OpenEnv documentation
OpenEnv: Production RL Made Simple
OpenEnv: Production RL Made Simple
From โHello Worldโ to RL Training in 5 Minutes โจ
What if RL environments were as easy to use as REST APIs?
Thatโs OpenEnv. Type-safe. Isolated. Production-ready. ๐ฏ
Author: Sanyam Bhutani
Why OpenEnv?
Letโs take a trip down memory lane:
Itโs 2016, RL is popular. You read some papers, it looks promising.
But in real world: Cartpole is the best you can run on a gaming GPU.
What do you do beyond Cartpole?
Fast-forward to 2025, GRPO is awesome and this time itโs not JUST in theory, it works well in practise and is really here!
The problem still remains, how do you take these RL algorithms and take them beyond Cartpole?
A huge part of RL is giving your algorithms environment access to learn.
We are excited to introduce an Environment Spec for adding Open Environments for RL Training. This will allow you to focus on your experiments and allow everyone to bring their environments.
Focus on experiments, use OpenEnvironments, and build agents that go beyond Cartpole on a single spec.
๐ What Youโll Learn
๐ฏ Part 1-2: The Fundamentals
| ๐๏ธ Part 3-5: The Architecture
|
๐ฎ Part 6-8: Hands-On Demo
| ๐ง Part 9-10: Going Further
|
This notebook is designed to run top-to-bottom in Google Colab with zero setup!
โฑ๏ธ Time: ~5 minutes | ๐ Difficulty: Beginner-friendly | ๐ฏ Outcome: Production-ready RL knowledge
๐ Table of Contents
Foundation
Architecture
Hands-On Demo
Advanced
Wrap Up
Part 1: RL in 60 Seconds โฑ๏ธ
Reinforcement Learning is simpler than you think.
Itโs just a loop:
while not done:
observation = environment.observe()
action = policy.choose(observation)
reward = environment.step(action)
policy.learn(reward)Thatโs it. Thatโs RL.
Letโs see it in action:
import random
print("๐ฒ " + "="*58 + " ๐ฒ")
print(" Number Guessing Game - The Simplest RL Example")
print("๐ฒ " + "="*58 + " ๐ฒ")
# Environment setup
target = random.randint(1, 10)
guesses_left = 3
print(f"\n๐ฏ I'm thinking of a number between 1 and 10...")
print(f"๐ญ You have {guesses_left} guesses. Let's see how random guessing works!\n")
# The RL Loop - Pure random policy (no learning!)
while guesses_left > 0:
# Policy: Random guessing (no learning yet!)
guess = random.randint(1, 10)
guesses_left -= 1
print(f"๐ญ Guess #{3-guesses_left}: {guess}", end=" โ ")
# Reward signal (but we're not using it!)
if guess == target:
print("๐ Correct! +10 points")
break
elif abs(guess - target) <= 2:
print("๐ฅ Warm! (close)")
else:
print("โ๏ธ Cold! (far)")
else:
print(f"\n๐ Out of guesses. The number was {target}.")
print("\n" + "="*62)
print("๐ก This is RL: Observe โ Act โ Reward โ Repeat")
print(" But this policy is terrible! It doesn't learn from rewards.")
print("="*62 + "\n")Output:
๐ฒ ========================================================== ๐ฒ
Number Guessing Game - The Simplest RL Example
๐ฒ ========================================================== ๐ฒ
๐ฏ I'm thinking of a number between 1 and 10...
๐ญ You have 3 guesses. Let's see how random guessing works!
๐ญ Guess #1: 2 โ โ๏ธ Cold! (far)
๐ญ Guess #2: 10 โ ๐ Correct! +10 points
==============================================================
๐ก This is RL: Observe โ Act โ Reward โ Repeat
But this policy is terrible! It doesn't learn from rewards.
==============================================================Part 2: The Problem with Traditional RL ๐ค
๐ค Why Canโt We Just Use OpenAI Gym?
Good question! Gym is great for research, but production needs moreโฆ
| Challenge | Traditional Approach | OpenEnv Solution |
|---|---|---|
| Type Safety | โ obs[0][3] - what is this? | โ
obs.info_state - IDE knows! |
| Isolation | โ Same process (can crash your training) | โ Docker containers (fully isolated) |
| Deployment | โ โWorks on my machineโ ๐คท | โ Same container everywhere ๐ณ |
| Scaling | โ Hard to distribute | โ Deploy to Kubernetes โธ๏ธ |
| Language | โ Python only | โ Any language (HTTP API) ๐ |
| Debugging | โ Cryptic numpy errors | โ Clear type errors ๐ |
๐ก The OpenEnv Philosophy
โRL environments should be like microservicesโ
Think of it like this: You donโt run your database in the same process as your web server, right? Same principle!
- ๐ Isolated: Run in containers (security + stability)
- ๐ Standard: HTTP API, works everywhere
- ๐ฆ Versioned: Docker images (reproducibility!)
- ๐ Scalable: Deploy to cloud with one command
- ๐ก๏ธ Type-safe: Catch bugs before they happen
- ๐ Portable: Works on Mac, Linux, Windows, Cloud
The Architecture
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ YOUR TRAINING CODE โ
โ โ
โ env = OpenSpielEnv(...).sync() โ Synchronous client โ
โ result = env.reset() โ Type-safe! โ
โ result = env.step(action) โ Type-safe! โ
โ โ
โโโโโโโโโโโโโโโโโโโฌโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ
โ WebSocket/JSON (Language-Agnostic)
โ reset, step, state messages on /ws
โ
โโโโโโโโโโโโโโโโโโโผโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ DOCKER CONTAINER โ
โ โ
โ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ โ
โ โ FastAPI Server โ โ
โ โ โโ Environment (reset, step, state) โ โ
โ โ โโ Your Game/Simulation Logic โ โ
โ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ โ
โ โ
โ Isolated โข Reproducible โข Secure โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโYou never see WebSocket details - just clean Python methods!
env.reset() # Under the hood: reset message over /ws env.step(...) # Under the hood: step message over /ws env.state() # Under the hood: state message over /wsThe magic? OpenEnv handles all the plumbing. You focus on RL! โจ
Part 3: Setup ๐ ๏ธ
Running in Colab? This cell will clone OpenEnv and install dependencies automatically.
Running locally? From the OpenEnv directory, install the dependencies into your active environment before running the cells:
uv pip install -e . open_spiel
import os
import subprocess
import sys
from pathlib import Path
try:
import google.colab
IN_COLAB = True
except ImportError:
IN_COLAB = False
if IN_COLAB and Path.cwd().name != "OpenEnv":
if not Path("OpenEnv").exists():
subprocess.check_call(["git", "clone", "https://github.com/huggingface/OpenEnv.git"])
os.chdir("OpenEnv")
# Run from the repository root, or its examples/ directory.
work_dir = Path.cwd()
if not (work_dir / "pyproject.toml").exists():
work_dir = work_dir.parent
if not (work_dir / "envs" / "openspiel_env").is_dir():
raise RuntimeError("Run this tutorial from the OpenEnv repository root.")
if IN_COLAB:
subprocess.check_call([
sys.executable, "-m", "pip", "install", "-q", "-e", str(work_dir), "open_spiel"
])
for directory in (work_dir / "src", work_dir / "envs"):
sys.path.insert(0, str(directory))
print("โ
OpenEnv and OpenSpiel are ready")Output:
โ
OpenEnv and OpenSpiel are readyPart 4: The OpenEnv Pattern ๐๏ธ
Every OpenEnv Environment Has 3 Components:
envs/your_env/
โโโ ๐ models.py โ Type-safe contracts
โ (Action, Observation, State)
โ
โโโ ๐ฑ client.py โ What YOU import
โ (EnvClient implementation)
โ
โโโ ๐ฅ๏ธ server/
โโโ environment.py โ Game/simulation logic
โโโ app.py โ FastAPI server
โโโ Dockerfile โ Container definitionLetโs explore the actual OpenEnv code to see how this works:
# Import OpenEnv's core abstractions
from openenv.core.env_server import Environment, Action, Observation, State
from openenv.core.env_client import EnvClient
print("="*70)
print(" ๐งฉ OPENENV CORE ABSTRACTIONS")
print("="*70)
print("""
๐ฅ๏ธ SERVER SIDE (runs in Docker):
class Environment(ABC):
'''Base class for all environment implementations'''
@abstractmethod
def reset(self) -> Observation:
'''Start new episode'''
@abstractmethod
def step(self, action: Action) -> Observation:
'''Execute action, return observation'''
@property
def state(self) -> State:
'''Get episode metadata'''
๐ฑ CLIENT SIDE (your training code):
class EnvClient(ABC):
'''Base class for environment clients'''
def reset(self) -> StepResult:
# WebSocket reset message
def step(self, action) -> StepResult:
# WebSocket step message
def state(self) -> State:
# WebSocket state message
""")
print("="*70)
print("\nโจ Same interface on both sides - communication via WebSocket!")
print("๐ฏ You focus on RL, OpenEnv handles the infrastructure.\n")Output:
======================================================================
๐งฉ OPENENV CORE ABSTRACTIONS
======================================================================
๐ฅ๏ธ SERVER SIDE (runs in Docker):
class Environment(ABC):
'''Base class for all environment implementations'''
@abstractmethod
def reset(self) -> Observation:
'''Start new episode'''
@abstractmethod
def step(self, action: Action) -> Observation:
'''Execute action, return observation'''
@property
def state(self) -> State:
'''Get episode metadata'''
๐ฑ CLIENT SIDE (your training code):
class EnvClient(ABC):
'''Base class for environment clients'''
def reset(self) -> StepResult:
# WebSocket reset message
def step(self, action) -> StepResult:
# WebSocket step message
def state(self) -> State:
# WebSocket state message
======================================================================
โจ Same interface on both sides - communication via WebSocket!
๐ฏ You focus on RL, OpenEnv handles the infrastructure.Part 5: Example Integration - OpenSpiel ๐ฎ
What is OpenSpiel?
OpenSpiel is a library from DeepMind with 70+ game environments for RL research.
OpenEnvโs Integration
Weโve wrapped 6 OpenSpiel games following the OpenEnv pattern:
| ๐ฏ Single-Player | ๐ฅ Multi-Player |
|---|---|
| 1. Catch - Catch falling ball | 5. Tic-Tac-Toe - Classic 3ร3 |
| 2. Cliff Walking - Navigate grid | 6. Kuhn Poker - Imperfect info poker |
| 3. 2048 - Tile puzzle | |
| 4. Blackjack - Card game |
This shows how OpenEnv can wrap any existing RL library!
from openspiel_env.client import OpenSpielEnv
print("="*70)
print(" ๐ HOW OPENENV WRAPS OPENSPIEL")
print("="*70)
print("""
class OpenSpielEnv(EnvClient[OpenSpielAction, OpenSpielObservation, OpenSpielState]):
def _step_payload(self, action: OpenSpielAction) -> dict:
'''Convert typed action to JSON for WebSocket'''
return {
"action_id": action.action_id,
"game_name": action.game_name,
}
def _parse_result(self, payload: dict) -> StepResult:
'''Parse JSON response into typed observation'''
return StepResult(
observation=OpenSpielObservation(...),
reward=payload['reward'],
done=payload['done']
)
""")
print("โ" * 70)
print("\nโจ Usage (works for ALL OpenEnv environments):")
print("""
env = OpenSpielEnv(base_url="http://localhost:8000").sync()
result = env.reset()
# Returns StepResult[OpenSpielObservation] - Type safe!
result = env.step(OpenSpielAction(action_id=2, game_name="catch"))
# Type checker knows this is valid!
state = env.state()
# Returns OpenSpielState
""")
print("โ" * 70)
print("\n๐ฏ This pattern works for ANY environment you want to wrap!\n")Output:
======================================================================
๐ HOW OPENENV WRAPS OPENSPIEL
======================================================================
class OpenSpielEnv(EnvClient[OpenSpielAction, OpenSpielObservation, OpenSpielState]):
def _step_payload(self, action: OpenSpielAction) -> dict:
'''Convert typed action to JSON for WebSocket'''
return {
"action_id": action.action_id,
"game_name": action.game_name,
}
def _parse_result(self, payload: dict) -> StepResult:
'''Parse JSON response into typed observation'''
return StepResult(
observation=OpenSpielObservation(...),
reward=payload['reward'],
done=payload['done']
)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โจ Usage (works for ALL OpenEnv environments):
env = OpenSpielEnv(base_url="http://localhost:8000").sync()
result = env.reset()
# Returns StepResult[OpenSpielObservation] - Type safe!
result = env.step(OpenSpielAction(action_id=2, game_name="catch"))
# Type checker knows this is valid!
state = env.state()
# Returns OpenSpielState
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฏ This pattern works for ANY environment you want to wrap!Type-Safe Models
# Import OpenSpiel integration models
from openspiel_env.models import (
OpenSpielAction,
OpenSpielObservation,
OpenSpielState
)
print("="*70)
print(" ๐ฎ OPENSPIEL INTEGRATION - TYPE-SAFE MODELS")
print("="*70)
print("\n๐ค OpenSpielAction (what you send):")
print(" " + "โ" * 64)
for name, field in OpenSpielAction.model_fields.items():
print(f" โข {name:20s} : {field.annotation}")
print("\n๐ฅ OpenSpielObservation (what you receive):")
print(" " + "โ" * 64)
for name, field in OpenSpielObservation.model_fields.items():
print(f" โข {name:20s} : {field.annotation}")
print("\n๐ OpenSpielState (episode metadata):")
print(" " + "โ" * 64)
for name, field in OpenSpielState.model_fields.items():
print(f" โข {name:20s} : {field.annotation}")
print("\n" + "="*70)
print("\n๐ก Type safety means:")
print(" โ
Your IDE autocompletes these fields")
print(" โ
Typos are caught before running")
print(" โ
Refactoring is safe")
print(" โ
Self-documenting code\n")Output:
======================================================================
๐ฎ OPENSPIEL INTEGRATION - TYPE-SAFE MODELS
======================================================================
๐ค OpenSpielAction (what you send):
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โข metadata : typing.Dict[str, typing.Any]
โข action_id : <class 'int'>
โข game_name : <class 'str'>
โข game_params : typing.Dict[str, typing.Any]
๐ฅ OpenSpielObservation (what you receive):
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โข done : <class 'bool'>
โข reward : bool | int | float | None
โข metadata : typing.Dict[str, typing.Any]
โข info_state : typing.List[float]
โข legal_actions : typing.List[int]
โข game_phase : <class 'str'>
โข current_player_id : <class 'int'>
โข opponent_last_action : typing.Optional[int]
๐ OpenSpielState (episode metadata):
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โข episode_id : typing.Optional[str]
โข step_count : <class 'int'>
โข game_name : <class 'str'>
โข agent_player : <class 'int'>
โข opponent_policy : <class 'str'>
โข game_params : typing.Dict[str, typing.Any]
โข num_players : <class 'int'>
======================================================================
๐ก Type safety means:
โ
Your IDE autocompletes these fields
โ
Typos are caught before running
โ
Refactoring is safe
โ
Self-documenting codeHow the Client Works
The client inherits from EnvClient and implements 3 methods:
_step_payload()- Convert action โ JSON_parse_result()- Parse JSON โ typed observation_parse_state()- Parse JSON โ state
Thatโs it! The base class handles the WebSocket session.
Part 6: Using Real OpenSpiel ๐ฎ
Now letโs USE a production environment!
Weโll play Catch using OpenEnvโs OpenSpiel integration ๐ฏ
This is a REAL environment running in production at companies!
Get ready for:
- ๐ Using existing environments (not building)
- ๐ค Testing policies against real games
- ๐ Live gameplay visualization
- ๐ฏ Production-ready patterns
The Game: Catch ๐ด๐
โฌ โฌ ๐ด โฌ โฌ
โฌ โฌ โฌ โฌ โฌ
โฌ โฌ โฌ โฌ โฌ Ball
โฌ โฌ โฌ โฌ โฌ
โฌ โฌ โฌ โฌ โฌ falls
โฌ โฌ โฌ โฌ โฌ
โฌ โฌ โฌ โฌ โฌ down
โฌ โฌ โฌ โฌ โฌ
โฌ โฌ โฌ โฌ โฌ
โฌ โฌ ๐ โฌ โฌ
PaddleRules:
- 10ร5 grid
- Ball falls from random column
- Move paddle left/right to catch it
Actions:
0= Move LEFT โฌ ๏ธ1= STAY ๐2= Move RIGHT โก๏ธ
Reward:
+1if caught ๐-1if missed ๐ข
- Simple rules (easy to understand)
- Fast episodes (~9 steps)
- Clear success/failure
- Part of OpenSpielโs 70+ games!
๐ก The Big Idea: Instead of building this from scratch, weโll USE OpenEnvโs existing OpenSpiel integration. Same interface, but production-ready!
from openspiel_env import OpenSpielEnv
from openspiel_env.models import (
OpenSpielAction,
OpenSpielObservation,
OpenSpielState
)
print("๐ฎ " + "="*64 + " ๐ฎ")
print(" โ
Importing Real OpenSpiel Environment!")
print("๐ฎ " + "="*64 + " ๐ฎ\n")
print("๐ฆ What we just imported:")
print(" โข OpenSpielEnv - WebSocket client for OpenSpiel games")
print(" โข OpenSpielAction - Type-safe actions")
print(" โข OpenSpielObservation - Type-safe observations")
print(" โข OpenSpielState - Episode metadata\n")
print("๐ OpenSpielObservation fields:")
print(" " + "โ" * 60)
for name, field in OpenSpielObservation.model_fields.items():
print(f" โข {name:25s} : {field.annotation}")
print("\n" + "="*70)
print("\n๐ก This is REAL OpenEnv code - used in production!")
print(" โข Wraps 6 OpenSpiel games (Catch, Tic-Tac-Toe, Poker, etc.)")
print(" โข Type-safe actions and observations")
print(" โข Works via WebSocket (we'll see that next!)\n")Output:
๐ฎ ================================================================ ๐ฎ
โ
Importing Real OpenSpiel Environment!
๐ฎ ================================================================ ๐ฎ
๐ฆ What we just imported:
โข OpenSpielEnv - WebSocket client for OpenSpiel games
โข OpenSpielAction - Type-safe actions
โข OpenSpielObservation - Type-safe observations
โข OpenSpielState - Episode metadata
๐ OpenSpielObservation fields:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โข done : <class 'bool'>
โข reward : bool | int | float | None
โข metadata : typing.Dict[str, typing.Any]
โข info_state : typing.List[float]
โข legal_actions : typing.List[int]
โข game_phase : <class 'str'>
โข current_player_id : <class 'int'>
โข opponent_last_action : typing.Optional[int]
======================================================================
๐ก This is REAL OpenEnv code - used in production!
โข Wraps 6 OpenSpiel games (Catch, Tic-Tac-Toe, Poker, etc.)
โข Type-safe actions and observations
โข Works via WebSocket (we'll see that next!)Start the local server
Run this cell before evaluating policies. It starts Catch and waits for the
health endpoint. Set PORT to an unused local port (8000 by default). Server
output is written to openspiel-server.log.
The synchronous wrapper also works in notebooks with an active event loop.
import socket
import time
import requests
PORT = 8000
BASE_URL = f"http://127.0.0.1:{PORT}"
server_env = {
**os.environ,
"PYTHONPATH": os.pathsep.join(
[str(work_dir / "src"), str(work_dir / "envs"), os.environ.get("PYTHONPATH", "")]
),
"OPENSPIEL_GAME": "catch",
}
def start_server(game_name="catch"):
# Fail clearly if another service already owns this port.
with socket.socket() as probe:
if probe.connect_ex(("127.0.0.1", PORT)) == 0:
raise RuntimeError(f"Port {PORT} is already in use; choose another PORT.")
with (work_dir / "openspiel-server.log").open("w") as log:
process = subprocess.Popen(
[sys.executable, "-m", "uvicorn", "openspiel_env.server.app:app",
"--host", "127.0.0.1", "--port", str(PORT)],
cwd=work_dir,
env={**server_env, "OPENSPIEL_GAME": game_name},
stdout=log,
stderr=subprocess.STDOUT,
)
for _ in range(100):
if process.poll() is not None:
raise RuntimeError("Server exited; check openspiel-server.log")
try:
if requests.get(f"{BASE_URL}/health", timeout=1).ok:
return process
except requests.RequestException:
pass
time.sleep(0.1)
process.terminate()
process.wait(timeout=10)
raise RuntimeError("Server did not become ready; check openspiel-server.log")
server_process = start_server()
client = OpenSpielEnv(base_url=BASE_URL).sync()
client.connect()
print(client.reset().observation)Part 7: Four Policies ๐ค
Letโs test 4 different AI strategies:
| Policy | Strategy | Expected Performance |
|---|---|---|
| ๐ฒ Random | Pick random action every step | ~20% (pure luck) |
| ๐ Always Stay | Never move, hope ball lands in center | ~20% (terrible!) |
| ๐ง Smart | Move paddle toward ball | 100% (optimal!) |
| ๐ Learning | Start random, learn smart strategy | ~85% (improves over time) |
These policies use the OpenSpiel observation type. The movement heuristics below are specific to Catch.
LearningPolicy illustrates decaying exploration with a supplied heuristic; it does not learn from rewards.
import random
# ============================================================================
# POLICIES - Different AI strategies (adapted for OpenSpiel)
# ============================================================================
class RandomPolicy:
"""Baseline: Pure random guessing."""
name = "๐ฒ Random Guesser"
def select_action(self, obs: OpenSpielObservation) -> int:
return random.choice(obs.legal_actions)
class AlwaysStayPolicy:
"""Bad strategy: Never moves."""
name = "๐ Always Stay"
def select_action(self, obs: OpenSpielObservation) -> int:
return 1 # STAY
class SmartPolicy:
"""Optimal: Move paddle toward ball."""
name = "๐ง Smart Heuristic"
def select_action(self, obs: OpenSpielObservation) -> int:
# Parse OpenSpiel observation
# For Catch: info_state is a flattened 10x5 grid
# Ball position and paddle position encoded in the vector
info_state = obs.info_state
# Find ball and paddle positions from info_state
# Catch uses a 10x5 grid, so 50 values
grid_size = 5
# Find positions (ball = 1.0 in the flattened grid, paddle = 1.0 in the last row of the flattened grid)
ball_col = None
paddle_col = None
for idx, val in enumerate(info_state):
if abs(val - 1.0) < 0.01: # Ball
ball_col = idx % grid_size
break
last_row = info_state[-grid_size:]
paddle_col = last_row.index(1.0) # Paddle
if ball_col is not None and paddle_col is not None:
if paddle_col < ball_col:
return 2 # Move RIGHT
elif paddle_col > ball_col:
return 0 # Move LEFT
return 1 # STAY (fallback)
class LearningPolicy:
"""Simulated RL: Epsilon-greedy exploration."""
name = "๐ Learning Agent"
def __init__(self):
self.steps = 0
self.smart_policy = SmartPolicy()
def select_action(self, obs: OpenSpielObservation) -> int:
self.steps += 1
# Decay exploration rate over time
epsilon = max(0.1, 1.0 - (self.steps / 100))
if random.random() < epsilon:
# Explore: random action
return random.choice(obs.legal_actions)
else:
# Exploit: use smart strategy
return self.smart_policy.select_action(obs)
print("๐ค " + "="*64 + " ๐ค")
print(" โ
4 Policies Created (Adapted for OpenSpiel)!")
print("๐ค " + "="*64 + " ๐ค\n")
policies = [RandomPolicy(), AlwaysStayPolicy(), SmartPolicy(), LearningPolicy()]
for i, policy in enumerate(policies, 1):
print(f" {i}. {policy.name}")
print("\n๐ก These policies work with OpenSpielObservation!")
print(" โข Read info_state (flattened grid)")
print(" โข Use legal_actions")
print(" โข Use Catch-specific movement and grid assumptions\n")Output:
๐ค ================================================================ ๐ค
โ
4 Policies Created (Adapted for OpenSpiel)!
๐ค ================================================================ ๐ค
1. ๐ฒ Random Guesser
2. ๐ Always Stay
3. ๐ง Smart Heuristic
4. ๐ Learning Agent
๐ก These policies work with OpenSpielObservation!
โข Read info_state (flattened grid)
โข Use legal_actions
โข Use Catch-specific movement and grid assumptionsPart 8: Policy Competition! ๐
Letโs run 50 episodes for each policy against REAL OpenSpiel and see who wins!
This is production code - every action is a WebSocket message to the OpenSpiel server!
def run_episode(env, policy, visualize=False):
"""Play one Catch episode and return whether the ball was caught."""
result = env.reset()
for _ in range(100):
if result.done:
return float(result.reward or 0) > 0
action_id = policy.select_action(result.observation)
result = env.step(OpenSpielAction(action_id=action_id, game_name="catch"))
if visualize:
print(result.observation.info_state)
raise RuntimeError("Catch episode exceeded 100 steps")
def evaluate_policies(env, num_episodes=50):
"""Compare all policies over many episodes using real OpenSpiel."""
policies = [
RandomPolicy(),
AlwaysStayPolicy(),
SmartPolicy(),
LearningPolicy(),
]
print("\n๐ " + "="*66 + " ๐")
print(f" POLICY SHOWDOWN - {num_episodes} Episodes Each")
print(f" Playing against REAL OpenSpiel Catch!")
print("๐ " + "="*66 + " ๐\n")
results = []
for policy in policies:
print(f"โก Testing {policy.name}...", end=" ")
successes = sum(run_episode(env, policy, visualize=False)
for _ in range(num_episodes))
success_rate = (successes / num_episodes) * 100
results.append((policy.name, success_rate, successes))
print(f"โ Done!")
print("\n" + "="*70)
print(" ๐ FINAL RESULTS")
print("="*70 + "\n")
# Sort by success rate (descending)
results.sort(key=lambda x: x[1], reverse=True)
# Award medals to top 3
medals = ["๐ฅ", "๐ฅ", "๐ฅ", " "]
for i, (name, rate, successes) in enumerate(results):
medal = medals[i]
bar = "โ" * int(rate / 2)
print(f"{medal} {name:25s} [{bar:<50}] {rate:5.1f}% ({successes}/{num_episodes})")
print("\n" + "="*70)
print("\nโจ Key Insights:")
print(" โข Random (~20%): Baseline - pure luck ๐ฒ")
print(" โข Always Stay (~20%): Bad strategy - stays center ๐")
print(" โข Smart (100%): Optimal - perfect play! ๐ง ")
print(" โข Learning (~85%): Improves over time ๐")
print("\n๐ This is Reinforcement Learning + OpenEnv in action:")
print(" 1. We USED existing OpenSpiel environment (didn't build it)")
print(" 2. Type-safe communication over WebSocket")
print(" 3. Other games use the same client with game-specific policies")
print(" 4. Production-ready architecture\n")
# Run the epic competition!
print("๐ฎ Starting the showdown against REAL OpenSpiel...\n")
evaluate_policies(client, num_episodes=50)Part 9: Switching to Other Games ๐ฎ
What We Just Used: Real OpenSpiel! ๐
In Parts 6-8, we USED the existing OpenSpiel Catch environment:
| What We Did | How It Works |
|---|---|
| Imported | OpenSpielEnv client (pre-built) |
| Started | OpenSpiel server via uvicorn |
| Connected | WebSocket client to server |
| Played | Real OpenSpiel Catch game |
๐ฏ This is production code! Every action was a WebSocket message to a real OpenSpiel environment.
๐ฎ 6 Games Available - Same Interface!
The beauty of OpenEnv? Same code, different games!
# We just used Catch
env = OpenSpielEnv(base_url=BASE_URL).sync()
# game_name="catch" was set via environment variable
# Want Tic-Tac-Toe instead? Just change the game!
# Start server with: OPENSPIEL_GAME=tic_tac_toe uvicorn ...
# Same client code works!๐ฎ All 6 Games:
- โ
catch- What we just used! tic_tac_toe- Classic 3ร3kuhn_poker- Imperfect information pokercliff_walking- Grid navigation2048- Tile puzzleblackjack- Card game
All use the exact same OpenSpielEnv client!
Try Another Game (Optional):
client.close()
server_process.terminate()
server_process.wait(timeout=10)
server_process = start_server("tic_tac_toe")
client = OpenSpielEnv(base_url=BASE_URL).sync()
client.connect()
result = client.reset()
result = client.step(OpenSpielAction(
action_id=result.observation.legal_actions[0], game_name="tic_tac_toe"
))๐ก Key Insight: You donโt rebuild anything - you just USE different games with the same client!
Clean up
After the competition (and the optional game switch), close the client and stop the local server:
client.close()
server_process.terminate()
server_process.wait(timeout=10)Part 10: Create Your Own Integration ๐ ๏ธ
The 5-Step Pattern
Want to wrap your own environment in OpenEnv? These skeletons show the structure; replace the ... placeholders with your environment logic. For a complete runnable example, follow Your First Environment.
Step 1: Define Types ( models.py )
from openenv.core.env_server import Action, Observation, State
class YourAction(Action):
action_value: int
# Add your action fields
class YourObservation(Observation):
state_data: list[float]
done: bool
reward: float
# Add your observation fields
class YourState(State):
episode_id: str
step_count: int
# Add your state fieldsStep 2: Implement Environment ( server/environment.py )
from openenv.core.env_server import Environment
from ..models import YourAction, YourObservation, YourState
class YourEnvironment(Environment[YourAction, YourObservation, YourState]):
def reset(self) -> YourObservation:
# Initialize your game/simulation
return YourObservation(...)
def step(self, action: YourAction) -> YourObservation:
# Execute action, update state
return YourObservation(...)
@property
def state(self) -> YourState:
return self._stateStep 3: Create Client ( client.py )
from openenv.core.env_client import EnvClient
from openenv.core.client_types import StepResult
from .models import YourAction, YourObservation, YourState
class YourEnv(EnvClient[YourAction, YourObservation, YourState]):
def _step_payload(self, action: YourAction) -> dict:
"""Convert action to JSON"""
return {"action_value": action.action_value}
def _parse_result(self, payload: dict) -> StepResult:
"""Parse JSON to observation"""
return StepResult(
observation=YourObservation(...),
reward=payload['reward'],
done=payload['done']
)
def _parse_state(self, payload: dict) -> YourState:
return YourState(...)Step 4: Create Server ( server/app.py )
from openenv.core.env_server import create_app
from ..models import YourAction, YourObservation, YourState
from .environment import YourEnvironment
app = create_app(
YourEnvironment, YourAction, YourObservation, state_cls=YourState
)
# That's it! OpenEnv creates all endpoints for you.Step 5: Dockerize ( server/Dockerfile )
Build from a project directory containing the your_env package and a requirements.txt that includes openenv plus your environment dependencies.
FROM python:3.11-slim
WORKDIR /app
COPY requirements.txt .
RUN pip install --no-cache-dir -r requirements.txt
COPY . .
CMD ["uvicorn", "your_env.server.app:app", "--host", "0.0.0.0", "--port", "8000"]๐ Examples to Study
OpenEnv includes 3 complete examples:
envs/echo_env/- Simplest possible environment
- Great for testing and learning
envs/openspiel_env/- Wraps external library (OpenSpiel)
- Shows integration pattern
- 6 games in one integration
envs/coding_env/- Python code execution environment
- Shows complex use case
- Security considerations
๐ก Study these to understand the patterns!
(summary-your-journey)=
๐ Summary: Your Journey
What You Learned
OpenEnv vs Traditional RL
| Feature | Traditional (Gym) | OpenEnv | Winner |
|---|---|---|---|
| Type Safety | โ Arrays, dicts | โ Pydantic models | ๐ OpenEnv |
| Isolation | โ Same process | โ Docker | ๐ OpenEnv |
| Deployment | โ Manual setup | โ K8s-ready | ๐ OpenEnv |
| Language | โ Python only | โ Any (HTTP) | ๐ OpenEnv |
| Reproducibility | โ โWorks on my machineโ | โ Same everywhere | ๐ OpenEnv |
| Community | โ Large ecosystem | ๐ก Growing | ๐ค Both! |
OpenEnv brings production engineering to RL:
- Same environments work locally and in production
- Type safety catches bugs early
- Docker isolation prevents conflicts
- HTTP API works with any language
Itโs RL for 2024 and beyond.
๐ Resources
๐ Essential Links
- ๐ OpenEnv GitHub: https://github.com/huggingface/OpenEnv
- ๐ฎ OpenSpiel: https://github.com/google-deepmind/open_spiel
- โก FastAPI Docs: https://fastapi.tiangolo.com/
- ๐ณ Docker Guide: https://docs.docker.com/get-started/
- ๐ฅ PyTorch: https://pytorch.org/
๐ Documentation Deep Dives
- Environment Creation Guide:
envs/README.md - OpenSpiel Integration:
envs/openspiel_env/README.md - Example Scripts:
examples/ - RFC 001: Baseline API Specs
๐ Community & Support
Openly governed by a technical committee including:
- ๐ฅ Meta PyTorch
- ๐ Reflection
- โก Unsloth
- โ๏ธ Modal
- ๐ง Prime Intellect
- ๐ข Nvidia
- ๐ผ Mercor
- ๐ Fleet AI
- ๐ช Microsoft
- ๐ค Hugging Face
Supported by amazing organizations and contributors.
- ๐ And many more!
Technical direction, RFCs, and release planning are coordinated in public through the OpenEnv repository.
License: BSD 3-Clause License
Contributions: Always welcome! Check out the issues tab.
๐ Whatโs Next?
- โญ Star the repo to show support and stay updated
- ๐ Try modifying the Catch game (make it harder? bigger grid?)
- ๐ฎ Explore other OpenSpiel games
- ๐ ๏ธ Build your own environment integration
- ๐ฌ Share what you build with the community!