilities. In this paper, we ask, "how well do the state-of-the-art DL-based techniques perform in a real-world vulnerability prediction scenario?". To our surprise, we find that their performance drops by more than 50%. A systematic investigation of what causes such precipitous performance drop reveals that existing DL-based vulnerability prediction approaches suffer from challenges with the training data (e.g., data duplication, unrealistic distribution of vulnerable classes, etc.) and with the model choices (e.g., simple token-based models). As a result, these approaches often do not learn features related to the actual cause of the vulnerabilities. Instead, they learn unrelated artifacts from the dataset (e.g., specific variable/function names, etc.). Leveraging these empirical findings, we demonstrate how a more principled approach to data collection and model design, based on realistic settings of vulnerability prediction, can lead to better solutions. The resulting tools perform significantly better than the studied baseline: up to 33.57% boost in precision and 128.38% boost in recall compared to the best performing model in the literature. Overall, this paper elucidates existing DL-based vulnerability prediction systems' potential issues and draws a roadmap for future DL-based vulnerability prediction research. In that spirit, we make available all the artifacts supporting our results: https://git.io/Jf6IA.

  • 4 authors
·
Sep 3, 2020

RLX: A Unified Multi-Backend Tensor Compiler and Distributed Runtime in Rust

Production machine learning (ML) stacks often split graph compilation and kernel execution across different layers and languages, making backend behavior, deployment guarantees, and performance fallbacks hard to reason about end-to-end. RLX addresses this gap with a single Rust codebase that combines compiler and runtime roles around one primitive-level, three-level intermediate representation (IR), plus a transparent dispatch contract that resolves each operator to native, common-IR, or rewritten lowering and fails compilation when legalization is not possible. The same IR targets fourteen runtime devices (cpu, metal, mlx, ane, cuda, rocm, oneapi, tpu, hexagon, gpu, vulkan, opengl, directx, webgpu) and two specialty codegen paths (Cortex-M INT8 and FPGA), ingests safetensors, GGUF, ONNX, and rten formats, supports F16/BF16/F64/C64 and quantized INT4/INT8 flows with AMP/PTQ/QAT, and scales via tensor-/pipeline-parallel collectives over TCP and RDMA transports. Beyond neural workloads, RLX also extends to scientific/physics-style domains through sparse and dense linear algebra extensions (e.g., CSR LU/CG/matvec and LAPACK- backed factorizations) and 3D Gaussian splatting operators. We evaluate RLX against PyTorch, TensorFlow, JAX, candle, burn, tch, rten, MLX, CoreML, IREE, Glow, TensorRT, and tinygrad under identical input generation and p50 measurement methodology on one host. On all-MiniLM-L6-v2, RLX-Metal is fastest at every batch (e.g., 16.6 ms at batch 32 vs. PyTorch-MPS 26.7 ms). In the MNIST training table, RLX also has the top-throughput entry (graph-fused MLP: 946,487 img/s), above NumPy+BLAS (787,349 img/s), while retaining 100% top-1 parity on reference checks (e.g., Qwen3).

  • 2 authors
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Sep 28

MagicMirror: A Large-Scale Dataset and Benchmark for Fine-Grained Artifacts Assessment in Text-to-Image Generation

Text-to-image (T2I) generation has achieved remarkable progress in instruction following and aesthetics. However, a persistent challenge is the prevalence of physical artifacts, such as anatomical and structural flaws, which severely degrade perceptual quality and limit application. Given the diversity and complexity of these artifacts, a systematic and fine-grained evaluation framework is required, which is lacking in current benchmarks. To fill this gap, we introduce MagicMirror, a comprehensive framework for artifacts assessment. We first establish a detailed taxonomy of generated image artifacts. Guided by this taxonomy, we manually annotate MagicData340K, the first human-annotated large-scale dataset of 340K generated images with fine-grained artifact labels. Building on this dataset, we train MagicAssessor, a Vision-Language Model (VLM) that provides detailed assessments and corresponding labels. To overcome challenges like class imbalance and reward hacking, we design a novel data sampling strategy and a multi-level reward system for Group Relative Policy Optimization (GRPO). Finally, we leverage MagicAssessor to construct MagicBench, an automated benchmark for evaluating the image artifacts of current T2I models. Our evaluation with MagicBench reveals that despite their widespread adoption, even top-tier models like GPT-image-1 are consistently plagued by significant artifacts, highlighting artifact reduction as a critical frontier for future T2I development. Project page: https://wj-inf.github.io/MagicMirror-page/.

  • 6 authors
·
Sep 12, 2025

ReDef: Do Code Language Models Truly Understand Code Changes for Just-in-Time Software Defect Prediction?

Just-in-Time software defect prediction (JIT-SDP) plays a critical role in prioritizing risky code changes during code review and continuous integration. However, existing datasets often suffer from noisy labels and low precision in identifying bug-inducing commits. To address this, we present ReDef (Revert-based Defect dataset), a high-confidence benchmark of function-level modifications curated from 22 large-scale C/C++ projects. Defective cases are anchored by revert commits, while clean cases are validated through post-hoc history checks. Ambiguous instances are conservatively filtered out via a GPT-assisted triage process involving multiple votes and audits. This pipeline yields 3,164 defective and 10,268 clean modifications, offering substantially more reliable labels than prior resources. Beyond dataset construction, we provide a systematic evaluation of how Code Language Models (CLMs)-specifically CodeBERT, CodeT5+, UniXcoder, and Qwen2.5-reason about code modifications. We first investigate which input encodings most effectively expose change information under five different strategies. We then design four counterfactual perturbation strategies (e.g., swapping added/deleted blocks, inverting diff polarity) to serve as diagnostic probes. We posit that if models genuinely capture change semantics, such distortions should lead to a clear decline in predictive performance. Our results show that compact diff-style encodings consistently outperform whole-function formats across all CLMs, supported by rigorous statistical confirmation. However, under counterfactual tests, performance remains effectively stable, revealing that what appears to be robustness in fact reflects a reliance on superficial cues rather than true semantic understanding.

  • 4 authors
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Apr 1

RepoFusion: Training Code Models to Understand Your Repository

Despite the huge success of Large Language Models (LLMs) in coding assistants like GitHub Copilot, these models struggle to understand the context present in the repository (e.g., imports, parent classes, files with similar names, etc.), thereby producing inaccurate code completions. This effect is more pronounced when using these assistants for repositories that the model has not seen during training, such as proprietary software or work-in-progress code projects. Recent work has shown the promise of using context from the repository during inference. In this work, we extend this idea and propose RepoFusion, a framework to train models to incorporate relevant repository context. Experiments on single-line code completion show that our models trained with repository context significantly outperform much larger code models as CodeGen-16B-multi (sim73times larger) and closely match the performance of the sim 70times larger StarCoderBase model that was trained with the Fill-in-the-Middle objective. We find these results to be a novel and compelling demonstration of the gains that training with repository context can bring. We carry out extensive ablation studies to investigate the impact of design choices such as context type, number of contexts, context length, and initialization within our framework. Lastly, we release Stack-Repo, a dataset of 200 Java repositories with permissive licenses and near-deduplicated files that are augmented with three types of repository contexts. Additionally, we are making available the code and trained checkpoints for our work. Our released resources can be found at https://huggingface.co/RepoFusion.

  • 5 authors
·
Jun 19, 2023

CreativeGame:Toward Mechanic-Aware Creative Game Generation

Large language models can generate plausible game code, but turning this capability into iterative creative improvement remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents CreativeGame, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an explicit mechanic plan before code generation begins. The goal is not merely to produce a playable artifact in one step, but to support interpretable version-to-version evolution. The current system contains 71 stored lineages, 88 saved nodes, and a 774-entry global mechanic archive, implemented in 6{,}181 lines of Python together with inspection and visualization tooling. The system is therefore substantial enough to support architectural analysis, reward inspection, and real lineage-level case studies rather than only prompt-level demos. A real 4-generation lineage shows that mechanic-level innovation can emerge in later versions and can be inspected directly through version-to-version records. The central contribution is therefore not only game generation, but a concrete pipeline for observing progressive evolution through explicit mechanic change.

  • 9 authors
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Apr 20 1

ASSEMBLAGE-DEEPHISTORY: A Cross-Build Binary Dataset with Temporal Coverage

Existing binary corpora typically capture only one or two axes of binary variation: they either provide cross-compiler builds without a temporal axis, or CVE labels for single-build binaries. None combine cross-build diversity, cross-version history, and CVE labels into a queryable structure. We present ASSEMBLAGE-DEEPHISTORY, which consolidates these dimensions into a unified framework where every binary's compilation context, source code, vulnerable functions, and package version are stored as first-class metadata. ASSEMBLAGE-DEEPHISTORY comprises 73,610 binaries spanning 248 open-source projects, compiled across GCC, Clang, and MSVC at multiple optimization levels on Linux and Windows, with multi-year historical builds. Each binary is indexed in a database that links it to its source code, functions, debug info, variant builds, historical versions, and vulnerable functions. Three analyses demonstrate this structure's value: (1) a three-stage LLM benchmark (recognition, strategy-guided detection, and cross-build transfer) to test whether LLMs reason about binary vulnerabilities or pattern-match on build-specific artifacts; (2) a comparison of MalConv embeddings, jTrans function embeddings, and TLSH fuzzy hashes quantifying how same-package versions cluster in each space; and (3) a Bayesian regression decomposing binary similarity into contributions from temporal distance, file changes, and commits.

  • 6 authors
·
May 19

SWE-bench Goes Live!

The issue-resolving task, where a model generates patches to fix real-world bugs, has emerged as a critical benchmark for evaluating the capabilities of large language models (LLMs). While SWE-bench and its variants have become standard in this domain, they suffer from key limitations: they have not been updated since their initial releases, cover a narrow set of repositories, and depend heavily on manual effort for instance construction and environment setup. These factors hinder scalability and introduce risks of overfitting and data contamination. In this work, we present SWE-bench-Live, a live-updatable benchmark designed to overcome these challenges. Our initial release consists of 1,319 tasks derived from real GitHub issues created since 2024, spanning 93 repositories. Each task is accompanied by a dedicated Docker image to ensure reproducible execution. Central to our benchmark is \method, an automated curation pipeline that streamlines the entire process from instance creation to environment setup, removing manual bottlenecks and enabling scalability and continuous updates. We evaluate a range of state-of-the-art agent frameworks and LLMs on SWE-bench-Live, revealing a substantial performance gap compared to static benchmarks like SWE-bench, even under controlled evaluation conditions. To better understand this discrepancy, we perform detailed analyses across repository origin, issue recency, and task difficulty. By providing a fresh, diverse, and executable benchmark grounded in live repository activity, SWE-bench-Live facilitates rigorous, contamination-resistant evaluation of LLMs and agents in dynamic, real-world software development settings.

  • 15 authors
·
May 29, 2025 2

Repo2Skill-Evo: Repository Skills Go Stale in Silence

Large language model (LLM) agents increasingly operate over evolving software repositories, where success depends on repository-specific procedural knowledge: which APIs to call, which scripts to run, and which conventions the current release expects. Agent skills externalize this knowledge into reusable units, and prior work shows that they can improve agent performance. What remains unclear is whether that improvement is durable. The same version specificity that makes a skill useful also makes it fragile: after a release, it may become stale without raising any explicit signal, while continuing to provide obsolete guidance. Externalizing knowledge into a skill can therefore make its decay invisible. We study whether agents can keep this externalized knowledge current. Repo2Skill-Evo casts each release transition as a skill-maintenance task: given a V1 skill set and the official V1-to-V2 patch, an agent must update obsolete skill content while preserving guidance that remains valid. Across 57 real-world repositories and 105 selected release transitions, every evaluated transition invalidates part of the V1 skill set. Yet six frontier agents reach only 29.9%-69.7% avg@3 macro F1 under a patch-grounded removal metric that balances stale-content recall against over-editing precision. Across runs, two opposing errors dominate: incomplete coverage of affected files in the skill set leaves stale content untouched, while overbroad editing is associated with higher recall but lower precision. Repository skills go stale in silence, and even frontier agents cannot reliably maintain them.

  • 13 authors
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Aug 21

AbsoluteDegradation: A Physics-Inspired Synthetic Film-Degradation Pipeline and Archival Film Restoration Benchmark

Restoring archival film remains a fundamentally challenging problem due to the absence of paired training data and the lack of standardized evaluation benchmarks. Pristine versions of deteriorated footage are physically unrecoverable, requiring supervised methods to rely on synthetic data that often fail to capture the complex, temporally coherent nature of real film degradation. At the same time, existing real-world datasets are limited in scale, quality, and accessibility, hindering reliable evaluation and fair comparison across methods. We address both limitations with AbsoluteDegradation, a physics-inspired, modular pipeline for synthesizing realistic film degradations, and a new large-scale archival benchmark. The proposed pipeline models the analog-to-digital process as a structured composition of artifact families, incorporating signal-dependent grain, parametric scratches, and temporally coherent camera motion, enabling controlled generation of diverse degradation regimes. In parallel, we introduce a curated dataset of 81,576 high-resolution frames sourced from real archival footage, designed for consistent evaluation under real-world conditions. Together, these contributions provide a unified framework for training and benchmarking restoration models. Extensive experiments across multiple architectures show that models trained with AbsoluteDegradation generalize better to real-world footage, while the proposed benchmark reveals systematic failure modes of current methods. We hope this work establishes a foundation for reproducible and domain-authentic evaluation in archival film restoration.

  • 6 authors
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Jul 1

Characterizing Warp Divergence from Pascal to Blackwell

Since Volta introduced Independent Thread Scheduling (ITS), NVIDIA GPUs have been widely assumed to handle warp divergence in a fixed manner. We test this assumption across Ampere, Hopper, and datacenter and consumer Blackwell GPUs, using pre-ITS Pascal as a baseline. Combining cycle-accurate microbenchmarks, hardware counters, and static analysis of compiler-generated SASS, we separate stable behavior from architectural change. Across all tested generations, divergent paths serialize linearly with the number of paths k, following T(k) approx sk with no super-linear reconvergence penalty. Warp execution efficiency falls as 32/k, the penalty is independent of occupancy, and predication removes the serialization cost. The same behavior appears on Pascal, showing that this programmer-visible cost model predates ITS. The compiler-emitted reconvergence machinery, however, has changed substantially. Pascal uses a per-warp SSY/SYNC instruction stack, whereas later generations use barrier-register instructions. Deferred reconvergence beyond the immediate post-dominator falls from 29 cases on Ampere to 2 on Blackwell. Blackwell also introduces a two-tier convergence-barrier classification, uniform-branch instructions, and explicit partial-mask warp synchronization, none of which appear on Ampere or Hopper. Controlled bit-flip experiments indicate that the new barrier class is a static compiler classification with no observable runtime effect in our tests. Thus, divergence retains a stable and predictable performance cost even as NVIDIA's control-flow ISA and reconvergence mechanisms continue to evolve.

  • 1 authors
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Jul 25 2

The Foundation Cracks: A Comprehensive Study on Bugs and Testing Practices in LLM Libraries

Large Language Model (LLM) libraries have emerged as the foundational infrastructure powering today's AI revolution, serving as the backbone for LLM deployment, inference optimization, fine-tuning, and production serving across diverse applications. Despite their critical role in the LLM ecosystem, these libraries face frequent quality issues and bugs that threaten the reliability of AI systems built upon them. To address this knowledge gap, we present the first comprehensive empirical investigation into bug characteristics and testing practices in modern LLM libraries. We examine 313 bug-fixing commits extracted across two widely-adopted LLM libraries: HuggingFace Transformers and vLLM.Through rigorous manual analysis, we establish comprehensive taxonomies categorizing bug symptoms into 5 types and root causes into 14 distinct categories.Our primary discovery shows that API misuse has emerged as the predominant root cause (32.17%-48.19%), representing a notable transition from algorithm-focused defects in conventional deep learning frameworks toward interface-oriented problems. Additionally, we examine 7,748 test functions to identify 7 distinct test oracle categories employed in current testing approaches, with predefined expected outputs (such as specific tensors and text strings) being the most common strategy. Our assessment of existing testing effectiveness demonstrates that the majority of bugs escape detection due to inadequate test cases (41.73%), lack of test drivers (32.37%), and weak test oracles (25.90%). Drawing from these findings, we offer some recommendations for enhancing LLM library quality assurance.

  • 7 authors
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Jun 13, 2025

S-Bus: Automatic Read-Set Reconstruction for Multi-Agent LLM State Coordination

Concurrent LLM agents sharing mutable natural-language state produce Structural Race Conditions (SRCs): write-write and cross-shard stale-read conflicts that silently corrupt agent output. Existing multi-agent frameworks (LangGraph, CrewAI, AutoGen) provide no write-ownership semantics over shared state. We present S-Bus, an HTTP middleware whose central mechanism is a server-side DeliveryLog: a per-agent log of HTTP GET operations that automatically reconstructs each agent's read set at commit time without agent SDK changes under HTTP/1.1. The consistency property the DeliveryLog provides -- Observable-Read Isolation (ORI), a partial causal consistency over the HTTP-observable projection of the read set -- prevents structural race conditions when agents collaborate via shared shards. Three contributions: (C1) The DeliveryLog mechanism for automatic HTTP-traffic-based read-set reconstruction, with three-tier mechanised evidence: ReadSetSoundness and ORICommitSafety machine-checked in TLAPS (modulo one retained typing axiom); exhaustive TLC at N=3 (20,763,484 distinct states, zero violations); Dafny discharges 9 inductive soundness lemmas. (C2) Empirical structural-conflict prevention parity against PostgreSQL 17 SERIALIZABLE and Redis 7 WATCH/MULTI on shared-shard contention sweeps with 427,308 active HTTP-409 conflicts: zero Type-I corruptions across all three backends. (C3) ORI's operating envelope is topology-conditional: semantically neutral in dedicated-shard workloads; harmful in single-shard collaborative writing because preservation propagates concurrent contradictions. Source code: https://github.com/sajjadanwar0/sbus

  • 1 authors
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May 15 1

Certified Interface Aliases: Exact Collisions in Vision-Language Preprocessing, and When They Exist

Vision-language verifiers and routers must distinguish errors repairable by more reasoning from those caused by visual evidence never reaching the language model. This distinction lacks ground truth because annotators see full-resolution images while models receive preprocessed tensors. We introduce AliasForge to create cases where the relevant fact is provably absent from the interface. Fixed-point resampling makes the pre-rounding resize an exact integer linear map that can send nonzero integer perturbations to zero. Hiding a label-flipping perturbation there produces images with opposite step-correctness labels but bit-identical interface states. Every verifier therefore has the same output law on both members, giving pair-balanced accuracy exactly one half and zero gain from language-side repair. We prove that every fixed-point downscaler has such null vectors and bound their smallest size at the most common ratios, which rules out an 8-bit fit whenever the bound exceeds 255. From the resize configuration alone, a lattice criterion supplies realizable collisions and certifies their absence within the specified construction family. It resolves all 20 screened configurations, 17 as constructible and 3 as non-constructible. We construct certified pairs across three architectures and certify four additional processors, with zero decision-logit gap on all 18 scored pairs and none of the 18 controls. The pairs also screen routers that waste computation on re-attention or further reasoning. On natural items, per-item routing headroom exists, but no tested interface-only router improves over stopping. Our fiber ceiling bounds the headroom recoverable from the interface. Code: https://github.com/KurbanIntelligenceLab/aliasforge.

  • 4 authors
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Sep 25

GraphLocator: Graph-guided Causal Reasoning for Issue Localization

The issue localization task aims to identify the locations in a software repository that requires modification given a natural language issue description. This task is fundamental yet challenging in automated software engineering due to the semantic gap between issue description and source code implementation. This gap manifests as two mismatches:(1) symptom-to-cause mismatches, where descriptions do not explicitly reveal underlying root causes; (2) one-to-many mismatches, where a single issue corresponds to multiple interdependent code entities. To address these two mismatches, we propose GraphLocator, an approach that mitigates symptom-to-cause mismatches through causal structure discovering and resolves one-to-many mismatches via dynamic issue disentangling. The key artifact is the causal issue graph (CIG), in which vertices represent discovered sub-issues along with their associated code entities, and edges encode the causal dependencies between them. The workflow of GraphLocator consists of two phases: symptom vertices locating and dynamic CIG discovering; it first identifies symptom locations on the repository graph, then dynamically expands the CIG by iteratively reasoning over neighboring vertices. Experiments on three real-world datasets demonstrates the effectiveness of GraphLocator: (1) Compared with baselines, GraphLocator achieves more accurate localization with average improvements of +19.49% in function-level recall and +11.89% in precision. (2) GraphLocator outperforms baselines on both symptom-to-cause and one-to-many mismatch scenarios, achieving recall improvement of +16.44% and +19.18%, precision improvement of +7.78% and +13.23%, respectively. (3) The CIG generated by GraphLocator yields the highest relative improvement, resulting in a 28.74% increase in performance on downstream resolving task.

  • 7 authors
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Dec 27, 2025 3

A Lightweight Framework for High-Quality Code Generation

In recent years, the use of automated source code generation utilizing transformer-based generative models has expanded, and these models can generate functional code according to the requirements of the developers. However, recent research revealed that these automatically generated source codes can contain vulnerabilities and other quality issues. Despite researchers' and practitioners' attempts to enhance code generation models, retraining and fine-tuning large language models is time-consuming and resource-intensive. Thus, we describe FRANC, a lightweight framework for recommending more secure and high-quality source code derived from transformer-based code generation models. FRANC includes a static filter to make the generated code compilable with heuristics and a quality-aware ranker to sort the code snippets based on a quality score. Moreover, the framework uses prompt engineering to fix persistent quality issues. We evaluated the framework with five Python and Java code generation models and six prompt datasets, including a newly created one in this work (SOEval). The static filter improves 9% to 46% Java suggestions and 10% to 43% Python suggestions regarding compilability. The average improvement over the NDCG@10 score for the ranking system is 0.0763, and the repairing techniques repair the highest 80% of prompts. FRANC takes, on average, 1.98 seconds for Java; for Python, it takes 0.08 seconds.

  • 3 authors
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Jul 16, 2023

Learning to Commit: Generating Organic Pull Requests via Online Repository Memory

Large language model (LLM)-based coding agents achieve impressive results on controlled benchmarks yet routinely produce pull requests that real maintainers reject. The root cause is not functional incorrectness but a lack of organicity: generated code ignores project-specific conventions, duplicates functionality already provided by internal APIs, and violates implicit architectural constraints accumulated over years of development. Simply exposing an agent to the latest repository snapshot is not enough: the snapshot reveals the final state of the codebase, but not the repository-specific change patterns by which that state was reached. We introduce Learning to Commit, a framework that closes this gap through Online Repository Memory. Given a repository with a strict chronological split, the agent performs supervised contrastive reflection on earlier commits: it blindly attempts to resolve each historical issue, compares its prediction against the oracle diff, and distils the gap into a continuously growing set of skills-reusable patterns capturing coding style, internal API usage, and architectural invariants. When a new PR description arrives, the agent conditions its generation on these accumulated skills, producing changes grounded in the project's own evolution rather than generic pretraining priors. Evaluation is conducted on genuinely future, merged pull requests that could not have been seen during the skill-building phase, and spans multiple dimensions including functional correctness, code-style consistency, internal API reuse rate, and modified-region plausibility. Experiments on an expert-maintained repository with rich commit history show that Online Repository Memory effectively improves organicity scores on held-out future tasks.

  • 5 authors
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Mar 27 2

Invalidation Contracts for Cross-Episode Agent Memory

LLM agents that cache recovery suggestions from API errors can skip re-derivation in later episodes, spending fewer tokens and fewer model calls on constraints they have already learned. Server-side data drift turns those cached fixes into silent failures, and the usual remedy, re-deriving on every episode, gives the savings back. We introduce invalidation contracts, a protocol layer that attaches version stamps and cacheability hints to every recovery suggestion so the client can evict stale entries without trial and error, and keep the rest. The contract decomposes realized savings into two independent factors: validity, the fraction of cached suggestions that remain correct after a drift event, and compliance, the fraction the planner applies on the first attempt. Validity depends only on the protocol and is vendor-independent. Compliance depends on the planner model: identical wire bytes yield 100% first-try compliance on Claude Haiku 4.5 and 11% or below on Claude Sonnet 5, which exhibits input-schema conservatism, refusing fixes that add fields the original request did not contain. We evaluate across seven models, three serving paths, two domains, and approximately 9,400 episodes. Row-level invalidation raises compliance by 0 to 66.7 percentage points across the seven models, 55.6 to 66.7 on three, and recovers 29-33% of baseline token cost on four of seven models, while table-level invalidation destroys co-located entries and drops post-drift first-try rates to 0% on five of seven. Eviction precision is 1.00 at row granularity on every model under the row-level oracle of Section 4.1. The contract adds 15% to response payload. Version-stamp validity is deterministic by construction and produced identical results across every model and serving path, with zero contract failures in the entire evaluation.

  • 2 authors
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Aug 30