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SceneMaker Logo

SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model

Yukai Shi1,3, Weiyu Li2,4, Zihao Wang4, Hongyang Li3, Xingyu Chen3, Ping Tan2,4, Lei Zhang3

1 Tsinghua University    2 HKUST    3 IDEA Research    4 LightIllusions

Paper Project Page Datasets Code

SceneMaker dataset is a 3D scene dataset for open-world scenarios from paper SceneMaker. This dataset is based on the Objaverse dataset, where 3D objects are randomly selected and placed in a physically plausible manner to construct 3D scenes. Each scene contains multi-view camera intrinsics and extrinsics, along with rendered images including RGB, depth maps, and segmentation maps.

πŸ“– Dataset Description

Each scene (identified by UUID) contains the following elements:

  • Main Objects: 2-5 original objects from Objaverse, represented by 20,480 point clouds extracted from meshes with corresponding normal directions
  • Environment Elements:
    • Ground plane
    • Environment map
  • Number of Views: Each scene contains 20 different viewpoints
  • Rendering Types: Each viewpoint provides three types of images:
    • RGB: Color-rendered scene images
    • Depth: Scene depth maps
    • Seg: Segmentation maps for each object
Dataset Samples

Sample scenes from the SceneMaker dataset showing RGB images, depth maps, and segmentation masks

πŸ“ Dataset Structure

After extraction, the dataset has the following structure:

dataset/
β”œβ”€β”€ 000-001.tar.gz to 000-159.tar.gz    # Split archives containing scene render results
β”œβ”€β”€ geometry/                            # Folder containing object geometry data
β”‚   └── geometry.tar.part_*             # Split archives of 3D object meshes/point clouds
β”‚
└── [After extraction]
    β”œβ”€β”€ 000-000/                        # Folder for archive 000-000
    β”‚   β”œβ”€β”€ {scene_uuid_1}.json         # Scene configuration (object count, IDs, poses, scene size)
    β”‚   β”œβ”€β”€ {scene_uuid_2}.json         # Scene configuration for another scene
    β”‚   β”œβ”€β”€ ...
    β”‚   β”œβ”€β”€ {scene_uuid_1}/             # Scene folder (identified by UUID)
    β”‚   β”‚   β”œβ”€β”€ 0_rgb.png               # RGB render from view 0
    β”‚   β”‚   β”œβ”€β”€ 0_depth.png             # Depth map from view 0
    β”‚   β”‚   β”œβ”€β”€ 0_seg.png               # Segmentation map from view 0
    β”‚   β”‚   β”œβ”€β”€ 1_rgb.png               # RGB render from view 1
    β”‚   β”‚   β”œβ”€β”€ 1_depth.png             # Depth map from view 1
    β”‚   β”‚   β”œβ”€β”€ 1_seg.png               # Segmentation map from view 1
    β”‚   β”‚   β”œβ”€β”€ ...                     # Views 2-18
    β”‚   β”‚   β”œβ”€β”€ 19_rgb.png              # RGB render from view 19
    β”‚   β”‚   β”œβ”€β”€ 19_depth.png            # Depth map from view 19
    β”‚   β”‚   β”œβ”€β”€ 19_seg.png              # Segmentation map from view 19
    β”‚   β”‚   └── metadata.json           # Rendering information for each view (camera intrinsics/extrinsics)
    β”‚   β”‚
    β”‚   β”œβ”€β”€ {scene_uuid_2}/             # Another scene in 000-000
    β”‚   β”‚   └── ...
    β”‚   └── ...
    β”‚
    β”œβ”€β”€ 000-001/                        # Similar structure as 000-000
    β”œβ”€β”€ ...                             # Folders 000-002 to 000-158
    β”œβ”€β”€ 000-159/                        # Similar structure as 000-000
    β”‚
    └── geometry/                        # Extracted object geometries
        β”œβ”€β”€ geometry.json               # Index of all object UUIDs and their file paths
        └── sample/                      # Object point clouds with normals in npz format
            β”œβ”€β”€ 000-000/                 # Objects from scenes in 000-000
            β”‚   β”œβ”€β”€ {object_uuid_1}.npz  # Point cloud and normals for object 1
            β”‚   β”œβ”€β”€ {object_uuid_2}.npz  # Point cloud and normals for object 2
            β”‚   └── ...
            β”œβ”€β”€ 000-001/                 # Similar structure
            β”œβ”€β”€ ...                      # Folders 000-002 to 000-158
            └── 000-159/                 # Similar structure

πŸ“‹ File Descriptions

  • πŸ“ Scene Configuration Files ({scene_uuid}.json): JSON files in each numbered folder containing:
    • Object count: Number of objects in the scene
    • Object IDs: List of object UUID identifiers
    • Object poses: Translation, rotation, and scale for each object
    • Scene size: Bounding box dimensions of the scene
  • πŸ“‚ Scene Folders ({scene_uuid}/): Each folder represents one scene with a unique UUID identifier
  • πŸ–ΌοΈ RGB Images (*_rgb.png): Color-rendered images of the scene from different viewpoints (512Γ—512)
  • πŸ“ Depth Maps (*_depth.png): Depth information for each pixel with range 0-20, stored as 16-bit PNG
  • 🎨 Segmentation Maps (*_seg.png): Instance segmentation masks where each object is represented by an integer starting from 0, following the order of objects in the corresponding {scene_uuid}.json file (1 is plane)
  • πŸ“Š Metadata (metadata.json): Rendering information for each view, including camera intrinsics and extrinsics for all 20 views
  • πŸ—‚οΈ Geometry Index (geometry/geometry.json): Index file mapping all object UUIDs to their corresponding file paths
  • ☁️ Object Point Clouds (geometry/sample/*/*.npz): NPZ files containing object point clouds (20,480 points Γ— 6 dimensions), where the first 3 dimensions are XYZ coordinates and the last 3 dimensions are normal vectors, organized by archive number

πŸš€ Usage Instructions

Extract the render results of scenes

tar -xzvf 000-*.tar.gz

Extract the object geometry in the scenes

cd geometry
cat geometry.tar.part_* | tar -xv

Or merge them first, then extract:

cd geometry
cat geometry.tar.part_* > geometry.tar
tar -xvf geometry.tar
rm geometry.tar  # Optional: remove the merged file after extraction

File Naming Convention

Each scene in the dataset is named by UUID and contains multi-view rendering results. Both scenes and objects are uniquely identified by their UUID values. When using this dataset, please update the file paths to match your dataset root directory.

πŸ“š Citation

If you use this dataset, please cite the SceneMaker and Objaverse datasets:

@article{shi2025scenemaker,
  title={SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model},
  author={Shi, Yukai and Li, Weiyu and Wang, Zihao and Li, Hongyang and Chen, Xingyu and Tan, Ping and Zhang, Lei},
  journal={arXiv preprint arXiv:2512.10957},
  year={2025}
}

@article{objaverse2023,
  title={Objaverse: A Universe of Annotated 3D Objects},
  author={Deitke, Matt and Schwenk, Dustin and Salvador, Jordi and Weihs, Luca and Michel, Oscar and VanderBilt, Eli and Schmidt, Ludwig and Ehsani, Kiana and Farhadi, Ali and Kembhavi, Aniruddha and others},
  journal={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year={2023}
}
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