Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds Paper • 2610.27999 • Published 11 days ago • 198
LatentLoop: Scaling Looped MoE Models with Asymmetric Compute Allocation Paper • 2610.19975 • Published 17 days ago • 82
The Past Frames the Future: Memory for Autoregressive Video Generation Paper • 2609.28466 • Published Sep 23 • 66
Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening Paper • 2609.18708 • Published Sep 16 • 79
Can LLM Agents Stick to the Script? A Benchmark for Long-Horizon Consistency in Interactive Narratives Paper • 2608.08160 • Published Aug 8 • 31
HumanCLAW: Can Vision-Language Models Act Through a Body? Paper • 2607.27180 • Published Jul 29 • 76 • 6
HumanCLAW: Can Vision-Language Models Act Through a Body? Paper • 2607.27180 • Published Jul 29 • 76 • 6
PolicyShiftGuard: Benchmarking and Improving Policy-Adaptive Image Guardrails Paper • 2607.05910 • Published Jul 7 • 31
MaxProof: Scaling Mathematical Proof with Generative-Verifier RL and Population-Level Test-Time Scaling Paper • 2606.13473 • Published Jun 11 • 99
ComBench: A Benchmark for Rigorous Proof Reasoning and Constructive Realization in Olympiad-Level Combinatorics Paper • 2606.10479 • Published Jun 9 • 21
SubtleMemory: A Benchmark for Fine-Grained Relational Memory Discrimination in Long-Horizon AI Agents Paper • 2606.05761 • Published Jun 4 • 20
SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects Paper • 2605.19587 • Published May 19 • 10
Draft-OPD: On-Policy Distillation for Speculative Draft Models Paper • 2605.29343 • Published May 28 • 34