scene_phase large_stringlengths 15 15 | scene_id large_stringlengths 8 8 | phase_index int64 0 2 | phase_name large_stringclasses 3
values | difficulty large_stringclasses 1
value | scene_tier large_stringclasses 1
value | scene_score float64 0.29 0.46 | phase_difficulty large_stringclasses 3
values | rpx_ds float64 0.28 0.64 |
|---|---|---|---|---|---|---|---|---|
scene004.phase0 | scene004 | 0 | clutter | easy | easy | 0.459281 | easy | 0.433933 |
scene004.phase1 | scene004 | 1 | interaction | easy | easy | 0.459281 | medium | 0.551575 |
scene004.phase2 | scene004 | 2 | clean | easy | easy | 0.459281 | easy | 0.392333 |
scene008.phase0 | scene008 | 0 | clutter | easy | easy | 0.432639 | medium | 0.53965 |
scene008.phase1 | scene008 | 1 | interaction | easy | easy | 0.432639 | easy | 0.331933 |
scene008.phase2 | scene008 | 2 | clean | easy | easy | 0.432639 | easy | 0.426333 |
scene011.phase0 | scene011 | 0 | clutter | easy | easy | 0.3555 | easy | 0.365533 |
scene011.phase1 | scene011 | 1 | interaction | easy | easy | 0.3555 | easy | 0.350933 |
scene011.phase2 | scene011 | 2 | clean | easy | easy | 0.3555 | easy | 0.350033 |
scene012.phase0 | scene012 | 0 | clutter | easy | easy | 0.422708 | hard | 0.635758 |
scene012.phase1 | scene012 | 1 | interaction | easy | easy | 0.422708 | easy | 0.286583 |
scene012.phase2 | scene012 | 2 | clean | easy | easy | 0.422708 | easy | 0.345783 |
scene013.phase0 | scene013 | 0 | clutter | easy | easy | 0.448228 | medium | 0.496267 |
scene013.phase1 | scene013 | 1 | interaction | easy | easy | 0.448228 | medium | 0.472883 |
scene013.phase2 | scene013 | 2 | clean | easy | easy | 0.448228 | easy | 0.375533 |
scene015.phase0 | scene015 | 0 | clutter | easy | easy | 0.339533 | easy | 0.286733 |
scene015.phase1 | scene015 | 1 | interaction | easy | easy | 0.339533 | easy | 0.351133 |
scene015.phase2 | scene015 | 2 | clean | easy | easy | 0.339533 | easy | 0.380733 |
scene022.phase0 | scene022 | 0 | clutter | easy | easy | 0.291817 | easy | 0.301733 |
scene022.phase1 | scene022 | 1 | interaction | easy | easy | 0.291817 | easy | 0.291983 |
scene022.phase2 | scene022 | 2 | clean | easy | easy | 0.291817 | easy | 0.281733 |
scene023.phase0 | scene023 | 0 | clutter | easy | easy | 0.421014 | medium | 0.480183 |
scene023.phase1 | scene023 | 1 | interaction | easy | easy | 0.421014 | easy | 0.35945 |
scene023.phase2 | scene023 | 2 | clean | easy | easy | 0.421014 | easy | 0.423408 |
scene024.phase0 | scene024 | 0 | clutter | easy | easy | 0.412094 | medium | 0.4659 |
scene024.phase1 | scene024 | 1 | interaction | easy | easy | 0.412094 | easy | 0.318133 |
scene024.phase2 | scene024 | 2 | clean | easy | easy | 0.412094 | medium | 0.45225 |
scene026.phase0 | scene026 | 0 | clutter | easy | easy | 0.4567 | medium | 0.508733 |
scene026.phase1 | scene026 | 1 | interaction | easy | easy | 0.4567 | easy | 0.367933 |
scene026.phase2 | scene026 | 2 | clean | easy | easy | 0.4567 | medium | 0.493433 |
scene029.phase0 | scene029 | 0 | clutter | easy | easy | 0.413 | easy | 0.435033 |
scene029.phase1 | scene029 | 1 | interaction | easy | easy | 0.413 | easy | 0.339533 |
scene029.phase2 | scene029 | 2 | clean | easy | easy | 0.413 | medium | 0.464433 |
scene030.phase0 | scene030 | 0 | clutter | easy | easy | 0.43295 | medium | 0.462183 |
scene030.phase1 | scene030 | 1 | interaction | easy | easy | 0.43295 | easy | 0.356233 |
scene030.phase2 | scene030 | 2 | clean | easy | easy | 0.43295 | medium | 0.480433 |
scene031.phase0 | scene031 | 0 | clutter | easy | easy | 0.363217 | easy | 0.400333 |
scene031.phase1 | scene031 | 1 | interaction | easy | easy | 0.363217 | easy | 0.332283 |
scene031.phase2 | scene031 | 2 | clean | easy | easy | 0.363217 | easy | 0.357033 |
scene032.phase0 | scene032 | 0 | clutter | easy | easy | 0.38225 | easy | 0.363383 |
scene032.phase1 | scene032 | 1 | interaction | easy | easy | 0.38225 | easy | 0.423733 |
scene032.phase2 | scene032 | 2 | clean | easy | easy | 0.38225 | easy | 0.359633 |
scene034.phase0 | scene034 | 0 | clutter | easy | easy | 0.431028 | easy | 0.437067 |
scene034.phase1 | scene034 | 1 | interaction | easy | easy | 0.431028 | easy | 0.335633 |
scene034.phase2 | scene034 | 2 | clean | easy | easy | 0.431028 | medium | 0.520383 |
scene035.phase0 | scene035 | 0 | clutter | easy | easy | 0.414164 | medium | 0.514783 |
scene035.phase1 | scene035 | 1 | interaction | easy | easy | 0.414164 | easy | 0.387975 |
scene035.phase2 | scene035 | 2 | clean | easy | easy | 0.414164 | easy | 0.339733 |
scene037.phase0 | scene037 | 0 | clutter | easy | easy | 0.448586 | medium | 0.537292 |
scene037.phase1 | scene037 | 1 | interaction | easy | easy | 0.448586 | easy | 0.379133 |
scene037.phase2 | scene037 | 2 | clean | easy | easy | 0.448586 | easy | 0.429333 |
scene038.phase0 | scene038 | 0 | clutter | easy | easy | 0.453461 | easy | 0.416433 |
scene038.phase1 | scene038 | 1 | interaction | easy | easy | 0.453461 | easy | 0.379833 |
scene038.phase2 | scene038 | 2 | clean | easy | easy | 0.453461 | hard | 0.564117 |
scene051.phase0 | scene051 | 0 | clutter | easy | easy | 0.426236 | easy | 0.4031 |
scene051.phase1 | scene051 | 1 | interaction | easy | easy | 0.426236 | easy | 0.433675 |
scene051.phase2 | scene051 | 2 | clean | easy | easy | 0.426236 | easy | 0.441933 |
scene053.phase0 | scene053 | 0 | clutter | easy | easy | 0.421325 | easy | 0.377983 |
scene053.phase1 | scene053 | 1 | interaction | easy | easy | 0.421325 | medium | 0.475258 |
scene053.phase2 | scene053 | 2 | clean | easy | easy | 0.421325 | easy | 0.410733 |
scene054.phase0 | scene054 | 0 | clutter | easy | easy | 0.407875 | easy | 0.405267 |
scene054.phase1 | scene054 | 1 | interaction | easy | easy | 0.407875 | medium | 0.469125 |
scene054.phase2 | scene054 | 2 | clean | easy | easy | 0.407875 | easy | 0.349233 |
scene055.phase0 | scene055 | 0 | clutter | easy | easy | 0.403175 | easy | 0.358183 |
scene055.phase1 | scene055 | 1 | interaction | easy | easy | 0.403175 | easy | 0.426633 |
scene055.phase2 | scene055 | 2 | clean | easy | easy | 0.403175 | easy | 0.424708 |
scene057.phase0 | scene057 | 0 | clutter | easy | easy | 0.414489 | easy | 0.425167 |
scene057.phase1 | scene057 | 1 | interaction | easy | easy | 0.414489 | easy | 0.420167 |
scene057.phase2 | scene057 | 2 | clean | easy | easy | 0.414489 | easy | 0.398133 |
scene059.phase0 | scene059 | 0 | clutter | easy | easy | 0.427314 | easy | 0.395333 |
scene059.phase1 | scene059 | 1 | interaction | easy | easy | 0.427314 | medium | 0.464475 |
scene059.phase2 | scene059 | 2 | clean | easy | easy | 0.427314 | easy | 0.422133 |
scene060.phase0 | scene060 | 0 | clutter | easy | easy | 0.418358 | easy | 0.405633 |
scene060.phase1 | scene060 | 1 | interaction | easy | easy | 0.418358 | medium | 0.465808 |
scene060.phase2 | scene060 | 2 | clean | easy | easy | 0.418358 | easy | 0.383633 |
scene066.phase0 | scene066 | 0 | clutter | easy | easy | 0.431617 | easy | 0.432083 |
scene066.phase1 | scene066 | 1 | interaction | easy | easy | 0.431617 | easy | 0.397733 |
scene066.phase2 | scene066 | 2 | clean | easy | easy | 0.431617 | medium | 0.465033 |
scene068.phase0 | scene068 | 0 | clutter | easy | easy | 0.4241 | easy | 0.392533 |
scene068.phase1 | scene068 | 1 | interaction | easy | easy | 0.4241 | medium | 0.443633 |
scene068.phase2 | scene068 | 2 | clean | easy | easy | 0.4241 | easy | 0.436133 |
scene071.phase0 | scene071 | 0 | clutter | easy | easy | 0.383097 | easy | 0.438075 |
scene071.phase1 | scene071 | 1 | interaction | easy | easy | 0.383097 | easy | 0.381383 |
scene071.phase2 | scene071 | 2 | clean | easy | easy | 0.383097 | easy | 0.329833 |
scene073.phase0 | scene073 | 0 | clutter | easy | easy | 0.460828 | medium | 0.456967 |
scene073.phase1 | scene073 | 1 | interaction | easy | easy | 0.460828 | medium | 0.4947 |
scene073.phase2 | scene073 | 2 | clean | easy | easy | 0.460828 | easy | 0.430817 |
scene075.phase0 | scene075 | 0 | clutter | easy | easy | 0.368833 | easy | 0.324933 |
scene075.phase1 | scene075 | 1 | interaction | easy | easy | 0.368833 | easy | 0.372833 |
scene075.phase2 | scene075 | 2 | clean | easy | easy | 0.368833 | easy | 0.408733 |
scene092.phase0 | scene092 | 0 | clutter | easy | easy | 0.406911 | easy | 0.406483 |
scene092.phase1 | scene092 | 1 | interaction | easy | easy | 0.406911 | easy | 0.355017 |
scene092.phase2 | scene092 | 2 | clean | easy | easy | 0.406911 | medium | 0.459233 |
scene093.phase0 | scene093 | 0 | clutter | easy | easy | 0.419153 | easy | 0.414733 |
scene093.phase1 | scene093 | 1 | interaction | easy | easy | 0.419153 | easy | 0.418192 |
scene093.phase2 | scene093 | 2 | clean | easy | easy | 0.419153 | easy | 0.424533 |
scene094.phase0 | scene094 | 0 | clutter | easy | easy | 0.450914 | medium | 0.510192 |
scene094.phase1 | scene094 | 1 | interaction | easy | easy | 0.450914 | easy | 0.278883 |
scene094.phase2 | scene094 | 2 | clean | easy | easy | 0.450914 | hard | 0.563667 |
RPX: Same Scene, Different Story
Evaluating Robot Perception Across Scene Phases in the Wild
Jishnu Jaykumar P*, Itay Kadosh*, Narendhiran Vijayakumar*, Srinanditha Kamath, Sai Haneesh Allu,
Govind Tyagi Rangappa, Animesh Maheshwari, Jikai Wang, Yu Xiang
UT Dallas · UF Gainesville · IIIT Hyderabad · UT Austin *equal contribution
Toolkit docs ·
Code ·
pip install rpx-benchmark ·
Docker images ·
Cite
A robot's scene does not hold still. A tabletop starts cluttered, a hand rearranges it, and it ends clean. RPX captures the same real scenes before, during and after manipulation on robot-grade sensors, and scores six perception tasks on them through one pipeline. Two numbers summarize every model on a common scale: phase robustness Φ (does quality hold as the scene changes?) and worst-phase quality 𝒥min (how good is it at its weakest?).
| 100 | 3 + 1 | 70 | 133,121 | 6 | 65 |
|---|---|---|---|---|---|
| real scenes 50 indoor · 50 outdoor · 20 sites |
phases + ego view Clutter · Interaction · Clean · Ego |
everyday objects each scanned alone in 360° |
annotated frames RGB-D · stereo · pose · masks |
tasks depth to grounding |
zero-shot evaluations |
What it shows. Depth and tracking change significantly across phases (p < 0.001); model rankings shift across tasks, prompting modes and input modalities on the very same scenes; and no evaluation reaches both 𝒥min ≥ 0.75 and Φ ≥ 0.86.
Six tasks, one pipeline
| Task | Scored on | Native metrics | Reference runtime | |
|---|---|---|---|---|
| T1 | Image depth | 3 phases | AbsRel · RMSE · SILog · δ1 | irvlutd/rpx:depth-zipdepth-latest |
| T2 | Video depth | 3 phases | T1 metrics + TGM · TGSE | irvlutd/rpx:depth-zipdepth-latest |
| T3 | Multi-object tracking | 3 phases + Ego | HOTA · MOTA · IDSW | irvlutd/rpx:tracking-dam4sam-rpx-latest |
| T4 | Relative camera pose | Clutter · Clean | AUC@5° · @10° · @20° | irvlutd/rpx:rcpe-monst3r-rpx-latest |
| T5 | VQA localization | 3 phases + Ego | Acc@0.5 · GIoU · Center-in-GT | irvlutd/rpx:vqa-vllm |
| T6 | In-context VQA | 3 phases + Ego | Acc@0.5 · GIoU · Center-in-GT | irvlutd/rpx:vqa-vllm |
Every task keeps its field's native metrics; each result is mapped onto the same scene–phase scale, from which Φ and 𝒥min are computed. The Docker guide lists which image holds which model.
Get started in two minutes
python -m pip install 'rpx-benchmark[hub,schemas]'
# Check the install on all six tasks with synthetic data (CPU, no downloads):
python -m rpx_benchmark.examples.benchmark_tasks --task all --smoke --output results/six-task-smoke
Score your own model. Wrap any callable, local model or API, and the toolkit fetches only the shards that task needs, runs it, and writes the metrics:
import rpx_benchmark as rpx
from my_model import predict_depth # RGB array -> depth in metres
model = rpx.make_numpy_depth_model(predict_depth, name="my-depth")
result, report, paths = rpx.run_monocular_depth(
rpx.MonocularDepthRunConfig(
model=model, split="easy", repo_id="IRVLUTD/RPX",
output_dir="rpx_results/my-depth/easy",
)
)
print(result.aggregated)
The same pattern covers video depth, tracking, relative pose and VQA; see the
toolkit docs. The toolkit pins a dataset commit by default
(rpx.DEFAULT_REVISION), so two runs always read identical data. Do not download the whole 237 GB
repository for one task.
Just browse the data:
from datasets import load_dataset
easy = load_dataset("IRVLUTD/RPX", "multi_object", split="easy") # the paper's Easy tier: 33 scenes × 3 phases
objects = load_dataset("IRVLUTD/RPX", "single_object", split="objects")
Difficulty tiers
Scenes are stratified into Easy (33), Medium (33) and Hard (34) by annotation-refinement effort, the number of correction passes a scene's masks needed, as a proxy for perceptual ambiguity. A tier always contains all three phases of its scenes, exactly as in the paper and in every benchmark manifest.
| File | Contents |
|---|---|
splits/{easy,medium,hard}.parquet (.csv, .txt) |
one row per scene–phase of that tier: 99 / 99 / 102 rows |
splits/scene_splits.json |
scene lists per tier, scores, per-phase scores, and scoring provenance |
manifests/<task>/<tier>.json |
the exact samples each benchmark task evaluates |
Each split row also keeps the phase's own score (rpx_ds) and the tier that score alone would give
(phase_difficulty), for analyses at phase level. Ego captures are not scored for difficulty; they follow
their scene's tier.
What is included
| Collection | Coverage | Modalities |
|---|---|---|
| Multi-object scenes (MOS) | 100 scenes × 3 phases × 250 frames = 75,000 | RGB, metric depth, fisheye stereo, 6-DoF pose, instance masks, tracklets |
| Egocentric view (Ego) | 100 Interaction clips, 23,121 frames | RGB (1920 × 1080), instance masks, tracklets |
| Single-object scans (SOS) | 70 objects × 500 frames = 35,000 | RGB, metric depth, fisheye stereo, pose, masks, questionnaire |
| VQA question bank | 4,529,322 single-image + 749,083 two-image records | attribute, spatial-box and spatial-binary questions |
| Benchmark VQA subset | 31,500 runnable questions | fixed, seeded evaluation manifests |
| Tracking text prompts | 70 objects, 2,739 scene–condition entries | stable IDs, canonical names, fixed prompts |
Capture: Intel RealSense D435 (RGB-D, 640 × 480) with a T265 (fisheye stereo and visual–inertial pose) on a hand-held rig, plus a head-mounted GoPro during Interaction. Every object keeps one global identity across phases, views and the single-object catalogue.
Repository layout and file formats
assets/ dataset-card media
manifest/ canonical inventories, object catalog and checksums
manifests/<task>/<tier>.json executable benchmark sample manifests
objects/ 70 single-object scan shard trees
objects_meta/ per-object metadata and questionnaires
preview/ lightweight MOS and Ego previews
scenes/ 100 MOS phase trees and 100 Ego view trees
splits/ difficulty tiers and scoring provenance
tracking/metadata/ text-initialization vocabularies and checksums
vqa/ full VQA Parquets and benchmark JSONL manifests
Large modalities are packed in tar shards. RGB and fisheye images are lossless WebP; depth and masks are PNG;
camera poses are (7,) float64 NPY vectors [x, y, z, qx, qy, qz, qw]. Labels are versioned under
labels/<name>/v<N>.tar. manifest/frames_v1.parquet is the canonical frame inventory (133,121 records,
with absent Ego depth, fisheye and pose marked explicitly); frames_v2.parquet is historical only.
Object and mask identifiers
| Field | Scope and rule |
|---|---|
global_object_id |
canonical integer identity, unique and contiguous from 1 to 70 |
source_catalog_id |
original catalog identity, stored as a string; dotted values such as "18.2" must stay strings |
object_id |
canonical SOS folder key, for example boot.2 |
local_mask_id / mask_index |
local to one scene condition; join with scene, view and phase before mapping to a global ID |
sample_id |
stable identifier of a VQA record; never derive object identity from it |
The source of truth is manifest/object_catalog_v1.json. Join MOS masks through
manifest/mos_mask_object_map_v1.parquet and tracking prompts through
tracking/metadata/text_initialization_v1/scene_condition_vocab.parquet.
VQA files
| File | Rows | Purpose |
|---|---|---|
vqa/attribute.parquet |
3,241,564 | colour, material, function, composition, count and related attribute questions |
vqa/spatial_bbox.parquet |
543,017 | spatial questions with box answers |
vqa/spatial_binary.parquet |
744,741 | left/right and above/below questions |
vqa/incontext_mos_attribute_bbox.parquet |
317,873 | MOS two-image attribute transfer |
vqa/incontext_ego_attribute_bbox.parquet |
113,193 | Ego two-image attribute transfer |
vqa/incontext_mos_spatial_bbox.parquet |
318,017 | MOS two-image spatial reasoning |
The runnable manifest is vqa/metadata/benchmark_subset_v1/benchmark_available_31500.jsonl.
benchmark_pending_4500.jsonl holds reserved descriptors, not runnable questions: Ego has no depth, so those
spatial questions are not fabricated. A model answers with a target-image box; the evaluator never passes
ground truth to the model.
Reproducibility
- Pin the dataset commit you used and report it with your results.
- Verify downloads with the SHA-256 manifests under
manifest/,vqa/metadata/andtracking/metadata/. manifest/current.jsonis the active metadata index.- Read
source_catalog_idas text from CSV; prefer Parquet or JSON when types matter.
Citation
@misc{rpx2026,
title = {Same Scene, Different Story: Evaluating Robot Perception Across Scene Phases in the Wild},
author = {{Jishnu Jaykumar P} and Kadosh, Itay and Vijayakumar, Narendhiran and Kamath, Srinanditha and
Allu, Sai Haneesh and Rangappa, Govind Tyagi and Maheshwari, Animesh and Wang, Jikai and Xiang, Yu},
year = {2026},
note = {Dataset: \url{https://huggingface.co/datasets/IRVLUTD/RPX}}
}
License
The RPX dataset is released under Creative Commons Attribution 4.0 (CC BY 4.0): share and adapt it with attribution. The benchmark code is MIT-licensed in the GitHub repository.
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